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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The Old West
The sprites are better, but they are way too big. Try making them smaller, like vanilla sized.
And for the coach gun, you can reduce sharpness and mass and it would still kill easily because it fires a lot of particles. That's the magic of shotguns, they don't need to fire extremely sharp or heavy particles, just a lot of them.
Looking forward to your next updates.
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Sat May 07, 2011 11:06 pm |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: The Old West
Let's just say the pistols are as big as their ego. (For now, I will eventually shrink them) As for the shotgun, I'll try my best.
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Sun May 08, 2011 12:22 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: The Old West
I noticed that your new sprites were mostly just retextures of the old ones. :l
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Sun May 08, 2011 12:24 am |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: The Old West
Mmmmmyes. They are. Not much has be re-shaped or re-sized at this point.
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Sun May 08, 2011 12:26 am |
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KravenDanger
Joined: Mon Jan 31, 2011 10:51 pm Posts: 81
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Re: The Old West
You really need to work on the sprites, man. The winchester just looks bad. As do the pistols. Put some more effort into it and this could do well.
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Sun May 08, 2011 4:50 pm |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: The Old West
-snip for being a butt, sorry guys -
Last edited by Emogotsaone on Sat May 19, 2012 5:01 pm, edited 1 time in total.
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Sun May 08, 2011 10:19 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: The Old West
Your point being? You don't have to be awesome at something to be a critic.
Plus, he's right, the pistols don't look that good, take a look at the vanilla peacemaker for reference.
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Sun May 08, 2011 10:20 pm |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: The Old West
With the size your pistols are at this point, I would honestly suggest just scaling them down 50% and cleaning them up.
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Sun May 08, 2011 10:40 pm |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: The Old West
Put post into a spoiler to conserve space.
Last edited by Emogotsaone on Tue May 10, 2011 12:30 am, edited 1 time in total.
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Sun May 08, 2011 10:47 pm |
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h2ohgo003
Joined: Thu Jan 21, 2010 9:21 pm Posts: 46
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Re: The Old West
Don't reply the updates, edit the main one.
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Mon May 09, 2011 7:47 pm |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: The Old West
But that was just a edited version of a post, not using any more than I need to. I'll change them all to spoilers to conserve precious forum space though. Aside from those shenanigans, what do you think I need to work on/add to the mod?
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Tue May 10, 2011 12:29 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The Old West
Custom sprites for actors.
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Tue May 10, 2011 12:45 am |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: The Old West
Actor sprites will come. I've tried and tried and these are definitly the hardest for me.
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Wed May 11, 2011 1:21 pm |
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GISMO
Joined: Mon Apr 13, 2009 3:18 pm Posts: 80 Location: FINLAND RULZ
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Re: The Old West
cool sprites
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Thu May 12, 2011 10:48 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The Old West
Now that I'm thinking a bit, the prices of your actors are bit too high. A dreadnought costs 200, and is fairly stronger than a standard human. And the Dummy Behemoth costs 500 and is a huge badass.
Even though this guys come equipped with better versions of the weapons, the prices are still high.
And by the way, put GoldCost = 0 on the CopyOf of the weapon on the inventory. Just saying.
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Thu May 12, 2011 9:35 pm |
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