UniTec (1.0.0 - CC1.0) - DISCONTINUED
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: UniTec (B26_1.0.0)
Asklar, you have our blessings, but you can't ask to one hobbit to destroy Sauron. (?)Also, countless times I've asked Gotcha about requesting weegee help, he's way too humble and dutch to ask about it I would sprite to death to guarantee the fully functionality of Unitec missions, but there's scripting needed, not painters, everything its already sprited, even maps!
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Tue Sep 20, 2011 5:10 pm |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: UniTec (B26_1.0.0)
Don't feel bad about asking for help Gotcha I think getting weegee or TLB would even more improve your cred yaknow also if I knew how to mod I would help you man but I don't so
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Tue Sep 20, 2011 5:25 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: UniTec (B26_1.0.0)
Neither TLB nor weegee have been known to take requests previously, so I'd leave Asklar to it, which would provide more consistency. Asklar, feel free to PM me if you need help, normally I can tell what's going on.
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Tue Sep 20, 2011 5:33 pm |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: UniTec (B26_1.0.0)
I see what your saying, Good luck asklar
this is a quote from my uncle: since we stopped believing in luck we haven't had any
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Tue Sep 20, 2011 5:36 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B26_1.0.0)
Naxete wrote: Also, countless times I've asked Gotcha about requesting weegee help, he's way too humble and dutch to ask about it Like I said, the amount of work would be insane. I don't want to put anyone through that and I consider it ridiculous to ask. But since Asklar seems really serious about this then I guess it's time for me to start modifying the maps so that at least every non-lua bit is done. Plus, a few more maps have been added since I wrote that mission summary, so I'd like to include those as well. Gawd, what am I getting Asklar and myself into. Oh, Asklar, if you still don't have cold feet, feel free to add me if you're using msn. Makes communication a lot easier.
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Tue Sep 20, 2011 5:59 pm |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: UniTec (B26_1.0.0)
My, this could be the start of something amazing, spectacular, fantastic, awesome, and GIHUGIC also if you enter this into the mission making contest Routkanal will get a run for its money PS: I would play these every day until I finish the campaign if you really make this
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Tue Sep 20, 2011 9:50 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: UniTec (B26_1.0.0)
C'mon, now everyone is entrusting me with this!
Cool and wierd. I'll definately ask for your help Roast, and I'll ask for help on almost everyone on the forums. But I'll begin learning most probably tomorrow. Today I have a lot of stuff to do for school.
Don't worry, I'll not dissapoint you guys!
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Tue Sep 20, 2011 9:53 pm |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: UniTec (B26_1.0.0)
asklar you are AWESOME now to practice with unitec......
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Tue Sep 20, 2011 9:55 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B26_1.0.0)
Coming soon: "Yay, we finally have a decent form of transportation!""..." The lights animate, giving the impression that they rotate. (c) NaXx. Thanks for your help, man. The ship has a laser underneath. Not shown here.
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Wed Sep 21, 2011 1:18 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: UniTec (B26_1.0.0)
You're welcome, Master! The gibbed zealot image look so damn sad
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Wed Sep 21, 2011 1:20 am |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: UniTec (B26_1.0.0)
I hope its a laser like the Las-r but giant and green PS: I saw a little Zealot rocket that you can enable in unitec's files what is that supposed to be for ? quick strikes or something?
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Wed Sep 21, 2011 4:01 am |
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Slax
Joined: Mon Jun 01, 2009 7:47 pm Posts: 47 Location: Winland
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Re: UniTec (B26_1.0.0)
The slight tilt of the sprite is enough to make me giggle. Don't fly stoned, you goofs!
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Wed Sep 21, 2011 9:09 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B26_1.0.0)
nicolasx wrote: I saw a little Zealot rocket that you can enable in unitec's files what is that supposed to be for ? quick strikes or something? TDExplosives launched from weapons have a Buyable = 0, because they shouldn't be for sale. You can make them buyable, but there's not really a point and it clutters the buy menu.
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Wed Sep 21, 2011 12:31 pm |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: UniTec (B26_1.0.0)
Hmm I guess thats a good point just wondering, also have any hints on what the laser will be like? PS: abductions with lua would be kinda cool, like it might turn the enemy into a standard Zealot for your side or something
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Wed Sep 21, 2011 9:25 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: UniTec (B26_1.0.0)
nicolasx wrote: PS: abductions with lua would be kinda cool, like it might turn the enemy into a standard Zealot for your side or something I completely agreed with this idea, very alien style, but I'm afraid gotcha and his crew are swimming on ♥♥♥♥ to give us unitec missions so, I accept the current turret as 100% valid.
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Thu Sep 22, 2011 12:37 am |
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