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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Data Realms Elite
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Post Re: UniTec (B25_1.1.0)


Why. Why can't Cortex Command buy list be like this?
And having the categories being collapsible.


Mon Sep 19, 2011 2:06 am
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Post Re: UniTec (B25_1.1.0)
I just made a portable sam site launcher, it's really fun to use.


if you haven't added a man portable sam launcher i suggest you do so gotcha


i even got it to have a dual function where it can shoot homing missiles and dumbfire rockets, using pie menu of course.


Mon Sep 19, 2011 8:06 am
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Post Re: UniTec (B25_1.1.0)
Euh, there's a Stinger and the WASP, aka portable sams. :)
I don't think I'll add a dumbfire rocket to those though, since there would be no point anymore in buying the other rocket launchers.


Mon Sep 19, 2011 1:14 pm
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Post Re: UniTec (B25_1.1.0)
alright, cause been playing around with my personal homing missiles (based off your sam site) my base is practically invincible


Mon Sep 19, 2011 2:00 pm
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Post Re: UniTec (B25_1.1.0)
I take it the alt fire guns didn't provide any issues. :)

Another question:
How many of you would like to see the Doom and WEC guys move on to a separate mod?


Mon Sep 19, 2011 2:06 pm
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Post Re: UniTec (B25_1.1.0)
Gotcha, you're such a goddamned credit to this community. I respect you and your work greatly. Just sayin'.


Mon Sep 19, 2011 2:16 pm
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Post Re: UniTec (B25_1.1.0)
Err, thanks. O_o

Edit: New version up. :)


Mon Sep 19, 2011 2:38 pm
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Post Re: UniTec (B26_1.0.0)
Quote:
How many of you would like to see the Doom and WEC guys move on to a separate mod?

Depends on what you mean. More delving into those universes or just a simple separation?
Having Doom monsters invade a (UAC) base would simply be heaven. Or hell, in this case. :neutral:
(Maybe add the occasional Doom Guy pain grunt when that particular actor is bleeding? I CAN HEAR IT NOW! Image)


Mon Sep 19, 2011 6:11 pm
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Post Re: UniTec (B26_1.0.0)
Move on to a separate mod. :)

And, yeah, it'd be nice to have a Doom mod with cacodemons floating around, but I'll leave the honours to someone else. :P I'm afraid I can't commit to something huge right now.


Mon Sep 19, 2011 6:17 pm
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Post Re: UniTec (B26_1.0.0)
Go for it. :)


Mon Sep 19, 2011 6:21 pm
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Post Re: UniTec (B26_1.0.0)
Yeah, I meant the song (and the album). Also, thanks for implemented choice.exe!


Mon Sep 19, 2011 6:32 pm
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Post Re: UniTec (B26_1.0.0)
The new jetpacks are fine. I thought the change was going to be worse.
Don't move them to a separate mod! It's not much content, I don't see a problem on having them here.


Mon Sep 19, 2011 7:31 pm
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Post Re: UniTec (B26_1.0.0)
Personally I would love for unitec to delve more into this universe, but I think that you should keep all the actors that are in it now, I know it would be hard to create a completely new mod but the way I have seen the story now, all the people in unitec are supposed to be there cause they are basically meat puppets that unitec made for buying. also what are these Cacodemons???


Mon Sep 19, 2011 7:38 pm
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Post Re: UniTec (B26_1.0.0)
Image Hiya.

What do you mean with delve more into this universe? :)


Mon Sep 19, 2011 7:42 pm
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Post Re: UniTec (B26_1.0.0)
:0 Don't eat me :oops:

anyways what I meant was that id like to see more of these guys, but as the story was in the .htm unitec cloned most of these people so that other factions could buy them, but an actual Doom or WEC mod could be fantastic cause you could make them really unique :)
Edit: heres what I mean about delving into the story: have you ever been to promsters site about CC? you've done a fantastic job of the story so far, but id like to see more of it I don't really know who some of these factions are yet or how you made up such a cool story for these guys

PS: more zealots would be awesome :)


Mon Sep 19, 2011 7:45 pm
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