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 Gaia Mod 
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Joined: Fri Aug 12, 2011 9:23 pm
Posts: 1416
Location: North-Ish
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Post Re: Gaia Mod
This mod is no longer compatible with Cortex Command due to the fact that the variable that causes the Gaia affect is classified as a brain, but does not act as a brain. With the new build, you are only allowed to have one brain on the battlefield, which has to be an actual brain unit. This cancels out the ability to have both a regular brain, and the Gaia brain. In order to fix this, you would have to switch the Gaia piece to either an actor (Which you apparently are working on.) or a bunker piece.


Sat Aug 13, 2011 3:31 am
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Joined: Fri Dec 18, 2009 11:00 pm
Posts: 167
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Post Re: Gaia Mod
Updated for B25

Enjoy.


Sun Aug 28, 2011 5:55 pm
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Joined: Thu May 05, 2011 1:30 am
Posts: 2876
Location: Rent free in your head. Vacation in your ass.
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Post Re: Gaia Mod


I'm enjoying this mod more than I really should be. Thanks None.


Sun Aug 28, 2011 10:09 pm
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Data Realms Elite
Data Realms Elite
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Joined: Mon Jul 12, 2010 5:39 am
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Post Re: Gaia Mod
Excuse me, but how do smuppets and Dave tie into this conversation?


Mon Aug 29, 2011 12:55 am
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Joined: Mon Mar 16, 2009 10:50 pm
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Location: Neverwhere
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Post Re: Gaia Mod
Yeah about that sprite- sorry. It will get done someday.


Mon Aug 29, 2011 5:25 am
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Post Re: Gaia Mod
Quote:
Yeah about that sprite- sorry. It will get done someday.


lol its ok contrary there's no rush.


Mon Aug 29, 2011 8:20 am
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Joined: Sat Aug 27, 2011 11:33 am
Posts: 34
Location: Space Land
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Post Re: Gaia Mod
Awsome mod but crabs dont spawn for me is that a bug or do i need to change a file?And villages would be awsome or some custom wildlife.


Mon Aug 29, 2011 8:07 pm
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Joined: Thu May 05, 2011 1:30 am
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Location: Rent free in your head. Vacation in your ass.
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Post Re: Gaia Mod
AJ12 wrote:
Awsome mod but crabs dont spawn for me is that a bug or do i need to change a file?And villages would be awsome or some custom wildlife.

It's called patience.
Sorry, but, god damn, look around.


Mon Aug 29, 2011 10:52 pm
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