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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: Unmanned Aerial Vehicles V1.30
GREAT SCOTT the flame UAV is awesome being a pyromaniac my self :3
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Wed Feb 23, 2011 6:35 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Unmanned Aerial Vehicles V1.30
Thanks.
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Wed Feb 23, 2011 6:40 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Unmanned Aerial Vehicles V1.30 [new flamer uav and uab]
This is a good mod, nice work with it. If you want to, you could add a version of the UAV that can drop EMP bombs.
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Sat Feb 26, 2011 6:27 am |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: Unmanned Aerial Vehicles V1.30 [new flamer uav and uab]
i can't wait to see what the heavy UAV is going to look like. hopefully it will be something like a combination of the bomber and assault uav. I would also suggest you add a sort of "sniper" uav at some point.
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Sat Feb 26, 2011 8:21 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Unmanned Aerial Vehicles V1.30 [new flamer uav and uab]
Hey you should add an uav that deploys mines.
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Mon Aug 15, 2011 1:09 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Unmanned Aerial Vehicles V1.30 [new flamer uav and uab]
Hey that's a good idea, I think I'll do that. Edit: Updated to V1.40:
Mine Deployer UAV added
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Tue Aug 16, 2011 9:44 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Unmanned Aerial Vehicles V1.40 [new mine deployer uav]
Mines dropped are neutral :/
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Tue Aug 16, 2011 7:01 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Unmanned Aerial Vehicles V1.40 [new mine deployer uav]
Lizardheim wrote: Mines dropped are neutral :/ I just corrected that in V1.41.
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Tue Aug 16, 2011 8:39 pm |
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Omegaism
Joined: Mon Sep 05, 2011 4:59 pm Posts: 6
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Re: Unmanned Aerial Vehicles V1.41 [new mine deployer uav]
This=Win 5/5 You should make a UAV that can fire missiles.
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Mon Sep 05, 2011 5:02 pm |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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Re: Unmanned Aerial Vehicles V1.41 [new mine deployer uav]
Y U NO FLY?!
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Thu Jan 12, 2012 7:10 pm |
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Roy the Cuttlefish
Joined: Tue Apr 03, 2012 7:28 am Posts: 67
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Re: Unmanned Aerial Vehicles V1.41 [new mine deployer uav]
I was thinking perhaps you could make a larger airship perhaps that houses the uav's or maybe a bunker module that works as a sort of uav hanger. Also, a Uav with a sortof, Gravhook, like what the dropships do and pick up objects/actors but make it simply float below the uav like a little hook instead of the uav... eating it, for lack of a better term.
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Tue Apr 03, 2012 7:33 am |
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mechwarrior
Joined: Fri Feb 17, 2012 3:46 am Posts: 82
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Re: Unmanned Aerial Vehicles V1.41 [new mine deployer uav]
a scout UAV would be useful. the whole point of it would be that it has a telescope that can see a long distance for use in stuff like campaign environments for scouting out. (because there is that fog in the campaign) and also if its possible using the fire button would designate the area for a air strike. (not a cheap air strike that has like 40 bombs but instead one that's just like a row of 5 bombs)
also a ambush UAV would be cool where you're regular soldier is able to throw down a case that's grass coloured (and has no HUD) and when you press the fire button a assault UAV will pop out (with specially made grass camouflage) also after the assault UAV pops out the case will break.
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Wed Apr 04, 2012 5:12 pm |
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