View unanswered posts | View active topics It is currently Fri Dec 27, 2024 12:58 pm



Reply to topic  [ 46 posts ]  Go to page Previous  1, 2, 3, 4  Next
 Multi Ammo Weapons + Recoil V1.40 
Author Message
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
Post Re: Multi Ammo Rifle + Recoil V1.01
Yes there will be other weapons, I will probably start with the AA-12 idea, but I don't have any sprite for this one, so if someone would kindly make one for me it would be much appreciated, also if you have other ideas for ammo types, pease suggest, there is no limit on how many ammo types a gun can have using this techology.


Last edited by Mehman on Sun Nov 21, 2010 5:54 pm, edited 2 times in total.



Sun Nov 21, 2010 5:19 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Multi Ammo Rifle + Recoil V1.01
I'll make one ;)

edit:
Image
In palette too btw.


Sun Nov 21, 2010 5:35 pm
Profile
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
Post Re: Multi Ammo Rifle + Recoil V1.01
Thanks!


Sun Nov 21, 2010 5:46 pm
Profile
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
Post Re: Multi Ammo Weapons + Recoil V1.10
Updated to V1.10:

_The recoil is now shot-based instead of time-based
_Rifle SharpLength is now 375 instead of 300
_AA-12 added


Sun Nov 21, 2010 9:06 pm
Profile
User avatar

Joined: Mon Jun 21, 2010 1:40 am
Posts: 208
Location: Hiding in a freezer at Wal-mart
Reply with quote
Post Re: Multi Ammo Weapons + Recoil V1.10
Mehman wrote:
Updated to V1.10:

_The recoil is now shot-based instead of time-based
_Rifle SharpLength is now 375 instead of 300
_AA-12 added

Awesome, but the AA-12 is WAY too inaccurate even on single fire with timed shots.


Mon Nov 22, 2010 12:36 am
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Multi Ammo Weapons + Recoil V1.10
It's an Auto Shotgun, what'd you expect.


Mon Nov 22, 2010 12:39 am
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Multi Ammo Weapons + Recoil V1.10
It's a non rifled firearm.
Though the sligs DO have rifling in them.
Would be nice if the slugs got more accurate and the FRAG-12 got more short range burst explosive.
Btw use the smaller fireball effects instead of the big one for more eye candy.


Mon Nov 22, 2010 12:44 am
Profile
User avatar

Joined: Mon Jun 21, 2010 1:40 am
Posts: 208
Location: Hiding in a freezer at Wal-mart
Reply with quote
Post Re: Multi Ammo Weapons + Recoil V1.10
dragonxp wrote:
It's an Auto Shotgun, what'd you expect.

More or less like this: http://www.youtube.com/watch?v=g77sLmw- ... re=related
EDIT: M79 would be awesome. It would fire Shotgun, HE, and Flechette, and/or Anti-personnel shells.


Last edited by Poor mans sniper on Mon Nov 22, 2010 8:39 am, edited 1 time in total.



Mon Nov 22, 2010 4:44 am
Profile
User avatar

Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
Reply with quote
Post Re: Multi Ammo Rifle + Recoil V1.01
Mehman wrote:
Yes there will be other weapons, I will probably start with the AA-12 idea, but I don't have any sprite for this one, so if someone would kindly make one for me it would be much appreciated, also if you have other ideas for ammo types, pease suggest, there is no limit on how many ammo types a gun can have using this techology.

I got another one lying around if you want it :)
Image
Used a different host, hope it works :O


Mon Nov 22, 2010 8:16 am
Profile
User avatar

Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Reply with quote
Post Re: Multi Ammo Weapons + Recoil V1.10
I guess the slug mode could be a bit more accurate, but not bad at all. Oh, and I believe that AA 12's grenades are supposed to be triggered by impact.


Mon Nov 22, 2010 12:08 pm
Profile
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
Post Re: Multi Ammo Weapons + Recoil V1.10
FoiL wrote:
I guess the slug mode could be a bit more accurate, but not bad at all. Oh, and I believe that AA 12's grenades are supposed to be triggered by impact.


Well I already made impact detonated rounds for the rifle, so these ones are HEAB(High Explosive Air Burst).

Kettenkrad wrote:
I got another one lying around if you want it :)

Thanks, the two are very good so I don't know how to choose, please people tell me what you think of both so that I choose the best.

Lizard wrote:
Would be nice if the slugs got more accurate and the FRAG-12 got more short range burst explosive.

Now the slugs are more accurate, do you mean the HEAB should be more powerfull or that the detonation range should be reduced?

Poor mans sniper wrote:
M79 would be awesome. It would fire Shotgun, HE, and Flechette, and/or Anti-personnel shells.

I'll make a grenade launcher, however I think more of a Multiple Grenade Launcher(MGL), I would need a sprite too.

Edit: possible ammo for an MGL would be: HE, frag, Cluster, Incendiary, HEAT, buckshot, etc..., feel free to suggest others.

Edit-2:

Updated to V1.11:

_More detailed explosions for HE bullets and HEAB shells
_More accurate slugs, but they still won't cause much damage at long range


Mon Nov 22, 2010 8:39 pm
Profile
User avatar

Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
Reply with quote
Post Re: Multi Ammo Weapons + Recoil V1.11
MGL:
Image
If it's too yellowish, I can resprite grey :grin:


Tue Nov 23, 2010 5:47 am
Profile
User avatar

Joined: Mon Jun 21, 2010 1:40 am
Posts: 208
Location: Hiding in a freezer at Wal-mart
Reply with quote
Post Re: Multi Ammo Weapons + Recoil V1.11
Kettenkrad wrote:
MGL:
Image
If it's too yellowish, I can resprite grey :grin:

On an MGL, the Shell drum stays on the gun. :-o


Tue Nov 23, 2010 6:04 am
Profile
User avatar

Joined: Thu Jul 08, 2010 10:24 pm
Posts: 185
Location: Big Applesauce
Reply with quote
Post Re: Multi Ammo Weapons + Recoil V1.11
I think Kett's AA-12 sprites should be used. They're more detailed and slightly less bulky than Lizard's.


Thu Nov 25, 2010 3:34 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Multi Ammo Weapons + Recoil V1.11
Yeah I didn't check refs when making it.
Should be more like an assault rifle.


Thu Nov 25, 2010 4:08 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 46 posts ]  Go to page Previous  1, 2, 3, 4  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.049s | 13 Queries | GZIP : Off ]