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 TANKADODDLEDO [B24] 16-01-2010 
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Joined: Mon Jan 25, 2010 11:35 pm
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Post Re: TANKADODDLEDO [B24] 16-01-2010
Its 2011 just so you know.


Mon Jan 17, 2011 1:57 am
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Post Re: TANKADODDLEDO [B24] 16-01-2010
TANKMEX! Naxxx strikes again!

I am made greatly happy, but
- If they walk as good as Behemoth,
- if they crash less,
- if they gib moar,
- if you make apollocalipse heavy,
I'll be happier.

Master spriter at its best beasts!

Make them into toys and I will buy one!


Mon Jan 17, 2011 2:56 am
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Post Re: TANKADODDLEDO [B24] 16-01-2010
I want to like these, I really do. I mean, giant robots are few and far between.
But dear god the shading, THE SHADING! ;__;


Mon Jan 17, 2011 3:20 am
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Post Re: TANKADODDLEDO [B24] 16-01-2010
I love these new mechs, but this is your last release? :( I was looking forward to your Russian faction it theater of death!


Mon Jan 17, 2011 3:30 am
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Post Re: TANKADODDLEDO [B24] 16-01-2010
I really like these mechs and I hope you are going to further their aesthetic development with some colors and flare. I don't really understand the EADI mech's outfitting that much but the "exhaust" on the jetpack is neat. The shield just seems kind of unnecessary and the pistol leaves a little to be desired. The only real technical issue I am running into is that they all do back flips when I try to crouch. is this avoidable?
Otherwise, excellent job. They look neat and are fun to play as.


Mon Jan 17, 2011 4:32 am
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Post Re: TANKADODDLEDO [B24] 16-01-2010
@thesoupiest: I just find it funny and I wrote it by the way it looks more correct to me.

@Contrary, Roast Veg: Thank you very much.

@Numgun come back: Are you the only one who noticed? damn, I can sprite.

@Culthero: yay! a fan... thanks and listen, this is one alpha of the mod, its not polished in any sense,
excepting the crashes of the script, but that's been the genius areku who managed :???:

@Hyperkultra: Sorry :oops: I didn't mean to...

@Poor mans sniper: Its provable, its a fact I don't control anymore, because my amount of homeworks
are unbalanced accelerating, like the ghost rider picking a turbo and using nitro at same time.
I would like to finish that multi-faction... did you know I even have a T90 tank working?

@KnightD: thank you, very productive criticism, the eadi mech have a weird germanic influence, but shh.
About their guns, its pretended to make them look rusty and unproductive, agaisnt the federation mech.
Try to avoid the back flips, it is possible, but it requires lua, so far, they're already using lua, so there's not
so easy as attach the magic code and tadaaa, I would have to combine, and that's impossible FOR ME.
Anyway, don't you like using the concusion to do head-killer-backflips? Hope you enjoy.


Mon Jan 17, 2011 6:59 am
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Post Re: TANKADODDLEDO [B24] 16-01-2010
Psst, wanna make your mechs to be backflip-proof, yet does not sink into terrain? Firstly, make your actor to be super duper heavy, let's say 5000. Then you make an invisible, unhittable attachable that weighs -4800, if you want your mech to weigh 200 in the end. Attach attachable to actor and zip zap zooby do wop! You got a flip-resistant actor that eats tank shells for breakfast*.

*of course, gibimpulselimit and the like must be adjusted to get your mech its daily intake of iron. Mmmm delicious!


Mon Jan 17, 2011 3:16 pm
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Post Re: TANKADODDLEDO [B24] 16-01-2010
We mean one actor without being able to crouch, troopa.
Also, your trick its brilliant, but what happen when critical lua gravity-scripts detach that -4800 stuff?


Mon Jan 17, 2011 5:11 pm
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Post Re: TANKADODDLEDO [B24] 16-01-2010
You should do it for every attachable including heads and arms n stuff, so that everything gets a distributed amount of mass.
This is actually what I already did on the coalition goliath.


Mon Jan 17, 2011 5:15 pm
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Post Re: TANKADODDLEDO [B24] 16-01-2010
WOOT I just found out that the grey mech has a secondary grenade launcher weapon!


Mon Jan 17, 2011 8:30 pm
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Post Re: TANKADODDLEDO [B24] 16-01-2010
Is it possible to make the mecha require no driver on drop? It's a pain to have a soldier hop in the tank in the heat of battle.
Naxete wrote:
did you know I even have a T90 tank working?

:ccevil:
And I know what you mean, I am in a 3D modeling class with required models to build for homework.


Mon Jan 17, 2011 11:06 pm
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Post Re: TANKADODDLEDO [B24] 16-01-2010
love it. been waiten for more mechs to play wit. :smile:


Tue Jan 18, 2011 4:01 am
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Post Re: TANKADODDLEDO [B24] 16-01-2010
@Numgun come back: The big china CNC have one too ^^ enjoy!
It pretended to be a laser pointer grenade launcher which allow you to calculate the spot of impact,
but I have no patience with that stuff...

@Poor mans sniper: I'm also in one of that 3D classes, Edit-Poly appears in my nightmares...
but I meant one T90 moving in cortex command like a tank with chains.


Tue Jan 18, 2011 7:22 am
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Post Re: TANKADODDLEDO [B24] 16-01-2010
You mean one that has real treads instead of crab legs? That would be awesome. Pics?
EDIT: By the way, does anyone think I should change my current avatar? Its a Cyborg Zombie rigging up a computer
system, so it can communicate to other planets and infect them.


Tue Jan 18, 2011 2:02 pm
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Post Re: TANKADODDLEDO [B24] 16-01-2010
Naxete wrote:
but I meant one T90 moving in cortex command like a tank with chains.

Good luck with that.


Tue Jan 18, 2011 3:11 pm
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