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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Gone with the Blastwave
It is awesomely fun to fight against them with them.
Here's mah activities file
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Sat Dec 11, 2010 11:43 pm |
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Karion
Joined: Thu Apr 15, 2010 3:39 am Posts: 54
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Re: Gone with the Blastwave
Thank you for make this real carrion!!!
Is funny when you fight against abdul's robots, i send one and i was like ''yeah take that robots'', before i coudl say that my soldier was ripped apart by a misile lol
Really i hope that at least you make the resprite of the weapons, to give them a more GWTB feel
cheers
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Sun Dec 12, 2010 12:49 am |
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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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Re: Gone with the Blastwave
Natti, how do I set up the Index so that it recognizes the different types of Actors? All I have in the GWBW folder is Soldier.ini.
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Sun Dec 12, 2010 2:19 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Gone with the Blastwave
Natti wrote: Also, I think carriontrooper is one of the best modders in the way that he never publishes unpolished mods.
Like the Banana Republic or whatev it was. It's just perfect. Well, personally I think the SET and the Cordyc are not done yet... but thanks for the support. I never knew I'm considered one of the best modders around!
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Sun Dec 12, 2010 5:24 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Gone with the Blastwave
10050 wrote: Natti, how do I set up the Index so that it recognizes the different types of Actors? All I have in the GWBW folder is Soldier.ini. Make the index look like this, replacing the spaces with tabs: Code: DataModule Author = Carriontrooper. Thanks to Morriperkele (the guy who created GWTB in the first place), CapnBubs (this is basically edited Browncoats) and DRLFF at large! ModuleName = GWTB IconFile = ContentFile Path = GWTB.rte/ModuleIcon.bmp IncludeFile = GWTB.rte/Soldier.ini //go to http://www.blastwave-comic.com/ for the phenomenal webcomic! IncludeFile = GWTB.rte/Skirmish Activities.ini Then just copy the activity file in the GWTB.rte folder and run the game. Also, disable vanilla activities and any other activities you might have enabled.
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Sun Dec 12, 2010 10:36 am |
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CoalEgg
Joined: Sat Dec 11, 2010 9:47 am Posts: 4 Location: Finland
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Re: Gone with the Blastwave
Hehe i luv the comic and now i love this too...GREAT JOB! xD
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Sun Dec 12, 2010 6:54 pm |
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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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Re: Gone with the Blastwave
I put the Skirmish Activities.ini in the GWTB folder, and I added the IncludeFile = GWTB.rte/Skirmish Activities.ini at the end of the Index.ini, but the game just crashes when I try to launch a skirmish game.
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Mon Dec 13, 2010 2:30 am |
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Mingebag7
Joined: Thu Jul 08, 2010 10:24 pm Posts: 185 Location: Big Applesauce
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Re: Gone with the Blastwave
This may be considered mod advertising, but if you have problems you could always use the Custom Skirmish creator in the Cortex Command Mod Manager on these forums.
Last edited by Mingebag7 on Mon Dec 13, 2010 9:48 pm, edited 1 time in total.
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Mon Dec 13, 2010 2:42 am |
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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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Re: Gone with the Blastwave
Mingebag7 wrote: This maybe considered mod advertising, but if you have problems you could always use the Custom Skirmish creator in the Cortex Command Mod Manager on these forums. The manager doesn't work for me. No idea why, but I don't haven't really needed it anyway. Thanks for trying to help though.
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Mon Dec 13, 2010 2:59 am |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Gone with the Blastwave
The mod manager adds a // to the index.ini in the base.rte ,remove it and you're ready to go and also,ENEMIES DON'T SPAWN ON MY SKIRMISH
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Mon Dec 13, 2010 2:16 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Gone with the Blastwave
10050, when exactly does the crash happen? Right when you click the difficulty?
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Mon Dec 13, 2010 2:21 pm |
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CoalEgg
Joined: Sat Dec 11, 2010 9:47 am Posts: 4 Location: Finland
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Re: Gone with the Blastwave
i had that problem too a year ago it's annoying o:
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Mon Dec 13, 2010 6:42 pm |
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Zyther96
Joined: Sun Apr 18, 2010 6:04 am Posts: 90
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Re: Gone with the Blastwave
Absolutely AMAZING! I do wish that you would resprite the guns thats about all that i can think of that i would like... well... other then the trench coat kinda lookin wierd when you move... were it splits between your legs but thats mainly just a looks wierd type thing... but other then that... the mod is... nuthing short of a masterpiece!
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Tue Dec 14, 2010 3:53 am |
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PvtVain
Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
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Re: Gone with the Blastwave
Zyther96 wrote: Absolutely AMAZING! I do wish that you would resprite the guns thats about all that i can think of that i would like... well... other then the trench coat kinda lookin wierd when you move... were it splits between your legs but thats mainly just a looks wierd type thing... but other then that... the mod is... nuthing short of a masterpiece! Yeah but your grammar is nothing short of a fail! I don't see how this constitutes a post, you added nothing to the conversation. Please don't do this. -Duh
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Tue Dec 14, 2010 1:12 pm |
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Jormeli
Joined: Fri Dec 17, 2010 11:30 am Posts: 1
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Re: Gone with the Blastwave
Here's something I made for this mod: And yes, it's simple resprite of AK-47, but with few additions: Clip size is 35 Bullets penetrates/hurts more Fires faster And then here's this: It's edit of the weapon on above. I'll make few GWTB-like weapons and I'll released them in here then.
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Fri Dec 17, 2010 11:38 am |
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