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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: Weather! Snow and Rain, another simple lua mod
Tokochiro wrote: sam123486 wrote: I am going to edit the sharpness of snow to make razor hail! Wouldn't that make terrain rape? I ran into that in progress, but I got perfect sharpness eventually. And also had to change the weight to be perfect.
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Mon Jan 10, 2011 4:31 pm |
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Thriller
Joined: Sat Jul 25, 2009 4:24 am Posts: 146 Location: Somewhere in Ohio
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Re: Weather! Snow and Rain UPDATED
HUZZAH! my mod request has been partaily answered, now all I am waiting for is meteor showers, blizzards, and lightings (or make those ). Now on an ontopic theme, the weather works accordingly, and timely. 6/5 is muh rating
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Fri Jan 14, 2011 1:09 am |
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ludsoe
Joined: Tue Jan 18, 2011 7:50 am Posts: 170 Location: 2 Miles underground on some planet in a vault.
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Re: Weather! Snow and Rain UPDATED
Id love a acid rain option, It would be great for defending underground bunkers. Also is there a way you can make a game option that will that will use random value in lua. When hits a number as (x) it rains normaly for (N)-(M) seconds preferably 120 and 240. If you cant a acid i think you should find the scripts in the acid thrower that one guy used.
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Mon Jan 24, 2011 11:30 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Weather! Snow and Rain UPDATED
The secret message doesn't even make sense.
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Mon Jan 24, 2011 10:51 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Weather! Snow and Rain UPDATED
Terrain rape reduction is pretty easy. Add a script that goes something like this: Code: function Update(self) if self:GetAltitude(0,5) < 1 then self.Sharpness = self.Sharpness*2/3 end end
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Tue Jan 25, 2011 5:25 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Weather! Snow and Rain, another simple lua mod
This was who my code was directed to. sam123486 wrote: Tokochiro wrote: sam123486 wrote: I am going to edit the sharpness of snow to make razor hail! Wouldn't that make terrain rape? I ran into that in progress, but I got perfect sharpness eventually. And also had to change the weight to be perfect. With that code, you could probably make the sharpness fairly high before significant terrain rape occurs. Tweaking the factor would allow for maximum sharpness without touching terrain.
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Wed Jan 26, 2011 6:10 am |
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ludsoe
Joined: Tue Jan 18, 2011 7:50 am Posts: 170 Location: 2 Miles underground on some planet in a vault.
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Re: Weather! Snow and Rain UPDATED
If i modify this mod can i post it here? (If just if cause i might not )
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Mon Jan 31, 2011 1:32 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Weather! Snow and Rain UPDATED
Did anyone known that Weather mod is part of B24 it just not active or completed.
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Mon Jan 31, 2011 2:31 am |
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Thriller
Joined: Sat Jul 25, 2009 4:24 am Posts: 146 Location: Somewhere in Ohio
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Re: Weather! Snow and Rain UPDATED
After playlin around with the weather (and makin my own) I have thought of this. Wouldn't it be easier and cooler if you had a T.V. on a weather channel that (by the user's command) changed the weather. Just puttin some food for thought though.
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Tue Feb 01, 2011 4:13 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Weather! Snow and Rain UPDATED
If someone were to sprite some 46 by 40 weather channels, I'd be more than happy to do this.
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Tue Feb 01, 2011 6:46 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Weather! Snow and Rain UPDATED
For some reason this mod has terrain rape, is that normal? The normal rain digs about 3 pixels into the terrain, and that erodes the map away faster than you think.
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Thu Feb 03, 2011 7:43 am |
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LostFlip
Joined: Sun Jan 30, 2011 6:09 am Posts: 19
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Re: Weather! Snow and Rain UPDATED
I can't understand how to make this thing work, I only have this umbrella item in my shields.
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Thu Feb 03, 2011 9:46 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Weather! Snow and Rain UPDATED
Nonsequitorian wrote: Under "weather," tab. Has to be placed before start of game, more of them = more of that weather.
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Thu Feb 03, 2011 9:49 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Weather! Snow and Rain UPDATED
Yeah, I am using regular rain, and it digs into dirt.
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Thu Feb 03, 2011 6:30 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Weather! Snow and Rain UPDATED
Maybe DeltaTime has something to do with this digging.
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Thu Feb 03, 2011 7:26 pm |
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