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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: WIP: The Triclon Empire V1.60 + custom activities
Updated to V1.60:
Triclon Brain Signal Jammer added The Conqueror is now equipped with 1 grenade and 2 jammers instead of 2 grenades
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Thu Jan 27, 2011 5:29 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: WIP: The Triclon Empire V1.60 + custom activities
Hey Mehman, Can I have permission to use the air strike lua for my actor? Credit would be like this: Mehman-For his brilliant airstrike lua.
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Thu Jan 27, 2011 5:52 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: WIP: The Triclon Empire V1.60 + custom activities
Of course you can, I'm always happy when people use my scripts as long as they don't say it's theirs. Edit: I can also explain how it works if you don't understand it.
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Thu Jan 27, 2011 5:57 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: WIP: The Triclon Empire V1.60 + custom activities
Yes, please explain. I think I will use it for a special spetsnaz actor that can call airstrikes.
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Thu Jan 27, 2011 6:42 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: WIP: The Triclon Empire V1.60 + custom activities
Here you are: a fully commented version of the conqueror script: Attachment:
File comment: | Now with comments explaining how the health regeneration and artillery strikes work
Conqueror explained.txt [4.97 KiB]
Downloaded 233 times
I renamed it to .txt because for some obscure reason the forum doesn't allow lua upload.
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Thu Jan 27, 2011 7:33 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: WIP: The Triclon Empire V1.60 + custom activities
Thanks! Spec ops spetsnaz, GO!
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Fri Jan 28, 2011 12:37 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: WIP: The Triclon Empire V1.61 + custom activities
You're most welcome, Updated to V1.61:
New rifle sound New wound sound So do you like the new sounds?
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Fri Jan 28, 2011 6:08 pm |
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UncleFatt
Joined: Sat Jul 03, 2010 3:25 pm Posts: 5
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Re: WIP: The Triclon Empire V1.61 + custom activities
For some reason, whenever i try to call in strikes, the game just speeds up a lot. Is it just me on my crappy Vista Laptop?
Edit: wait, nevermind. It was just because i was playing in spectator mode.
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Sat Jan 29, 2011 6:20 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: WIP: The Triclon Empire V1.62 + custom activities
Updated to V1.62: New Pistol sound AI controlled Triclons won't crouch anymore The Triclon defence activity is now much more difficult: increased detection range of both actors and added a digger Conqueror actor for underground bases attacks. Deleted some unneeded files Tracer round added to the rail carbine: it causes slightly more damage and has extended range
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Sat Jan 29, 2011 10:57 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: WIP: The Triclon Empire V1.63 + custom activities (29/01/11)
Updated to V1.63:
Triclon actors set to sentry AI won't move anymore, and won't crouch either
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Sun Jan 30, 2011 1:02 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: WIP: The Triclon Empire V1.63 + custom activities (29/01/11)
Not bad, not bad at all. I like the spritework, and the scripts attached are pretty interesting. A little overpowered, maybe, but ♥♥♥♥ it, why not?
Also, your team icons are gonna give someone a seizure. I love it.
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Sun Jan 30, 2011 1:09 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: WIP: The Triclon Empire V1.63 + custom activities (29/01/11)
Thanks, this faction is meant to be very powerful, but it is also very expensive. The actors sprites are Major's, the weapons sprites are by: Rifle:MaximDude Pistol/Auto Pistol:MaximDude Grenades:me Rail Carbine:me
All the rest is by me.
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Sun Jan 30, 2011 1:19 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: WIP: The Triclon Empire V1.64 + custom activities (30/01/11)
Updated to V1.64:
The AI will now use the special abillities of the triclons (shockwave, artillery strikes)
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Sun Jan 30, 2011 2:29 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The Triclon Empire V1.64 + activities + better AI (30/01/11)
It's good the AI uses the special attacks, but it's not always helpful. I don't know why, but I had a couple of conquerors inside my base, then some enemies came into it and they started using the bunker bust attack and killed my brain. Anyway, I like this mod.
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Sun Jan 30, 2011 11:06 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: The Triclon Empire V1.64 + activities + better AI (30/01/11)
I'll try to prevent friendly fire.
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Sun Jan 30, 2011 11:33 pm |
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