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 Space Templars v.0.4 
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Joined: Sun Jun 13, 2010 12:40 am
Posts: 327
Location: US of A
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Post Re: Space Templars v.0.3
Tiggetagg wrote:
salt_1219 wrote:
Keep up the good work i look forward to a more polished version of this mod

& please do add at least one picture it is a rule.



How do i upload pictures?

Use an image uploading site like imgur, photobucket, or imageshack.


Sat Sep 03, 2011 4:08 pm
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Joined: Thu Nov 15, 2007 5:49 pm
Posts: 98
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Post Re: Space Templars v.0.3
This is a very nicely sprited mod. The weapons are pretty powerful, but that's not necessarily a bad thing. The actors, for some reason, feel a little short. They're basically the same height as a standard coalition soldier, but something about their look makes them look short. Maybe it's their thick armor?


Sun May 20, 2012 10:07 am
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Joined: Tue Aug 30, 2011 6:20 pm
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Post Re: Space Templars v.0.4
Still working on making a craft :)


Sun May 20, 2012 10:08 am
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Joined: Thu Jan 21, 2010 10:59 pm
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Post Re: Space Templars v.0.4
I think the helmet is a bit big.. (A bit wide...)


Mon May 21, 2012 1:25 am
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Post Re: Space Templars v.0.4
Ok, i'll try making it smaller in the next update :)


Mon May 21, 2012 5:06 am
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Joined: Sat Oct 15, 2011 4:19 pm
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Post Re: Space Templars v.0.4
Could a dropship that does a fly-by be incorporated?
because the game's current dropship system is rather boring and non-realistic.


Mon May 21, 2012 9:02 am
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Post Re: Space Templars v.0.4
Galacticruler wrote:
Could a dropship that does a fly-by be incorporated?
because the game's current dropship system is rather boring and non-realistic.


How exactly do you mean by a fly-by?


Tue May 22, 2012 5:28 am
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Joined: Tue May 22, 2012 5:19 am
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Location: Over the Rainbow
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Post Re: Space Templars v.0.4
Good job on sprites they look sweet :twisted:


Tue May 22, 2012 5:35 am
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Joined: Sat Oct 15, 2011 4:19 pm
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Post Re: Space Templars v.0.4
simmilar to the way that a B-2 drops bombs, only slower
it would work like this:
enters at a 35 degree angle, slows down and slopes to a 180 degree angle, drops actors and exits on a 65 degree angle.
or something like that.
id assume it could be done with lua.


Tue May 22, 2012 6:11 am
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Post Re: Space Templars v.0.4
Galacticruler wrote:
simmilar to the way that a B-2 drops bombs, only slower
it would work like this:
enters at a 35 degree angle, slows down and slopes to a 180 degree angle, drops actors and exits on a 65 degree angle.
or something like that.
id assume it could be done with lua.



Ok then, i'll try that out, although i have to admit I'm not an uber pro with lua :P But i'm sure it will work out.
Next update in a week or so maybe.


Tue May 22, 2012 4:53 pm
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Joined: Sat Mar 10, 2012 9:26 pm
Posts: 16
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Post Re: Space Templars v.0.4
so. i like the mod. a few things that i would love to see are:
A: swords and shields.
B: a "brain" (like, a bad-A priest or something.)
C: a tesla rocket launcher. :lol:
D: at least one type of cheap, weak soldier. (like a "religious fanatic" dressed in robes or something.)
anywho. just some suggestion... alot of people are saying to lower the power and armor of the units, but i personally like the over-poweredness. like once i get sick of being dead all the time, i bring out the bad-A Templar to wipe the map clean.


Fri May 25, 2012 4:36 am
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