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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: The Rol: not just your average SMG...
Mehman realistic trajectories would mean that the bullet would go straight for a few thousand pixels and get there in half a second. From a pistol. It might not come out of the barrel as straight as a sniper round but at the scale the game is played at it would be pointless. You want exaggerated drop and drag, surely, as well as likely reduced sharpness over distance with a script on each particle.
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Fri Jan 14, 2011 12:28 am |
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mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
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Re: The Rol: not just your average SMG...
Nonsequitorian wrote: Yeah, I didn't do next to nothing, much of the scripts had some very strange decisions, like for the recoil script to work, I had to put the muzzle on the sprite offset, this messed with the muzzle flash, so I had to redo that, too.
It wasn't all just beens and poppies, I did do work, in fact, I did just as much work as someone would have done on any gun without lua + all the problems that I encountered with lua/lua related things.
I am working on a BR, I have a great way to shoot off three bullets with ini only, I just don't know how nice it'll look. Not to say it didn't take time to put this together, but in terms of content very little of it is yours....
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Fri Jan 14, 2011 2:30 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: The Rol: not just your average SMG...
Geti wrote: Mehman realistic trajectories would mean that the bullet would go straight for a few thousand pixels and get there in half a second. From a pistol. It might not come out of the barrel as straight as a sniper round but at the scale the game is played at it would be pointless. You want exaggerated drop and drag, surely, as well as likely reduced sharpness over distance with a script on each particle. I mean realistic trajectories scaled for the game, I know perfectly it isn't possible to make pistol bullets travel at 350m/s or AR bullets travel at 1600m/s and have a range of 500m, but I like my guns not having all the same range.
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Fri Jan 14, 2011 9:46 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: The Rol: not just your average SMG...
Except they already don't.
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Fri Jan 14, 2011 9:53 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: The Rol: not just your average SMG...
They don't? Exept shotguns they all have very long ranges. And as I already said I think disappearing bullets look horrible.
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Fri Jan 14, 2011 10:57 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: The Rol: not just your average SMG...
If the shotguns have ranges barely shorter than assault rifles, then that makes them realistically scaled.
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Fri Jan 14, 2011 2:42 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: The Rol: not just your average SMG...
Dissapearing bullets are actually quite nice if coupled with airresistance. If they dissapear just when they lose enough velocity, it'll look quite natural for the eye actually.
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Fri Jan 14, 2011 2:49 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: The Rol: not just your average SMG...
How is the progress on the BR version going?
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Sat Jan 22, 2011 4:33 am |
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