Theatre of Dead V0.4 [WIP] B26 COMPATIBLE
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Theatre of Dead V0.4 [WIP]
Righto, thanks. Also, I forgot the grenade launcher: http://en.wikipedia.org/wiki/Heckler_%26_Koch_HK69A1
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Sun Feb 13, 2011 3:46 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.4 [WIP]
Ok, some stuff patched for the aircrafts...
The MI choppa now have 0 rape for terrain, the Black shark have aimable turret with cannon shells, and the Ammo HUDs are viewable now ^^
If y'all agreed (or not), I'll make the gibs for them now.
Attachments:
File comment: Overwrite without fear!
Craft.rar [2.93 MiB]
Downloaded 209 times
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Sun Feb 13, 2011 9:24 pm |
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Clockwork
Joined: Wed Apr 08, 2009 6:14 am Posts: 30
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Re: Theatre of Dead V0.4 [WIP]
Naxete, Do you have any plans to include the Rex with any later updates?
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Sun Feb 13, 2011 11:45 pm |
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Danilreva
Joined: Fri Jun 19, 2009 1:29 pm Posts: 3
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Re: Theatre of Dead V0.4 [WIP]
Naxete, then you created russians it became my favorite mod...but is there only parachute to craft soldiers - I can't find how to do it with choppers. Can you explain me how to do it. P.S. sorry for my english, it's not my native language.
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Mon Feb 14, 2011 7:35 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.4 [WIP]
Clockwork wrote: Naxete, Do you have any plans to include the Rex with any later updates? It is already included, just insert this " IncludeFile = ToD-Rusia.rte/Weapons/Rex.ini" in index.ini Considered yourself warned, is quite unbalanced Oh god and the officer isn't either playable? wtf is happening in ma mod? Danilreva wrote: I can't find how to do it with choppers. Can you explain me how to do it. You must know the choppers are only attack aircrafts, it impossible to deliver anything, but chaos, with them. just follow the driving instructions abdul wrote in the description and enjoy your fly ^^
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Mon Feb 14, 2011 1:49 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Theatre of Dead V0.4 [WIP]
The Snow Commando with the special cameo is rather laggy..
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Mon Feb 14, 2011 6:52 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.4 [WIP]
Numgun come back wrote: ...is rather laggy.. I'm completely agreed, even very laggy, but its a matter of lua which I don't know how to correct... even I don't know if its possible to fix... In soviet russia, videogames play you.
Last edited by Naxete on Fri Feb 18, 2011 8:29 am, edited 1 time in total.
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Mon Feb 14, 2011 8:24 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Theatre of Dead V0.4 [WIP]
Are your Russians allied with my Russian Troopers, or are they engaged in war? Back to the mod, the new chopper is very nice with the no terrain rape, and aim able turret.
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Mon Feb 14, 2011 8:29 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.4 [WIP]
Numgun come back wrote: Are your Russians allied with my Russian Troopers, or are they engaged in war? Back to the mod, the new chopper is very nice with the no terrain rape, and aim able turret. Let's keep them allied, because brothers should not fight between themselves... *nax fight agaisnt himself for not launch a political joke (!!!)* Thanks, it have been hard to polish, with lots-of-lua to understand, next step, gibs.
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Mon Feb 14, 2011 8:34 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Theatre of Dead V0.4 [WIP]
Maybe NCB can loan you the special Russian Trooper wounds....
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Mon Feb 14, 2011 11:58 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.4 [WIP]
NCB, thanks for your offer you but I don't think I need charity. Expect heavier troops... the juggernauts commandos.
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Tue Feb 15, 2011 12:24 am |
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yoyoman
Joined: Sun Jan 30, 2011 6:02 pm Posts: 34 Location: Cold and dark Finland
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Re: Theatre of Dead V0.4 [WIP]
Im gonna say this sortly: this is AWESOME
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Wed Feb 16, 2011 5:49 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Theatre of Dead V0.4 [WIP]
No Chinese military force would be complete without a shovel!
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Thu Feb 17, 2011 2:23 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.4 [WIP]
thanks yoyoman.
Nocifer, ToDShovels.rte O_O exist anything that shovels can't do?
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Thu Feb 17, 2011 6:09 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Theatre of Dead V0.4 [WIP]
Oh god, did you saw that?
Some of the functions can be created in CC, and they would act like this: Grappling (Like in any grappling gun) Climbing (Like in DarkStorm climbing units) Spade (Ronin Shovel) Cut (Eh... Ronin Shovel) Saw (Automatic Ronin Shovel) Shield (It needs high structuralintegrity/gibwoundlimit) And almost any of the rest would act basically as a ronin shovel.
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Thu Feb 17, 2011 6:26 am |
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