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 DarkStorm Military Technologies -- Updated 12/20/09 
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Post Re: DarkStorm Military Technologies -- Updated 11/29/09
I didn't tap left or right, it comes up with the effect over the Oni, but it dosen't make a punch. I did hold the button down, like in the old DarkStorm but the shockwave that hits the enemy dosen't appear.


Last edited by Samohan25 on Tue Dec 08, 2009 6:34 pm, edited 1 time in total.



Tue Dec 08, 2009 8:27 am
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Post Re: DarkStorm Military Technologies -- Updated 11/29/09
That's certainly odd - it works fine for me.
Also, would it be possible to make some kind of weapon drop only pod? The large drop pod occasionally sends the weapon flying, but it's not really a big problem.


Tue Dec 08, 2009 8:38 am
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Post Re: DarkStorm Military Technologies -- Updated 11/29/09
Metal Meltdown wrote:
Syzygy wrote:
What? Numgun left? And he took AAL with him? Whatever for? That was an awesome mod! Ah well. Thanks for the link, by the way!

This happened like... what, 6 months ago? It swept the whole forum, big-ass riot. I fail to understand how you missed it, if you've been lurking long enough to have actually used AAL.


Ehhh, used to be active here about a year and half ago, then started taking art and writing courses, kinda forgot about this place between then and now.

Another question about Darkstorm: Will there ever be any armor units? Armor as in tanks, mechs, offensive aircraft, etc.


Tue Dec 08, 2009 11:51 am
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Post Re: DarkStorm Military Technologies -- Updated 11/29/09
Syzygy wrote:
Another question about Darkstorm: Will there ever be any armor units? Armor as in tanks, mechs, offensive aircraft, etc.
Probably not. I just don't want to start working in that scale.


Tue Dec 08, 2009 8:50 pm
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Post Re: DarkStorm Military Technologies -- Updated 11/29/09
Could you post the older version of darkstorm?
I miss the turret deployers.
And the stun gun.
At least post those.


Tue Dec 08, 2009 11:15 pm
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Post Re: DarkStorm Military Technologies -- Updated 11/29/09
Yeah, the old turrets beat the new one any day, by far. You should include them in the new version.


Tue Dec 08, 2009 11:24 pm
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Post Re: DarkStorm Military Technologies -- Updated 11/29/09
Benpasko wrote:
Yeah, the old turrets beat the new one any day, by far. You should include them in the new version.

Agreed. Either include the old ones until you re-awesome the sprites and make more weapons Shishi compatable, or just hurry up and improve the current ones. I love the idea of having the RPG on a Shishi (I have learned that the new RPG is indeed awesome), but the sprite seriously needs work.


Tue Dec 08, 2009 11:27 pm
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Post Re: DarkStorm Military Technologies -- Updated 11/29/09
Dudemauler wrote:
Could you post the older version of darkstorm?
Please read the thread. This has already been asked for and provided.
I actually prefer the new turret. It could do with a bit more weapon variety, but all in all it's pretty cool.
joost1120 wrote:
Uploading the old one now.
Download DarkStorm.
done


Tue Dec 08, 2009 11:30 pm
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Post Re: DarkStorm Military Technologies -- Updated 11/29/09
Darlos9D wrote:
lafe wrote:
anyways, im loving the update, any plans for a gas based oni?

Mm, not sure what I'd do with that. Plus I'd have to come up with a new color of armor and green is already taken!


HOT PINK


Wed Dec 09, 2009 8:58 am
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Post Re: DarkStorm Military Technologies -- Updated 11/29/09
HEY the forums are back.

So I'll update you guys on some recent developments and thought processes. I've been going through the weapons and have been trying to put secondary fire to better use, and I've been having a pretty awesome time of it. I've already made versions of the assault rifle and assault laser with an underslung grenade launcher, and also went nuts and made versions of the gatling gun and revolver laser with an underslung one-shot missile launcher.

After this I started to realize the lackluster nature of some weapons, so here's the plan: I'm "demoting" the flame thrower and cryo gun to regular weapons. I realized that in the face of vanilla weapons like the flamer and concrete gun, it didn't make sense to have weapons with big fuel/chemical tanks. Something more easily portable is probably in order. Plus the flamethrower and cryo gun are cool, but don't quite have an "OMG WOW" quality that a gun that needs an Oni to carry around probably should have.

But here's the fun part: now I'm gonna make the differently colored versions of Tengu Armor as well as the Oni armor. Furthermore, I think I might be able to figure out how to dynamically equip different backpacks onto an Oni, so you don't have to buy different versions, and can also mix an match weapons with armor. Like, you could have an Oni with a gatling gun and the anti-fire armor. This should increase options and decrease clutter.

I'll have some more interesting underslung options too. For the assault weapons, there'll probably be a shotgun option. For the oni weapons, I'll probably make underslung versions of both the flamethrower and the cryo gun.


Thu Dec 10, 2009 4:24 pm
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Post Re: DarkStorm Military Technologies -- Updated 11/29/09
Another fine release, sir! I'll not beat all of the dead/dying horses of the past ten pages, but rather deliver my experiences, praises, and two ideas. The new missile launcher is absolutely the best weapon I've yet used, perfect for anti-infantry (aim a little over their heads, precise decap over a riot shield) and anti-dropship (Maginot Mission is cake, as the tracking works perfectly). One can defend any structure with two Tengus, one carrying a missile launcher, the other a coilgun (one fires while the other reloads). I do miss shooting the engines off of dropships with the old sniper rifle, but the missile launcher makes up for it.

