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FauxMask
Joined: Mon Jun 01, 2009 4:12 am Posts: 74
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
numgun wrote: Ofcourse, you can tear this mod apart and chop it into small pieces and sew it together to your mod in any way you wish.
In the name of fun, hurrah! Hurrah! Thank you! Can't wait to see how this turns out..
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Thu Jun 18, 2009 8:03 pm |
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Franchan
Joined: Sat Jun 27, 2009 7:28 pm Posts: 67
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
what map is this? because it doesnt show iup in campaign or skirmish
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Tue Jun 30, 2009 12:32 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Franchan wrote: what map is this? because it doesnt show iup in campaign or skirmish This is not a mission. Its an activities file which means these monsters will show up on any skirmish map. You build a base on any map you want and defend against these as long as you can.
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Tue Jun 30, 2009 2:00 pm |
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Franchan
Joined: Sat Jun 27, 2009 7:28 pm Posts: 67
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
numgun wrote: Franchan wrote: what map is this? because it doesnt show iup in campaign or skirmish This is not a mission. Its an activities file which means these monsters will show up on any skirmish map. You build a base on any map you want and defend against these as long as you can. oh, so now when i play in skirmish. i get to defend from dummies and zombies? or am i getting the wrong picture?
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Tue Jun 30, 2009 2:19 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Uh...
After you've installed this mod, when you play skirmish, giant monsters will come to tear you apart. If not, then you need to disable the skirmish activity files in missions.rte
Find a file called Index.ini in Missions.rte and put // infront of the IncludeFile = Missions.rte/Skirmish Activities.ini line.
If you fail here, a monster will eat your babies/dog/cat.
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Tue Jun 30, 2009 2:54 pm |
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Franchan
Joined: Sat Jun 27, 2009 7:28 pm Posts: 67
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
numgun wrote: Uh...
After you've installed this mod, when you play skirmish, giant monsters will come to tear you apart. If not, then you need to disable the skirmish activity files in missions.rte
Find a file called Index.ini in Missions.rte and put // infront of the IncludeFile = Missions.rte/Skirmish Activities.ini line.
If you fail here, a monster will eat your babies/dog/cat. ya i did it. its an ohkay mod. but the zombies are weak and whenever i want to switch back to dummies i have to go into the contents.... nice though hey can i make this mod only applicable to some maps?
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Tue Jun 30, 2009 5:00 pm |
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Klaw Klorfson
Joined: Wed Apr 08, 2009 11:42 pm Posts: 23
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
If I follow the link it says that the file cannot be found.
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Tue Jun 30, 2009 9:25 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
download/file.php?id=27258Try that. It's lambda's upgraded version with some improvements and other cool stuff.
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Tue Jun 30, 2009 9:35 pm |
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Klaw Klorfson
Joined: Wed Apr 08, 2009 11:42 pm Posts: 23
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
That worked, thanks a lot.
I tried to run the newer version that was posted. It had a few file path errors in GoreGuns.ini, zomborg.ini, reaper.ini, and ActUltimate.ini.
The problems in GoreGuns.ini, zomborg.ini, and reaper.ini had to do with the fact that the paths for parts of the actors were set wrong. (Base.rte should have been undead.rte). The problems in ActUltimate.ini were that some of the weapons that the actors had in their inventory were named wrong.
I was able to fix it in my copy of the mod, it was just sort of a pain. I'm gonna play it now.
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Tue Jun 30, 2009 10:09 pm |
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Snickers
Joined: Mon Jul 06, 2009 10:36 pm Posts: 3
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Klaw Klorfson wrote: That worked, thanks a lot.
I tried to run the newer version that was posted. It had a few file path errors in GoreGuns.ini, zomborg.ini, reaper.ini, and ActUltimate.ini.
The problems in GoreGuns.ini, zomborg.ini, and reaper.ini had to do with the fact that the paths for parts of the actors were set wrong. (Base.rte should have been undead.rte). The problems in ActUltimate.ini were that some of the weapons that the actors had in their inventory were named wrong.
I was able to fix it in my copy of the mod, it was just sort of a pain. I'm gonna play it now. How to fix it complettly? I'm failling at ActUltimate -.-
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Mon Jul 06, 2009 10:39 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Necro'd to attach a working version of this fun mod; Attachment: UndeadApoc.rte.rar *flees from the angry torch 'n pitchfork folk*
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Thu Mar 18, 2010 8:54 pm |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
I was just craving fighting these guys.
Thanks, Gotcha.
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Thu Mar 18, 2010 10:01 pm |
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madmonkey43
Joined: Mon Sep 10, 2007 4:42 pm Posts: 59 Location: your miiiiiind
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Thanks Gotcha and don't worry, if an angry mob comes i'll be the one to slow them down by attempting to talk reason to them for a few seconds before they set me on fire that should give you enough time to escape
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Thu Mar 18, 2010 10:18 pm |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Ooh someone put a compatiblr version, laziness wins again! ALso Gotcha! Its not a necro, because its a useful addition to this topic!
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Fri Mar 19, 2010 3:01 am |
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Alucard
Joined: Tue Mar 09, 2010 2:28 am Posts: 3
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Error says cant find Zombie Head A in Base.rte Actors/ Zombies/ Head A eh?
Please don't double post, especially saying exactly the same thing. Thanks -Duh
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Fri Mar 19, 2010 4:09 am |
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