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 Lizard'n'Pete Industries [1.06] Dunerider added! (car thing) 
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Post Re: Lizard'n'Pete Industries [1.04] Crateshot :D
Oh, sorry. My bad. :oops:


Sun Jan 30, 2011 7:56 pm
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Post Re: Lizard'n'Pete Industries [1.04] Crateshot :D
Not going to work on any large projects for the moment, so I could probably do some requests.
If you guys have any, that is.


Sun Jan 30, 2011 9:18 pm
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Post Re: Lizard'n'Pete Industries [1.04] Crateshot :D
Lizard wrote:
Not going to work on any large projects for the moment, so I could probably do some requests.
If you guys have any, that is.

A gun that turns actors into gold statues.


Sun Jan 30, 2011 9:24 pm
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Post Re: Lizard'n'Pete Industries [1.04] Crateshot :D
That wouldn't really be worth the effort.


Sun Jan 30, 2011 9:27 pm
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Post Re: Lizard'n'Pete Industries [1.04] Crateshot :D
Lizard wrote:
That wouldn't really be worth the effort.

:???: Just the first thing that came into my head.


Last edited by Poor mans sniper on Sun Jan 30, 2011 9:31 pm, edited 2 times in total.



Sun Jan 30, 2011 9:28 pm
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Post Re: Lizard'n'Pete Industries [1.04] Crateshot :D
Hah it's okay, don't worry. What I really ment is, if there's something like a gun or something you'd really like to see and think would be fun.
Not quite a cry for ideas.


Sun Jan 30, 2011 9:30 pm
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Post Re: Lizard'n'Pete Industries [1.04] Crateshot :D
Lizard wrote:
Hah it's okay, don't worry. What I really ment is, if there's something like a gun or something you'd really like to see and think would be fun.
Not quite a cry for ideas.

A ripped-off Dropship engine that your actor can carry and use.


Sun Jan 30, 2011 9:33 pm
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Post Re: Lizard'n'Pete Industries [1.04] Crateshot :D
Now THAT'S a proper request :)


Sun Jan 30, 2011 9:36 pm
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Post Re: Lizard'n'Pete Industries [1.04] Crateshot :D
And you need to be able to throw it at craft gibbing speeds.


Sun Jan 30, 2011 9:57 pm
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Post Re: Lizard'n'Pete Industries [1.04] Crateshot :D
Lizard wrote:
Now THAT'S a proper request :)

I have 2 more requests with engines:
1. A GLPU that has one strapped to its back and can launch it / use it for a jet pack
2. An throw-able axe that has a tiny engine instead of a blade
Collaborating with a room-mate :grin:


Sun Jan 30, 2011 10:21 pm
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Post Re: Lizard'n'Pete Industries [1.04] Crateshot :D
Rip Darlos's Darkstorm script for the ammo packs for the bushi, and make it equippable as a super-jetpack!

EDIT: Wait, you coded that backpack thing. just use that.


Sun Jan 30, 2011 10:23 pm
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Post Re: Lizard'n'Pete Industries [1.04.1] Throwable DS Engine
Added throwable dropship engine, going to do the held version of it soon enough.
Both jetpack and the axe will be redundant compared to the held DS engine, since you just shoot in the direction you wanna go, aswell as it's going to shred enemies a bit.
I'll probably make a downwards facing one at the same time.

edit: btw try the Goliath equipped with some dropship engines, doesn't throw em in an arc, rather as projectiles :3


Sun Jan 30, 2011 10:38 pm
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Post Re: Lizard'n'Pete Industries [1.04.1] Throwable DS Engine
Lizard wrote:
Added throwable dropship engine, going to do the held version of it soon enough.
Both jetpack and the axe will be redundant compared to the held DS engine, since you just shoot in the direction you wanna go, aswell as it's going to shred enemies a bit.
I'll probably make a downwards facing one at the same time.

edit: btw try the Goliath equipped with some dropship engines, doesn't throw em in an arc, rather as projectiles :3

Thanks, and I didn't know you would make the engine throw-able for sure, so I just said those other two.
EDIT: The engines with a VED grenade launcher can be, well, a little bit unpredictable, to say the least.


Sun Jan 30, 2011 11:41 pm
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Post Re: Lizard'n'Pete Industries [1.05] Numbers :S
You could give the Dune Racer a nice little mine layer secondary weapon.


Mon Jan 31, 2011 6:55 am
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Post Re: Lizard'n'Pete Industries [1.06] Dunerider added! (car thing)
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Added Dunerider to the pack.
There's some issues with it, like it blows up at times when trying to drive vertically, but other than that it's pretty much finished.


Sat Feb 19, 2011 5:01 pm
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