Now, regarding the mortar, if you are to implement it in an Oni-only fashion, could you somehow make it a back-mounted weapon? This would take away the ability to precisely aim, but doesn't one generally want a 45-70 degree angle of fire for that weapon? If mounted so that it aims forward when the bearer is prone, then fire is mapped to a key like the Secondary Fire, it would be a rather unique weapon, and the Oni could maintain suppressing fire at the same time.

On the idea of a gas Oni, I've read in a few military sci-fi novels about gases that corrode electronics and dissolve flesh being dropped via canisters into bunkers. You could design something similar, a greyish-purple cloud, a little heavier than air, that could be sprayed into a bunker, and left to settle into lower areas, rendering the entire area uninhabitable for several minutes. Or, perhaps launched via canisters to (hopefully) prevent unfortunate accidents within one's own base.

tl;dr - Great mod! Keep it up!


Thu Dec 10, 2009 4:45 pm
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Post Re: DarkStorm Military Technologies -- Updated 11/29/09
411570N3 wrote:
Dudemauler wrote:
Could you post the older version of darkstorm?
Please read the thread. This has already been asked for and provided.
I actually prefer the new turret. It could do with a bit more weapon variety, but all in all it's pretty cool.
joost1120 wrote:
Uploading the old one now.
Download DarkStorm.
done

Yay I fell useful.


Thu Dec 10, 2009 4:50 pm
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Post Re: DarkStorm Military Technologies -- Updated 11/29/09
Mirefrost00 wrote:
Another fine release, sir! I'll not beat all of the dead/dying horses of the past ten pages, but rather deliver my experiences, praises, and two ideas. The new missile launcher is absolutely the best weapon I've yet used, perfect for anti-infantry (aim a little over their heads, precise decap over a riot shield) and anti-dropship (Maginot Mission is cake, as the tracking works perfectly). One can defend any structure with two Tengus, one carrying a missile launcher, the other a coilgun (one fires while the other reloads). I do miss shooting the engines off of dropships with the old sniper rifle, but the missile launcher makes up for it.

Now, regarding the mortar, if you are to implement it in an Oni-only fashion, could you somehow make it a back-mounted weapon? This would take away the ability to precisely aim, but doesn't one generally want a 45-70 degree angle of fire for that weapon? If mounted so that it aims forward when the bearer is prone, then fire is mapped to a key like the Secondary Fire, it would be a rather unique weapon, and the Oni could maintain suppressing fire at the same time.

On the idea of a gas Oni, I've read in a few military sci-fi novels about gases that corrode electronics and dissolve flesh being dropped via canisters into bunkers. You could design something similar, a greyish-purple cloud, a little heavier than air, that could be sprayed into a bunker, and left to settle into lower areas, rendering the entire area uninhabitable for several minutes. Or, perhaps launched via canisters to (hopefully) prevent unfortunate accidents within one's own base.

tl;dr - Great mod! Keep it up!
The missile launcher seems to be a favorite. I'm liking how it wound up that it basically has two separate functions simply depending on where you aim it. The dumb fire is certainly more useful on ground units.

Yeah, I was thinking the mortar launcher could be back-mounted myself. Problem is, having it controlled with secondary fire would interfere if the oni was holding another weapon with secondary fire. I mean, nothing is stopping them from using an assault rifle with an underslung weapon. I still like the idea though, so I'll have to think about it.

As for the gas, I suppose some sort of "hang around and slowly damage things" fog might be in order. Though it'll have to be different enough from the effects of the flamethrower to really justify it, plus there's the issue of something like that causing lag very easily. The flamethrower lags enough, just imagine if every cloud of fire then stuck around for a while. Unless a neat idea strikes me, this one is gonna sit on the backburner.


Thu Dec 10, 2009 5:10 pm
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Post Re: DarkStorm Military Technologies -- Updated 11/29/09
Darlos, you're seriously the best CC modder of all time, the Vavle of this forums.
Here is some of my thoughts.

1. i LOVE you for making Oni weapons pick-upable by any unit, saves money and time when Oni died but his weapon is intact.
2. Oni's a liiiiiittle bit overpowered for my taste but i tend to not use them at all so i don't mind much.
3. Yuurei is a bit too hard to control, i like the way you nerfed him by removing his jetpack but could you please make it able to air control him? Just a little maybe. It's impossible to jump over the high ledge without air control, the only way is using a complex combo of jump and Cling to cling to the ledge floor.
4. This mod is awesome.


Thu Dec 10, 2009 5:33 pm
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Post Re: DarkStorm Military Technologies -- Updated 11/29/09
Ehrm... I wouldn't call myself the best modder. Others have consistently come up with some really unique stuff. They just didn't make a whole faction out of it.

I would like to think I've come up with some neat stuff now and again, though. Honestly, my most proud moment is now completely outdated: back in the DarKlone days I made a functioning proximity mine that involved a short-range emitter attached to an invisible door that moved the emitter to hit the mine when an enemy got close. This was before lua, of course. It was hackery at its finest.

For some reason DarKlone got bumped, by the way. How weird.


Thu Dec 10, 2009 7:24 pm
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