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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Toybox (1.3.0)
I am not experienced with effects yet, but I'm sure I'll get there someday. Especially the UniTec stuff could use some nice effects, but as of now I don't know how to make them. I'll get there someday. Same thing with actors. Haven't really dug into them yet due to various reasons, so they're a bit plain, attachment-wise. No helmets and whatnot. I am also not a worldly spriter (it took me countless of resprites and adjustments to get the guns the way as they are now) so making brandnew actors is a no-go at the moment. Will practice, but can't guarantee a thing. I rarely use them against me as well, the reason why they're also not always in my activities.ini (which was actually accidentally left in my mod several times after which I decided it wasn't really in the way. ). People should make their own activities.ini since everyone has a different idea of fun. Thanks for the AimDistance thing! I didn't give the AI snipers because they wouldn't use them at far distances, but it seems that this can change now. Won't give them rocket launchers though. That's asking for suicide... for the computer's side. People can add them to activities.ini if they want to.
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Mon Jun 23, 2008 8:24 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Toybox (1.3.0)
In my quest to make things more decent I decided to try to make some berets for the three recon units, and I am wondering if you think they look alright: What do you think? They're attachables ofcourse, meaning that two shots will have those berets fly off their heads. (The middle guy needs changed colours as well. The orange needs to go.)
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Thu Jul 03, 2008 6:30 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: Toybox (1.3.0)
Those look quite good. Would you mind making a black/grey one? I think it would look good as an alternative.
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Thu Jul 03, 2008 8:09 pm |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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Re: Toybox (1.3.0)
Berets = pure win. They look sort of like field commanders.
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Thu Jul 03, 2008 11:05 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Toybox (1.3.0)
@FoiL: Actually, the last one has a black one, but I guess it's hard to see with that tiny picture. (I know that I really have to focus my eyes to see it.)
Thanks, these will stay then. Does anyone actually like the knights? Since I want to kick them out. Mostly because I can't seem to be able to make the helmets decent.
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Fri Jul 04, 2008 3:27 pm |
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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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Re: Toybox (1.3.0)
I think FOIL meant make a black/grey actor. I think the current marines look a little too colorful. Also, love the berets
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Fri Jul 04, 2008 4:46 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: Toybox (1.3.0)
10050 wrote: I think FOIL meant make a black/grey actor. I think the current marines look a little too colorful. Also, love the berets ^ Yup, pretty much it, sorry if I wasn't clear about it.
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Fri Jul 04, 2008 7:20 pm |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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Re: Toybox (1.3.0)
I don't like the knights much. PLZ RELEASE BERETS
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Fri Jul 04, 2008 7:24 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Toybox (1.3.0)
Noted. I'll give them camouflaged colours instead of this bright stuff. The skelly knight I'll keep, renaming it to an Elite Skeleton, and I'll remove the other two. (They don't fit in anyway.)
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Fri Jul 04, 2008 9:23 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Toybox (1.3.0)
I noticed on your actors when they get hit by small arms, they make alot of particles. Are you trying to recreate hit flashes?
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Fri Jul 04, 2008 10:22 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Toybox (1.3.0)
Alright, how does this look? From left to right: Recon, Commando, ... (Haven't got a name for the black/white one yet.) The things on the first two's chests are ammo belts. I hope that's noticeable. @Roy-B-Giv, dunno exactly what you mean, but these guys have portable shields, which emit particles when hit. I am currently working on improving the particles, adding glows and things like that.
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Fri Jul 04, 2008 11:05 pm |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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Re: Toybox (1.3.0)
Betatest berets plz.
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Fri Jul 04, 2008 11:38 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Toybox (1.3.0)
As soon as I fix up some stuff. Can't send it now. Still lots to do.
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Fri Jul 04, 2008 11:55 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: Toybox (1.3.0)
They're looking better now, I like the berets a lot.
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Sat Jul 05, 2008 2:04 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Toybox (1.3.0)
i have to say i'll probably use the last one, he's that badass.
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Sat Jul 05, 2008 3:28 am |
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