View unanswered posts | View active topics It is currently Sun Dec 29, 2024 10:06 am



This topic is locked, you cannot edit posts or make further replies.  [ 402 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 27  Next
 =Alteisen Arsenal Labs 3rd= ))AAL Product 
Author Message
User avatar

Joined: Tue Dec 16, 2008 2:16 am
Posts: 26
Location: ...I'd rather not.
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Its awsome to defend one of the preset base with Ronins against AAL. Its like therebels have captured the base and hacked the turrets to help defend from the AAL trying to take it back. Sweet RP element.


Mon Feb 23, 2009 9:26 pm
Profile
Banned
User avatar

Joined: Thu Feb 05, 2009 6:39 pm
Posts: 413
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
I find it more fun to defend against the Coalition or zombies, as I have zombied coalition (Courtesy of grenade) integrated there.


Mon Feb 23, 2009 10:02 pm
Profile
User avatar

Joined: Tue Dec 16, 2008 2:16 am
Posts: 26
Location: ...I'd rather not.
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
you have a zombie activity? please share!!


Mon Feb 23, 2009 10:07 pm
Profile
Banned
User avatar

Joined: Thu Feb 05, 2009 6:39 pm
Posts: 413
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Well, it's kinda busted now, but I fix it and get back to you. My sister wanted to add in midget actors from build something or other.
EDIT: Can't get it to work. I'll post it. It's in .zip, get over it. I Have a mac so there might be something wrong with it for PCs, in which case, just convert. I know for a fact that some things won't work. Compact assault rifle is compact rifle, and mauler shotgun is heavy auto shotgun.


Attachments:
File comment: The broken .ini. Help?
Activities.ini.zip [916 Bytes]
Downloaded 227 times


Last edited by Bladecat4 on Mon Feb 23, 2009 10:37 pm, edited 1 time in total.

Mon Feb 23, 2009 10:11 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
gibs dont cause lag at all, less than the amount of effects nummy has running at the moment. "in the long run" they just become terrain, which is good. it means we have more interesting battlefields.


Mon Feb 23, 2009 10:21 pm
Profile WWW
Banned
User avatar

Joined: Thu Feb 05, 2009 6:39 pm
Posts: 413
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
I think the Nova Star looks like an energy cannon, not a slug lobber. Can you release a version where it fires a quick blast of judgement-strength energy? Just like a 1 second fire followed by 10 second rate of fire and a 20 second reload.


Tue Feb 24, 2009 12:09 am
Profile
User avatar

Joined: Tue Jul 03, 2007 10:24 pm
Posts: 253
Location: In the house next door, eating your neighbors.
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
First of all, the mod is AWESOME. WAY more polished then the original. SECOND, WTF is with the Novastar. The bullets NEVER explode and only slam into terrain harmlessly or explosively gib actors, yet the second the AI uses it, all the rounds explode. (Very nicely I might add.) FINALLY, whats the story with the ACTIVITIES.ini? You made TWO of them, and I'm not sure what the difference is. Either way, with no editing, it's just PURE RAPE. I mean like MPAWS, tanks, and Marines dropping every 15 seconds or so. If you could make it a bit less rape, it would be aprreciated greatly. All in all GREAT JOB NUMGUN....only one thing,.... !!!11!!NEEDZ MOREZ HOMIGN MIZZILEZ!!!11!! Seriously, I'm sure you could make something much cooler then a regular missile using the method if you tried.


Tue Feb 24, 2009 1:22 am
Profile

Joined: Mon Jan 26, 2009 1:01 am
Posts: 40
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
This mod appears to break after each use. I have to reload it from the zip file in order to keep using it if Cortex Command crashes.


Tue Feb 24, 2009 3:15 am
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
striker121 wrote:
FINALLY, whats the story with the ACTIVITIES.ini? You made TWO of them, and I'm not sure what the difference is. Either way, with no editing, it's just PURE RAPE. I mean like MPAWS, tanks, and Marines dropping every 15 seconds or so.


The second one is for B23.

And if you don't want to get powned, play on easy.


Tue Feb 24, 2009 4:57 am
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Ingoguy15 wrote:
This mod appears to break after each use. I have to reload it from the zip file in order to keep using it if Cortex Command crashes.


I'm having a similar problem. Looks like you've corrupted an ini file AGAIN numgun.
It crashes first time I fire up CC and works after that.

Also, don't change the Novastar numgun, I love it's Massive Revolver Cannon Design!


Tue Feb 24, 2009 6:13 am
Profile
User avatar

Joined: Fri Oct 10, 2008 12:39 pm
Posts: 111
Location: Finland, where else?
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Damn this mod is awesome.. ive spent hours of intense AAL vs AAL sessions, and havent even gotten bored of it..
i like the sprites, i like the actors, the weapons can be a little overpowered, but since this is supposed to
be a high-quality troop faction.. also, major thanks for the hovertank, i just fudge love it.
The bunker tiles are cool too, and the defence systems are just amazing.
I havent found any terrible problems, exept the fact i have to lauch CC one or two times before it starts properly...
So overall this a cool mod, and i hope i keep seeing more.


Tue Feb 24, 2009 2:39 pm
Profile
Banned
User avatar

Joined: Thu Feb 05, 2009 6:39 pm
Posts: 413
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Weird bug:
The bullets from every single AAL unit stop hitting anything whenever I play now. This sucks. Fix?


Tue Feb 24, 2009 8:34 pm
Profile
User avatar

Joined: Tue Dec 11, 2007 5:53 pm
Posts: 26
Location: Nevermore
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Finally, the greatest faction know to clones finally is a proper faction. :shock:
The Nova star cannon I know youve been working on for a while so that would be interesting to test that.
DL for sure.
=D


Tue Feb 24, 2009 8:42 pm
Profile
Banned
User avatar

Joined: Thu Feb 05, 2009 6:39 pm
Posts: 413
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Sorry, that was just lag. Carry on.


Tue Feb 24, 2009 8:55 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
dont change the design of the novastar, just the design of the slugs.. they're really ugly after a while of play.


Tue Feb 24, 2009 9:00 pm
Profile WWW
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 402 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 27  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.032s | 14 Queries | GZIP : Off ]