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bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
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Re: Pre-Equipped Actors V1.20
wow, thanks for listening to my advice...... didnt expect that to happen.
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Sun Feb 27, 2011 10:39 pm |
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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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Re: Pre-Equipped Actors V1.20
Hmmm... I think you should slightly resprite the actors.
This mod kinda feels like "Second Generation" units; improved model coalition soldiers. Maybe if you made their armor look a little more high-tech, it would look really cool, and make this mod into coalition and browncoat elites, instead of preequipped standard actors with a little lua attached.
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Mon Feb 28, 2011 7:21 am |
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h2ohgo003
Joined: Thu Jan 21, 2010 9:21 pm Posts: 46
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Re: Pre-Equipped Actors V1.20
Wouldn't the assault dreadnought have an assault rifle and a standard have a SMG?
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Sat Apr 23, 2011 5:23 am |
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mario972
Joined: Sun Feb 06, 2011 5:43 pm Posts: 29 Location: Piaseczno, Poland
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Re: Pre-Equipped Actors V1.20
Your advanced Loo - Ahh magic causes my game to lag, but a very little. Great idea giving Vanilla units shields and regenerating health.
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Sat Apr 23, 2011 9:48 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Pre-Equipped Actors V1.21
Update: corrected a few offsets + added gibs
About respriting I don't have the required skills, sorry.
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Sun May 01, 2011 1:44 pm |
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h2ohgo003
Joined: Thu Jan 21, 2010 9:21 pm Posts: 46
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Re: Pre-Equipped Actors V1.21
Finally something that can destroy Shook's reflective robot.that AT rifle is somewhat BADASS.Anyway, nice mod.
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Sat May 07, 2011 12:57 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Pre-Equipped Actors V1.21 [now for b26]
Made it compatible with b26: download/file.php?id=38543
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Thu Jan 12, 2012 1:42 pm |
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Shakatuko
Joined: Mon Oct 10, 2011 12:50 am Posts: 75 Location: Look behind you... Haha I tricked you, I am in Brazil.
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Re: Pre-Equipped Actors V1.21 [now for b26]
You could give us the download for the weapons separately.
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Sun Jan 15, 2012 8:50 pm |
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x50mmboy
Joined: Wed Sep 28, 2011 2:35 am Posts: 8
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Re: Pre-Equipped Actors V1.21 [now for b26]
man i'm wandering, why the missiles bounce when reach the actor's shield instead explode in the same place? can be edited? thnks
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Mon Mar 19, 2012 8:00 pm |
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sycokid
Joined: Tue Aug 09, 2011 7:38 am Posts: 16
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Re: Pre-Equipped Actors V1.21 [now for b26]
This mod, the EAR, and mobility are my favorite mods, wonderful job on them all. Sadly, the mobility mod is incompatible with shields, as the shields deflect whatever lua magic helps the runners run. In another note, would you consider making a deploy-able shield? like in grenade form? probably with particles outlining the edges, and with regenerating shield capabilities, a timer, (so deploying too many wouldn't over-lag the game) and if the shields points get to 0% they would just collapse. I dunno, just me rambling, I might be able to do it if i knew how to add a timer, and how to disable explosives on grenades.
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Fri Mar 23, 2012 5:14 am |
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TheStragedyGuy
Joined: Sun Sep 11, 2011 11:48 pm Posts: 59
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Re: Pre-Equipped Actors V1.21 [now for b26]
ooh ooh Mehman how bout making shielded vehicles/craft of some sorts that would be fun!
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Fri Mar 23, 2012 5:26 am |
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sycokid
Joined: Tue Aug 09, 2011 7:38 am Posts: 16
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Re: Pre-Equipped Actors V1.21 [now for b26]
TheStragedyGuy wrote: ooh ooh Mehman how bout making shielded vehicles/craft of some sorts that would be fun! yeah! that would be cool too. probably have VERY high density shields, but with really low recharge rates? that would be awesome! EDIT: what about bunker modules, or placeables? with similar shields to vehicles. That would be really cool.
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Fri Mar 23, 2012 7:30 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Pre-Equipped Actors V1.21 [now for b26]
I don't have much time to mod these days, sorry.
Also I already made a vehicle using this shielding technology: forums.datarealms.com/viewtopic.php?f=61&t=24089
Also should anyone want to turn these ideas into a reality you are free to use my scripts.
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Fri Mar 23, 2012 2:47 pm |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: Pre-Equipped Actors V1.21 [now for b26]
I really love how simple and elegant the shields feel and how it uses a subtle glow particle rather than bright shiny effects.
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Fri Mar 23, 2012 5:10 pm |
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Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
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Re: Pre-Equipped Actors V1.21 [now for b26]
i shot one of your cannon pods with the godly AT rifle you made and it crashed the game...?
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Sun Apr 15, 2012 1:27 am |
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