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 The Triclon Empire V1.78 [now for B25] 
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Joined: Tue Nov 17, 2009 7:38 pm
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Location: France
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Post Re: WIP: The Triclon Empire V1.60 + custom activities
Updated to V1.60:


Triclon Brain Signal Jammer added
The Conqueror is now equipped with 1 grenade and 2 jammers instead of 2 grenades


Thu Jan 27, 2011 5:29 pm
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Joined: Mon Jan 25, 2010 11:35 pm
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Post Re: WIP: The Triclon Empire V1.60 + custom activities
Hey Mehman,
Can I have permission to use the air strike lua for my actor?
Credit would be like this:
Mehman-For his brilliant airstrike lua.


Thu Jan 27, 2011 5:52 pm
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Post Re: WIP: The Triclon Empire V1.60 + custom activities
Of course you can, I'm always happy when people use my scripts as long as they don't say it's theirs.
Edit:
I can also explain how it works if you don't understand it.


Thu Jan 27, 2011 5:57 pm
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Post Re: WIP: The Triclon Empire V1.60 + custom activities
Yes, please explain. I think I will use it for a special spetsnaz actor that can call airstrikes.


Thu Jan 27, 2011 6:42 pm
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Post Re: WIP: The Triclon Empire V1.60 + custom activities
Here you are: a fully commented version of the conqueror script:
Attachment:
File comment: |
Now with comments explaining how the health regeneration and artillery strikes work

Conqueror explained.txt [4.97 KiB]
Downloaded 233 times

I renamed it to .txt because for some obscure reason the forum doesn't allow lua upload.


Thu Jan 27, 2011 7:33 pm
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Post Re: WIP: The Triclon Empire V1.60 + custom activities
Thanks! Spec ops spetsnaz, GO!


Fri Jan 28, 2011 12:37 am
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Post Re: WIP: The Triclon Empire V1.61 + custom activities
You're most welcome,
Updated to V1.61:

New rifle sound
New wound sound


So do you like the new sounds?


Fri Jan 28, 2011 6:08 pm
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Joined: Sat Jul 03, 2010 3:25 pm
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Post Re: WIP: The Triclon Empire V1.61 + custom activities
For some reason, whenever i try to call in strikes, the game just speeds up a lot. Is it just me on my crappy Vista Laptop?

Edit: wait, nevermind. It was just because i was playing in spectator mode.


Sat Jan 29, 2011 6:20 am
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Post Re: WIP: The Triclon Empire V1.62 + custom activities
Updated to V1.62:


New Pistol sound
AI controlled Triclons won't crouch anymore
The Triclon defence activity is now much more difficult: increased detection range of both actors and added a digger Conqueror actor for underground bases attacks.
Deleted some unneeded files
Tracer round added to the rail carbine: it causes slightly more damage and has extended range


Sat Jan 29, 2011 10:57 pm
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Post Re: WIP: The Triclon Empire V1.63 + custom activities (29/01/11)
Updated to V1.63:

Triclon actors set to sentry AI won't move anymore, and won't crouch either


Sun Jan 30, 2011 1:02 am
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Joined: Tue Mar 16, 2010 7:38 pm
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Post Re: WIP: The Triclon Empire V1.63 + custom activities (29/01/11)
Not bad, not bad at all. I like the spritework, and the scripts attached are pretty interesting. A little overpowered, maybe, but ♥♥♥♥ it, why not?

Also, your team icons are gonna give someone a seizure. I love it.


Sun Jan 30, 2011 1:09 am
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Post Re: WIP: The Triclon Empire V1.63 + custom activities (29/01/11)
Thanks, this faction is meant to be very powerful, but it is also very expensive. The actors sprites are Major's, the weapons sprites are by:
Rifle:MaximDude
Pistol/Auto Pistol:MaximDude
Grenades:me
Rail Carbine:me

All the rest is by me.


Sun Jan 30, 2011 1:19 am
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Post Re: WIP: The Triclon Empire V1.64 + custom activities (30/01/11)
Updated to V1.64:

The AI will now use the special abillities of the triclons (shockwave, artillery strikes)


Sun Jan 30, 2011 2:29 pm
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Post Re: The Triclon Empire V1.64 + activities + better AI (30/01/11)
It's good the AI uses the special attacks, but it's not always helpful. I don't know why, but I had a couple of conquerors inside my base, then some enemies came into it and they started using the bunker bust attack and killed my brain.
Anyway, I like this mod.


Sun Jan 30, 2011 11:06 pm
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Post Re: The Triclon Empire V1.64 + activities + better AI (30/01/11)
I'll try to prevent friendly fire.


Sun Jan 30, 2011 11:33 pm
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