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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: -RGA Faction- Version 3.1 Updated 01/08/2011
I've been noticing that for explosions you use AddParticles instead of AddGib, if you use AddGib you can add InheritsVel = 0, in that way the explosion won't be directed.
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Mon Aug 01, 2011 11:18 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: -RGA Faction- Version 3.1 Updated 01/08/2011
Your sprites have potential, they have outstanding shape, but your shading and outlining, not so much.
The mod is nice though, I shall salute to you if yours ends up like mine.
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Mon Aug 01, 2011 11:36 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: -RGA Faction- Version 3.1 Updated 01/08/2011
Your actors kinda remind me of Team Fortress 2. There is a scout, a standard soldier, a heavy soldier, a demolition unit and a marksman. We just need a medic and we are all set =P
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Mon Aug 01, 2011 11:40 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: -RGA Faction- Version 3.1 Updated 01/08/2011
And an engineer. And a pyro. And a heavy. :l
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Tue Aug 02, 2011 12:38 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: -RGA Faction- Version 3.1 Updated 01/08/2011
There's already a heavy. Just a medic and a pyro and an engineer.
Anyway, I love this mod.
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Tue Aug 02, 2011 12:51 am |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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Re: -RGA Faction- Version 3.1 Updated 01/08/2011
Coops9753 wrote: Your sprites have potential, they have outstanding shape, but your shading and outlining, not so much.
The mod is nice though, I shall salute to you if yours ends up like mine. No offence, but you have your own feel, I'd rather him have his own like you. Nothing but improvements man. Great work.
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Tue Aug 02, 2011 12:58 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: -RGA Faction- Version 3.1 Updated 01/08/2011
That's not what I meant. I mean from how I started from a small "My first mod" to something thats quite apreciated now.
I remember back, People were releasing small mods that looked like ♥♥♥♥ all effort was put in to them and they were getting scolded for the quality of their mod, telling them that it "sucked" and very very little constructive criticism was mentioned, just straight out ignorance and rudeness. Obviously this was causing plenty of the new modders to not even bother after, due to the negative aura of the community or since it didn't really matter if no one would like it.
Mine However was acted upon differently, people were handing out suggestions and what I needed to make better and how to make it better, I did however get the occasional "It's an AAL Rip Off! It sucks!" but I didn't entirely care since I had so much fun (and still do) with making it. Ever since, I kept on improving it and improving it up until where I am now. 3 years I spent with that mod which makes it one of those rare mods that survived back then.
I'd just like to see another mod that ended up like mine. [/boasting]
Last edited by Coops on Tue Aug 02, 2011 1:37 pm, edited 2 times in total.
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Tue Aug 02, 2011 4:40 am |
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Pantera1993
Joined: Wed Jul 06, 2011 5:11 pm Posts: 226
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Re: -RGA Faction- Version 3.1 Updated 01/08/2011
Ahh the good old days The community really has improved since the days where pretty much anything you did got you a good flaming
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Tue Aug 02, 2011 5:08 am |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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Re: -RGA Faction- Version 3.1 Updated 01/08/2011
Coops9753 wrote: I'd just like to see another mod that ended up like mine. [/vanity] That speech you gave touched me, Coop. Infact. I think it's time I get to work.
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Tue Aug 02, 2011 12:29 pm |
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Pantera1993
Joined: Wed Jul 06, 2011 5:11 pm Posts: 226
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Re: -RGA Faction- Version 3.1 Updated 01/08/2011
Alright so I'm working on the sprites for the soldiers and weapons. What I have so far is just the standard soldier and the assault rifle done. Let me know what you guys think (good, bad, change this/change that etc....)
Attachments:
Untitled.png [ 5.97 KiB | Viewed 8329 times ]
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Wed Aug 03, 2011 10:51 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: -RGA Faction- Version 3.1 Updated 01/08/2011
Your sprites need better shading and outlining. To see what I mean, heres an edit. Heres yours: Heres mine: Pay attention to how I place colors in relation to how light is hitting it as well as the outlining doing that and is the same shade of color as the inside.
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Fri Aug 05, 2011 8:18 am |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: -RGA Faction- Version 3.1 Updated 01/08/2011
Coops, I have to say that yours looks worse to me.
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Fri Aug 05, 2011 9:02 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: -RGA Faction- Version 3.1 Updated 01/08/2011
I think not. Methinks that Coops made a very good job with that helmet.
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Fri Aug 05, 2011 9:16 am |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: -RGA Faction- Version 3.1 Updated 01/08/2011
do not shade towards the outline, shade towards a light source.
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Fri Aug 05, 2011 9:37 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: -RGA Faction- Version 3.1 Updated 01/08/2011
That doesn't change my opinion about the helmets.
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Fri Aug 05, 2011 9:43 am |
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