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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
An autotargeting gun on his shoulder would be nice, maybe make the firing itself player controlled, but otherwise genius.
The exwife would be easy to pull of if you made the char itself fire the missile when a certain key is pressed, with a delay before the script can be started again.
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Tue Jan 18, 2011 9:27 pm |
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KnightD
Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
After getting this to work on my Mac I have to say that I really like all three of the mods. The sprites look really great with the nitpicky exception of the T-100 having a slightly large head and War Machine's Gatling Gun/ possibly arm being sort of confusing.
I am also having a little trouble understanding Ironman, War Machine, and T-1000's health. They seem to do really well and withstand a lot of firepower and then all of a sudden they have 20% less health or 90% less health and then they die shortly after.
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Wed Jan 19, 2011 12:10 am |
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Callidus
Joined: Thu Jan 07, 2010 1:18 am Posts: 19
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
the T-1000 is really fun to play with, except that terminator weakness is a pitfall, i was looking forward to playing terminator(mission) while being a terminator, but sadly , terminators don't jump very high or have grappling hooks made of cyber metals
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Wed Jan 19, 2011 7:45 am |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
Callidus wrote: have grappling hooks made of cyber metals Didn't capbubs put those on his light crobo actor?
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Wed Jan 19, 2011 8:07 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
maart3n wrote: Callidus wrote: have grappling hooks made of cyber metals Didn't capbubs put those on his light crobo actor? That was a misadventure at most, why not try CC48's Spelunker Grappling Hook? [Btw that was the commented out Crobotech Scout, basically a clone with tin foil]
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Wed Jan 19, 2011 9:19 am |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
Foa wrote: maart3n wrote: Callidus wrote: have grappling hooks made of cyber metals Didn't capbubs put those on his light crobo actor? That was a misadventure at most, why not try CC48's Spelunker Grappling Hook? [Btw that was the commented out Crobotech Scout, basically a clone with tin foil] My point was that the grappling system was integrated into the actor himself. That's what I meant, thank you. I knew it was commented out, but wasn't at my own pc so couldn't check.
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Wed Jan 19, 2011 4:11 pm |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
DudeAbides wrote: Serpah: That sounds like a great idea and I should jump on that. I do need it to have the spin-up delay, limited ammunition, and terrible aim still, but I would not object to it kind of doing it's own thing. Thanks for the pointer, carriontrooper! I'll give it a try. I'm not the best coder, and if it comes to it I'll probably choose the working, playable alternative to a suped-up lua operated version - but it would be cool as hell to have it be autonomous, right?
Bing bong Did iiiiiit, mashed Naxx's shoulder gun code to make it work. Might have made it stupidly overpowered but oh well. Crazy ass mash-up considering I know nothing about lua and a smidgen more about .ini coding but it works. Kinda needs a bigger gun and a tweaked aim angle amongst other things to stop it blowing your head off. Credit to Naxx for the shoulder mounting.
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Wed Jan 19, 2011 4:29 pm |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
About time someone made a mod about me.
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Wed Jan 19, 2011 9:48 pm |
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Nathrak
Joined: Mon Jun 09, 2008 2:07 pm Posts: 27 Location: Flying Fortress drifting in space
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
This mod is epic. I tweaked the Cyberdine Activities file to include all models and double-wielders and it's really fun and nostalgic to battle terminators. Some stuff I noticed off (which may be intentional. If so, then disregard): - The T1000 is extremely easy to kill compared to the others, even with -especially with- "normal" weapons. After his health is below 100, he falls into a coma or something. And doesn't wake up (I couldn't wait too long though, his buddies stepped on him and he got splattered). His regen is very slow, and after he's down, he's down for good (I was kind of hoping the white-ish metal blob that never settles to be terrain would spawn a new one, but it just sat there). So yeah. These thing are supposed to be quick to get up and resume killing stuff. Relentless. Ya know, like in the movies - They (the T800) are physically incapable of being damaged by other terminators without them resorting to the crushbug manuever. The plasma shots (which were the sort of equalizer weapon between them and the resistance) just bounce off of them.
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Sat Jan 22, 2011 1:20 am |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
Nathrak: Try selecting the T1000 after it has fallen into it's 'coma'. Hold down fire and watch it come back, hopefully. I should fix the plasma rifles, just noticed this issue myself. Thanks for the tip.
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Sat Jan 22, 2011 4:39 am |
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Nathrak
Joined: Mon Jun 09, 2008 2:07 pm Posts: 27 Location: Flying Fortress drifting in space
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
Works for me, but the AI seems to completely ignore this function.
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Sat Jan 22, 2011 2:55 pm |
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Commander
Joined: Sat Jan 22, 2011 3:42 pm Posts: 16 Location: A War-zone in Earth
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
How did you make the iron man like invincible. Most of the shoots just deflect off his armor how'd you do that. Great mod BTW
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Sat Jan 22, 2011 3:47 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
Nathrak wrote: Works for me, but the AI seems to completely ignore this function. Just takes longer, because they use the auto regen.
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Sat Jan 22, 2011 5:35 pm |
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Nathrak
Joined: Mon Jun 09, 2008 2:07 pm Posts: 27 Location: Flying Fortress drifting in space
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
And it's bros then blast (side change) or stomp (the AI being... the AI) the hell out of it. Layers of healing are nice, but it should have some ultimate rez tactic, (like respawning from a puddle in 10 seconds after being wholly decimated) so people'd have to get tricky if they want to get rid of it for good.
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Sun Jan 23, 2011 1:28 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
There was this mod where the Zombot actor gibs upon dying, but as long as the head is present, it will rebuild itself from scrap. It was and always will be a spectacular scene to watch. You can look up to see if the code for it works for the T-1000.
I don't demand the same 'rebuild' visual effect. Just want the T-1000 to be gibb-able, and able to resurrect afterwards. Also it needs the terminator grapple too, just to add variety to its attack(and the fact that it throws the T-800 around a lot in the movie).
Finally, a small request would be making a Terminator skirmish defense.
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Mon Jan 24, 2011 3:00 pm |
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