View unanswered posts | View active topics It is currently Fri Dec 27, 2024 1:46 pm



Reply to topic  [ 55 posts ]  Go to page Previous  1, 2, 3, 4  Next
 GAU 22e/s 'Micro Minigun' V1.1 
Author Message
User avatar

Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
Reply with quote
Post Re: GAU 22e/s 'Micro Minigun' V1.0
Yeah, you should make a Metal Storm weapon.
http://www.metalstorm.com/
Video:
http://www.metalstorm.com/release/future-weapons-400k.html


Thu Dec 02, 2010 5:07 am
Profile
User avatar

Joined: Mon Oct 19, 2009 9:04 am
Posts: 302
Location: Under Your Bed
Reply with quote
Post Re: GAU 22e/s 'Micro Minigun' V1.0
Can only the guy you provide use the gun? I can't seem to find the backpack in tools or anything but the gun is in weapons.


Thu Dec 02, 2010 8:29 pm
Profile YIM
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: GAU 22e/s 'Micro Minigun' V1.0
Joesycop wrote:
Can only the guy you provide use the gun? I can't seem to find the backpack in tools or anything but the gun is in weapons.

Yep; only that guy, and he comes with the backpack and gun. Like other things in the to do list with question marks, I'm interested in feedback about that.
Should the backpack be equip-able to any actor? Should the backpack be replaceable, or refillable?


Thu Dec 02, 2010 8:57 pm
Profile
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
Post Re: GAU 22e/s 'Micro Minigun' V1.0
I think any actor should be able to carry it, and that it should be replaceable.


Thu Dec 02, 2010 9:12 pm
Profile
User avatar

Joined: Wed May 26, 2010 9:58 pm
Posts: 270
Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
Reply with quote
Post Re: GAU 22e/s 'Micro Minigun' V1.0
Or do it the old way and remove the need for a backpack!


Thu Dec 02, 2010 9:57 pm
Profile WWW
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: GAU 22e/s 'Micro Minigun' V1.0
Kettenkrad wrote:
make a Metal Storm weapon.
Egh, not a huge fan of roman candles, and I certainly need no more than 8000 rpm. Maybe if the concept comes in handy to make another function I want, but I won't make one just for the sake of making one.

[Insert Name Here] wrote:
Or do it the old way and remove the need for a backpack!
No way. That's half the point of the mod, the unlimited magazine and limited ammo reserve.

Sorry to have asked for opinions and gone with the one thing that no one suggested, but I think I'll try to make the mags refillable and wearable by any actor. Might also try making the method compatible with multiple ammos, dunno. As said before, I'll also have operator velocity inheritance removed as an exploitable feature.

I still like the idea of an overheating-sensitive gun, but that idea will wait for later. It certainly won't be applied to the GAU22.


Sun Dec 05, 2010 4:29 am
Profile
User avatar

Joined: Mon Jun 21, 2010 1:40 am
Posts: 208
Location: Hiding in a freezer at Wal-mart
Reply with quote
Post Re: GAU 22e/s 'Micro Minigun' V1.0
Azukki wrote:
need no more than 8000 rpm.

Well, there still is their 40MM Grenade Launcher version :D


Sun Dec 05, 2010 7:01 am
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: GAU 22e/s 'Micro Minigun' V1.0
Replaceable yes, refillable only with bunker system, and you have to detach to refill.


Sun Dec 05, 2010 7:27 am
Profile
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Reply with quote
Post Re: GAU 22e/s 'Micro Minigun' V1.0
411570N3 wrote:
If you go and say it's caseless you could possibly plausibly say it fires that fast.

Wouldn't that cause MORE of an overheating problem though? A problem with caseless ammo is that there's no casings to take some of the heat with them upon ejection.

It would make the mechanisms simpler though, which would allow higher firing rates and cause less malfunctions. Still, dat heat...


Mon Dec 06, 2010 8:22 pm
Profile YIM
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: GAU 22e/s 'Micro Minigun' V1.0
Could have bull♥♥♥♥ hightech heat sinks.


Mon Dec 06, 2010 8:24 pm
Profile
User avatar

Joined: Wed May 26, 2010 9:58 pm
Posts: 270
Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
Reply with quote
Post Re: GAU 22e/s 'Micro Minigun' V1.0
If you're firing bullets and not shells, I think heat shouldn't be a problem so long as you're not operating with a burning torch strapped to the barrel.


Mon Dec 06, 2010 10:49 pm
Profile WWW
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: GAU 22e/s 'Micro Minigun' V1.0
You obviously don't know what you're talking about then.


Mon Dec 06, 2010 10:56 pm
Profile
User avatar

Joined: Sun May 30, 2010 5:30 am
Posts: 853
Location: Auckland, NZ
Reply with quote
Post Re: GAU 22e/s 'Micro Minigun' V1.0
Or you could go old fashioned and have a liquid cooled barrel and chamber.


Mon Dec 06, 2010 11:44 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: GAU 22e/s 'Micro Minigun' V1.0
I never said it'd solve the heat problem. I thought I was suggesting a possible way to have high fire rate with a heat gauge to limit firing.
You could possibly have quick switching barrels; if the heat gauge is maxed out it forces a reload.


Tue Dec 07, 2010 3:31 am
Profile WWW
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: GAU 22e/s 'Micro Minigun' V1.0
[Insert Name Here] wrote:
If you're firing bullets and not shells, I think heat shouldn't be a problem so long as you're not operating with a burning torch strapped to the barrel.
Interesting theory. I cordially invite you to come here, and press the side of my Winchester 94's barrel against your cheek after I've fired it 20 times in moderately quick succession. Afterward, you may want to reevaluate your ideas on the matter while I get you some ice.

Anywho, the overheat thing in the mod wouldn't be because it's realistic and I need to be realistic anyways, it would be included because it would be a balancing feature, and potentially unique, interesting, and/or fun.


Tue Dec 07, 2010 4:44 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 55 posts ]  Go to page Previous  1, 2, 3, 4  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.049s | 13 Queries | GZIP : Off ]