Author |
Message |
Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
|
 Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures!
This is awesome! You should make one that is an empty warhead that you can fill with whatever bombs you like. Good job! 
|
Fri Dec 03, 2010 10:42 pm |
|
 |
Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
|
 Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures!
reniko9 wrote: Oh yeah..-.- Any ways its a great mod! Thanks : p Roast Veg wrote: You should make a really long one with lots of doors on the sides. That would sort of defeat the purpose of it though, I might try this though. FuzzyMelon wrote: Possible to make jet-propelled bunker busters that you can drop from a craft? I'm not good with lua, I'm not sure how this would go. I would have to mess around with the mass, and depending on the height of the dropship, it might not work well. Koolaidperson wrote: Anyways, the mod is nice, but the sprites need improvement. What should I change? Anyways I am making some progress with the gas one, I am consulting LeonXross for advice. I am trying as much as possible to NOT use LUA but I think for this to work I will need to.
|
Sat Dec 04, 2010 2:36 am |
|
 |
Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
|
 Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures!
Dylanhutch wrote: FuzzyMelon wrote: Possible to make jet-propelled bunker busters that you can drop from a craft? I'm not good with lua, I'm not sure how this would go. I would have to mess around with the mass, and depending on the height of the dropship, it might not work well. Make a low mass TDExplosive or whatever that has the same sprite, that gibs into the rocket propelled bunker buster immediately when released. This would require only a simple .lua script.
|
Sat Dec 04, 2010 2:42 am |
|
 |
carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
|
 Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures!
Well, in fact, it could be done without Lua at all. Just make it a TDExplosive that gibs into the bunker buster immediately.
Of course, I'm a bit rusty with my modding...
|
Sat Dec 04, 2010 4:21 am |
|
 |
Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
|
 Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures!
I just added some stuff and changed a whole lot. Here's the list:
*Added gas variant *Changed sprites to better fit the job, no pun intended *Tweaks and fixes
I also added a Retardedly overpowered combination of all of them, But there is no sprite and I commented it out. It is VERY retarded.
|
Sat Dec 04, 2010 10:56 am |
|
 |
Koolaidperson
Joined: Sun Aug 01, 2010 5:23 am Posts: 40 Location: Your mom's house
|
 Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures!
Koolaidperson wrote: Anyways, the mod is nice, but the sprites need improvement. What should I change? I don't know, I'm bad at spriting myself. (I know, I'm a hypocrite) I would recommend asking someone who's good at spriting to help you.
|
Sat Dec 04, 2010 10:26 pm |
|
 |
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
 Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures!
You appear to have a php disorder.
I personally would PM a good spriter and pass the tips on.
|
Sat Dec 04, 2010 10:38 pm |
|
 |
Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
|
 Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures!
|
Sun Dec 05, 2010 1:28 am |
|
 |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures!
AKA degrading the quality of the mod.
|
Sun Dec 05, 2010 1:33 am |
|
 |
Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
|
 Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures!
Not really. The mod would be the same, the sprites would just look better.
|
Sun Dec 05, 2010 2:05 am |
|
 |
Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
|
 Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures!
Heres some sprites. Use em if you want. Just credit meh if you do :P
Attachments:
File comment: All the sprites are named as in the original.
Bunker buster.rar [20.02 KiB]
Downloaded 268 times
|
Sun Dec 05, 2010 6:41 am |
|
 |
Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
|
 Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures!
Those are awesome sprites but I'll have to pass, I want this to be authentic.
I will make better sprites though, at least try.
|
Sun Dec 05, 2010 7:40 am |
|
 |
ittswillis
Joined: Tue Nov 09, 2010 3:35 am Posts: 6
|
 Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures!
Besides seeing nicer sprites here, I'd like to see a new one that sucks enemies in, and then just...BOOM! So a regular drop crate, with longer pull distance?, that explodes.
Anyways, this is pretty fun when you pack a bunch of people in a confined space.
|
Sun Dec 05, 2010 8:26 am |
|
 |
Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
|
 Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures!
ittswillis wrote: Besides seeing nicer sprites here, I'd like to see a new one that sucks enemies in, and then just...BOOM! So a regular drop crate, with longer pull distance?, that explodes. Interesting, probably hard to do though. I have an update coming, Features: *Stops at a certain point, for more explodiness. *Better Sprites. *Cleaned up the mod folder. *Gif
|
Sun Dec 05, 2010 9:55 am |
|
 |
[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
|
 Re: Bunker Busters! Force! Burnyness! Shrapnel! V6!
IDEA: A bunker buster that sucks everyone in along the corridor then blows itself back into space. All the enemies are removed, and you get money for selling them.
|
Sun Dec 05, 2010 12:23 pm |
|
 |
|