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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: The Coalition SuperHeavy (inspiration from Lizardheim)
Looks like the legs are placed too far apart, judging by the gifs.
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Sun Jan 22, 2012 10:16 pm |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: The Coalition SuperHeavy (inspiration from Lizardheim)
The legs may seem pretty far apart, but they are actually closer together in the mod than they are in the art (but yeah they are pretty spaced apart). If someone can tell me how to make separate WalLimbPath segments for each leg, then I might be able to tweak it to look a bit more natural.
WalkLimbPath = LimbPath Alters the walkpath of both legs
WalkLimbPathBG = LimbPath Doesn't work in the .inis
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Mon Jan 23, 2012 1:20 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: The Coalition SuperHeavy (Now with a Mission Demonstration!)
Nah their joints are further apart than the concept one has, but the feet themselves are closer.
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Mon Jan 23, 2012 4:19 pm |
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Shakatuko
Joined: Mon Oct 10, 2011 12:50 am Posts: 75 Location: Look behind you... Haha I tricked you, I am in Brazil.
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Re: The Coalition SuperHeavy (Now with a Mission Demonstration!)
I think it is that Kevlar. It makes the guy look like he is using a protection for his thing. I think I had some english errors at the end of the post, tell me what it was and the correction please.
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Tue Jan 24, 2012 12:42 pm |
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ketsu
Joined: Wed Dec 22, 2010 12:06 am Posts: 4
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Re: The Coalition SuperHeavy (Now with a Mission Demonstration!)
man IO have been waiting for this mod
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Tue Jan 24, 2012 3:54 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: The Coalition SuperHeavy (Now with a Mission Demonstration!)
Allright made some modifications to it: http://dl.dropbox.com/u/17100818/Lizard ... vy.rte.rarIt's stronger, but you're still able to kill it with say, a rocketlauncher to the face. Also it generally looks better. Fixed some wonky offsets. Feel free to add it to OP if you want to.
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Thu Jan 26, 2012 4:51 pm |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: The Coalition SuperHeavy (Now with a Mission Demonstration!)
@Lizardheim Nice mod for a mod. He does seem to walk a bit more naturally in yours, although I personally prefer that he keeps that belt buckle thing in the center. I'll still put your version on the first post.
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Fri Jan 27, 2012 4:56 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: The Coalition SuperHeavy (Now with a Mission Demonstration!)
It's not a belt buckle it's chest armor
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Fri Jan 27, 2012 5:00 pm |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: The Coalition SuperHeavy (Now with a Mission Demonstration!)
Fine... It's a picture of a belt buckle painted on his chest armor note: when the chest plate gibs, the belt buckle does come off as an individual gib. Maybe I should make it so that it's lethal or something...
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Fri Jan 27, 2012 7:37 pm |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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Re: The Coalition SuperHeavy (Now with Better Walking Animation)
Oh God, the ronin and dummies aren't gonna like this. Quick someone make a ronin heavy! or a walker, a ronin scrap walker would be fun...
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Thu Feb 02, 2012 8:37 pm |
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MesoTroniK
Joined: Mon Dec 07, 2009 12:56 am Posts: 36
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Re: The Coalition SuperHeavy (Now with Better Walking Animation)
Skeggy wrote: A Ronin scrap walker would be fun... I can picture it now, a Star Wars style bipedal mech with a Ronin operating it and a 20mm autocannon. And this machine would be made out of repurposed parts of synthetic constructs and crafts. Like Rocket legs for legs, and Dummy Dreadnought armor plating Edit: I drew up this concept in like 30 seconds, so please excuse it's extremely poor quality
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Fri Feb 03, 2012 4:37 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The Coalition SuperHeavy (Now with Better Walking Animation)
Turn that into a sprite and I wouldn't mind on coding it.
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Fri Feb 03, 2012 6:01 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: The Coalition SuperHeavy (Now with Better Walking Animation)
ASKLAR I HAVE THE PERFECT THING FOR YOU Not exactly a work of art but meh. It's a old(ish) sprite that I was gonna do for the Wehrmacht, with the option for a guy to ump on and off, and to fold down into a stationary turret for defensive purposes. If you want to use the sprites for this or make a version for the Wehrmacht, too ^_^, feel free.
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Fri Feb 03, 2012 6:16 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The Coalition SuperHeavy (Now with Better Walking Animation)
You are clearly abusing my willingness to do stuff.
I can give it a go, but after I release my long term project, and it will be soon.
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Fri Feb 03, 2012 6:28 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: The Coalition SuperHeavy (Now with Better Walking Animation)
No problemo It was so perfect to just jump on that moment of charity. I had to.
Good luck with your long term project that is being released soon.
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Fri Feb 03, 2012 6:33 am |
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