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 Counters V3 [Modding theme: Bunker systems] 
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Joined: Thu Dec 09, 2010 5:22 am
Posts: 82
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Post Re: Death Counters V2 [Modding theme: Bunker systems]
Welp, overloading them causes these to explode.


Wed Dec 22, 2010 9:00 pm
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
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Post Re: Death Counters V2 [Modding theme: Bunker systems]
killionaire wrote:
Welp, overloading them causes these to explode.

WHY YOU'S RUINING MY FUN!?


Wed Dec 22, 2010 9:02 pm
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Joined: Tue Dec 12, 2006 3:10 pm
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Location: Uncertain quantum state
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Post Re: Death Counters V2 [Modding theme: Bunker systems]
Hmm, I suspect it's a sprite depth thing.
Does anyone know how do those work?


Wed Dec 22, 2010 9:37 pm
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Post Update V3
Clocks! Also I think I fixed the sprite order stuff.


haha that's what you get for posting any kind of art, maximdude


Fri Dec 24, 2010 2:23 pm
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Joined: Sat Jul 10, 2010 5:19 pm
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Post Re: Counters V3 [Modding theme: Bunker systems]
These are awesome! Thanks for bringing the counters back Findude.


Fri Dec 24, 2010 9:03 pm
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: Counters V3 [Modding theme: Bunker systems]
Oh you.
I actually had all the numbers ready so you could have asked if I do instead of making new ones.

You can have them anyway though.
Attachment:
Numbers.png


Fri Dec 24, 2010 11:35 pm
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: Counters V3 [Modding theme: Bunker systems]
Hey hey hey,i noticed that the red clock runs 2 mseconds faster than the green(or is it


Fri Jan 07, 2011 7:05 pm
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Joined: Sun Jan 30, 2011 6:02 pm
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Location: Cold and dark Finland
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Post Re: Counters V3 [Modding theme: Bunker systems]
nice job i like these 8)


Mon Jan 31, 2011 2:44 pm
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