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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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 Re: Aco Delta Covenant (27/07/12)*
Coops wrote: How did you get bombs in the Drone? I thought you can't put things in ACrabs inventory through the buy menu. You can, but you wont be able to switch to them, they'll drop when it dies.
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Sat Jul 28, 2012 4:34 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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 Re: Aco Delta Covenant (27/07/12)*
By Thermatic I assume you mean Thermal, but otherwise, a nice mod.
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Sat Jul 28, 2012 4:39 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Aco Delta Covenant (27/07/12)*
My upload sites aren't doing what I want them to do.
Can anyone point me towards some file sharing sites?
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Sat Jul 28, 2012 5:03 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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 Re: Aco Delta Covenant (27/07/12)*
Yet more shiny things! You spoil us. Try http://www.mediafire.com/ ?
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Sat Jul 28, 2012 5:40 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Aco Delta Covenant (27/07/12)*
Dropbox is my upload site of choice.
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Sat Jul 28, 2012 5:45 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Aco Delta Covenant (28/07/12)*
Thanks guys, updated.
Details in the OP.
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Sat Jul 28, 2012 5:59 pm |
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Wilq
Joined: Sun Jul 25, 2010 2:52 pm Posts: 40
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 Re: Aco Delta Covenant (28/07/12)*
Golf crashed after simply descending onto ground! I've just went left from tutorial bunker and descended slowly, when it lighty touched ground I just saw explosion and pile of scrap -.- It's gun got big RoF so it is updated version, but it's integrity is still well... shitty?
Edit: Operating it in rought terrain at low alltitude is very hard 'cause of this. Edit2: Ok head-ons are problem, every time it's "nose" touches anything at move it gibs. Ramming things and terrain with it's other sides isn't so violent.
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Sat Jul 28, 2012 7:10 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Aco Delta Covenant (28/07/12)*
Well Golf is a gunship drone, so fragility follows.
But not so much that it explodes when it touches the ground. The only way I see this happening is if the engine was destroyed, cause theres a altitude check for if it's to close to the ground it will push up automatically to keep it from hitting the ground.
How hard did you hit the ground?
I'll play around with it here and see whats happening.
EDIT: All right well it seems that I can't get it to gib without hitting anything too hard, and that's with the nose. Are you sure you grazed something and not just hit solid concrete?
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Sat Jul 28, 2012 7:17 pm |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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 Re: Aco Delta Covenant (28/07/12)*
Monseiur, can the Foxtrot atleast have a small thruster? Tis a bit slow, really. Unless that is intentional.
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Sat Jul 28, 2012 7:35 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Aco Delta Covenant (28/07/12)*
Foxtrot is a defensive artillery type of drone. Firing from the back kind of thing.
Due to its role it's not really intended for it to have matched mobility.
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Sat Jul 28, 2012 7:37 pm |
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Wilq
Joined: Sun Jul 25, 2010 2:52 pm Posts: 40
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 Re: Aco Delta Covenant (28/07/12)*
Both ramming heavier actors and terrain(not only concrete dirt too) cause this, deltatime sems ok. And for speed hmm for me it is rather slow but for this actor it is too much. As I see how many bullets it take destroy it, this gibbing is like bad joke. Going to test it against impulse based weaponry(KME weps from SAW).
Edit: I'll try to make short vid.
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Sat Jul 28, 2012 8:17 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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 Re: Aco Delta Covenant (28/07/12)*
Love the mod. Everything seems right and I love the way the thermatic weapons work. Also:
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Sat Jul 28, 2012 8:32 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: Aco Delta Covenant (28/07/12)*
I find the most worthwhile thing are the missiles. The small drones are finicky with aiming, in that they take a while to actually look where to fire; when it comes to awareness, it certainly blows when they [five of them] are following an ally [the defense drone guy] that is getting mowed mowed by an enemy [two dreadnoughts], and not taking the time to look at what's shooting at them [two dreadnoughts in plain sight].
If it is supposed to be this way, it really speaks for their cheap nature, because they can't see the zombots until they are left to their own devices, and left nearby one or two of those damn things.
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Sat Jul 28, 2012 9:00 pm |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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 Re: Aco Delta Covenant (28/07/12)*
would it be possible to add a drone similar to the little follower/option drones, but that the other drones are capable of following? it irks me that i can't just create an enormous swarm of drones and nothing else.
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Sat Jul 28, 2012 9:31 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Aco Delta Covenant (28/07/12)*
None of the actors in the mod have the Vanilla scripted AI, so they're stuck with the original hardcoded AI as of now.
I could add it to them but I don't know what the Drones would act like, and if it would interfere with their control.
Also, I don't understand what you're trying to ask, Urch.
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Sat Jul 28, 2012 9:36 pm |
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