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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Post Re: UniTec (B25_1.1.0)
Probably. I have to have my jetpacks bro.
Maybe I would just bother Roast for his copy. :P


Fri Sep 16, 2011 5:20 pm
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Post Re: UniTec (B25_1.1.0)
Maybe not to match vanilla (c'mon, those jetpacks are WEAK!), but a little, little less powerful.

I just love playing with UniTec because they are easy to move around.


Fri Sep 16, 2011 6:00 pm
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Post Re: UniTec (B25_1.1.0)
vanilla jetpacks are worthless.

i mean come on you'd think if we could put brains in jars we could develop cheap jetpacks that are able to sustain reasonable flight.

especially with how worthless walking over terrain is


Sat Sep 17, 2011 3:19 pm
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Post Re: UniTec (B25_1.1.0)
Gotcha! wrote:
Would people kill me if I would greatly reduce jetpack flight time, to match up with vanilla a bit more?


Either that or hike up the prices. You could also do both, weaken some of the actors' jetpacks, and make the ones with superpowered jetpacks two to three times their current price. The way I see it, a huge part of the game balance is rooted in the fact that, while very powerful, heavy weapons require a huge sacrifice in speed and mobility. With the enormous mobility advantage that the current overpowered unitech jetpacks give, there's no reason to ever use a non-unitech actor, and no reason to ever use anything but the most powerful guns in the game.

Edit: IMO, the vanilla jetpacks should be very slightly more powerful, but not nearly as much as the unitech ones


Sat Sep 17, 2011 8:04 pm
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Post Re: UniTec (B25_1.1.0)
Or you could add mehmans Mobility script to this and weaken the jetpacks, I think that would be the best of both and you can put some people as runners and some as jetpackers (there are two versions now) :)

Nicolas X


Sat Sep 17, 2011 10:48 pm
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Post Re: UniTec (B25_1.1.0)
Nah, don't put the Mobility in, I think that's a bad idea.


Sun Sep 18, 2011 2:37 am
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Post Re: UniTec (B25_1.1.0)
prep the nun wrote:
especially with how worthless walking over terrain is


Climbing a steep grade can be frustrating, especially in snow or sand, but walking isn't as slow as it might seem. I used to think that walking was slow and worthless, until I learned the "ctrl+p" (display performance stats) and "ctrl+o" (force realtime simulation) commands. I have a crappy computer, so I spend most of my time around 1/5th normal speed, but on a map with few actors, or if I force realtime simulation, walking somewhere isn't really a pain at all. Though, that's just my opinion.


Sun Sep 18, 2011 9:12 am
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Post Re: UniTec (B25_1.1.0)
I just finished updating all the weapon modes luas and tested as much as I could. But there's a 99.9% probability that I overlooked something, knowing my chaotic self. -_-
I'd like to finish up on other things and I have hope people would like to test if they all work as they should.
Attachment:
UniTec_B26_v099.rar [8.95 MiB]
Downloaded 182 times


The light blue guns have alternate fire modes.

Also, let me know if the jetpacks are not too weak. :)


Sun Sep 18, 2011 8:46 pm
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Post Re: UniTec (B25_1.1.0)
I think you should change the Springfield sprite. It's kind of really tiny and stuff.


Sun Sep 18, 2011 9:45 pm
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Post Re: UniTec (B25_1.1.0)
Cool, DL nao. Also, is that 2112 year in the shoplist random coincidence? It bugged me since I first downloaded it.


Sun Sep 18, 2011 9:59 pm
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Post Re: UniTec (B25_1.1.0)
@Miggles: I'll see what I can do.
@scrdest: Why does the number 2112 bug you?


Sun Sep 18, 2011 11:03 pm
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Post Re: UniTec (B25_1.1.0)
So called "End of The World" I don't believe in all that jazz though


Sun Sep 18, 2011 11:27 pm
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Post Re: UniTec (B25_1.1.0)
That's 2012. :)


Sun Sep 18, 2011 11:40 pm
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Post Re: UniTec (B25_1.1.0)
supposedly yep


Sun Sep 18, 2011 11:44 pm
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Post Re: UniTec (B25_1.1.0)
2112 is a rush song. not aware of any other things 2112 may relate to.


Mon Sep 19, 2011 1:32 am
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