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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: RocketPropelledRandomness1.40(ModThemeEntry:RocketPropelled)
Hah that sounds pretty cool.
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Wed Nov 17, 2010 12:24 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: RocketPropelledRandomness1.40(ModThemeEntry:RocketPropelled)
You should make a variant that explodes into random guns which all have gun:Activate(); on them for a few seconds.
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Wed Nov 17, 2010 12:25 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RocketPropelledRandomness1.40(ModThemeEntry:RocketPropelled)
Azukki wrote: You should make a variant that explodes into random guns which all have gun:Activate(); on them for a few seconds. That's a very good idea, thanks ! edit: BTW i succesfuly modified the turret script so that it comes preequipped, I will now have to adapt the ini files to work with my mod. edit2: Updated to V 1.50:_1 object added: Darkstorm turret //by Darlos9D _randomization range corrected
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Wed Nov 17, 2010 12:29 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: RocketPropelledRandomness1.50(ModThemeEntry:RocketPropelled)
Wow, that was fast.
And yeah, a bomb that releases active guns would be stupidly hilarious.
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Wed Nov 17, 2010 2:44 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RocketPropelledRandomness1.60(ModThemeEntry:RocketPropelled)
Updated to V1.60:
_4 objects added to the randomness: D61 Chaff Grenade //By Darlos9D D64 Cluster Mine //By Darlos9D D65 EMP Grenade //By Darlos9D D67 Incendiary Grenade //By Darlos9D
_Weapons version added _63 weapons added: Pistol SMG Flak Cannon Light Digger Medium Digger Heavy Digger Blaster Pistol Laser Rifle AK-47 Shotgun Blunderbuss Concrete Gun Auto Cannon Revolver Cannnon Spike Cannnon Uber Cannnon Napalm Flamer Flamer Rocket Launcher Homing Missile Launcher Gatling Gun Compact Assault Rifle Assault Rifle Auto Pistol Auto Shot Pistol Heavy Sniper Rifle Sniper Rifle Auto Shotgun Mauler Shotgun Concrete Sprayer Pulse Digger Turbo Digger Destroyer Cannon Grenade Launcher Annihiliator Nailer Cannon Blaster Nailgun Rail Pistol Repeater Sniper Rifle Foam Sprayer Shovel RPC M17 Bazooka M16 M1600 TommyGun Uzi YAK47 YAK4700 Desert Eagle Glock HAK 20 Luger Peacemaker Lady Pistol Rifle Long Pumpgun Shortgun Spaz12 Spaz1200 Blunderpop
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Wed Nov 17, 2010 4:24 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: RocketPropelledRandomness1.60(ModThemeEntry:RocketPropelled)
The rocket looks sort of generic as does its trail for something this randomly insane. I'd image it to be some sort of mad scientist DIY device with a rocket engine and the trail would burn in multiple colors like blue, green and yellow chemical fire to further give the idea that its not your average rocket.
I could also suggest making dropships, drop crates and rocket mk1s flying out of rocket for extra ridiculous randomness.
One more idea: have weather station bunker module that would make these rockets fall from the sky like meteorites at random anywhere in the map, except directly or near the station. It could be turned on and off by the player or by destroying it. The idea is that it would spam a new rocket every 2 minutes to keep things random and interesting.
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Wed Nov 17, 2010 5:14 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RocketPropelledRandomness1.60(ModThemeEntry:RocketPropelled)
numgun wrote: The rocket looks sort of generic as does its trail for something this randomly insane. I'd image it to be some sort of mad scientist DIY device with a rocket engine and the trail would burn in multiple colors like blue, green and yellow chemical fire to further give the idea that its not your average rocket.
I could also suggest making dropships, drop crates and rocket mk1s flying out of rocket for extra ridiculous randomness.
One more idea: have weather station bunker module that would make these rockets fall from the sky like meteorites at random anywhere in the map, except directly or near the station. It could be turned on and off by the player or by destroying it. The idea is that it would spam a new rocket every 2 minutes to keep things random and interesting. These are good ideas, however I'm not good at spriting, but I'll try. Concerning the weather station I would rather make the spam time random(between 30 and 300s for example).
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Wed Nov 17, 2010 5:27 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: RocketPropelledRandomness1.60(ModThemeEntry:RocketPropelled)
Here some sprites, the zip includes a small rocket, big rocket and a station. I made them in like 5-10 minutes, so no serious design went into them, but they do look good. Should be in palette too.
Attachments:
File comment: 3 sprites for this mod
MadSprites.zip [3.7 KiB]
Downloaded 209 times
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Wed Nov 17, 2010 6:55 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RocketPropelledRandomness1.60(ModThemeEntry:RocketPropelled)
Thanks.
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Wed Nov 17, 2010 7:50 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: RocketPropelledRandomness1.60(ModThemeEntry:RocketPropelled)
Don't let anything put you off. The point of the contests is to boost modding activity.
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Wed Nov 17, 2010 10:31 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RocketPropelledRandomness1.70(ModThemeEntry:RocketPropelled)
Updated to V1.70_New sprites by Numgun _Weather Station added(craft) Roast Veg wrote: Don't let anything put you off. The point of the contests is to boost modding activity. You're right, the more entries the better.
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Wed Nov 17, 2010 11:08 pm |
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Aran
Joined: Fri Oct 22, 2010 5:18 am Posts: 23
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Re: RocketPropelledRandomness1.70(ModThemeEntry:RocketPropelled)
Randomness... the only problem I have with this is that somebody submits a bomb that doesn't lag your machine, but other peoples.
Otherwise, it MIGHT be my pick for the contest, depending on what other entries come along.
+5 It's rocket propelled.
+2 Community-ran mod.
+1 Randomness can be fun!
8/10
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Thu Nov 18, 2010 1:40 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RocketPropelledRandomness1.70(ModThemeEntry:RocketPropelled)
Well I know it lags quite a bit, but so do most superweapons, anyway the impact and firearms versions shouldn't lag(or maybe on a 20 year old computer). If the standard version lags, replace the rpr.lua file by this one(rename it to .lua, you can't upload .lua files on this forum), it removes incendiary weapons(the most laggy) from the randomness, I can't do anything about the super impact version however. Attachment:
File comment: Less laggy
RPR.lua.txt [5.58 KiB]
Downloaded 181 times
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Thu Nov 18, 2010 10:23 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RocketPropelledRandomness1.80(ModThemeEntry:RocketPropelled)
Updated to V1.80:
_4 objects added to the randomness: Drop Ship Engine A Drop Ship Engine B Plasma Grenade //By Gotcha! Pulse Grenade //By Gotcha!
_31 weapons added to the randomness: M1918A2 BAR M1 Rocket Launcher "Bazooka" HE M1 Rocket Launcher "Bazooka" HEAT Colt M1911 Gewehr 43 Gewehr 43 (Scoped) K98k K98k (Bayonet) K98k (Grenades) K98k (Scoped) M1 Garand M1 Garand (Bayonet) M1 Garand (Grenades) M1 Garand (scoped) Mauser M712 Schnellfeuer MP40 Panzerfaust 30 Panzerfaust 60 Panzerfaust 100 Panzerschreck HE Panzerschreck HEAT PZB39 Sten STG44 STG44 (Scoped) Thompson Eco Assault Rifle EcoGun EcoRifle Eco Super Nailer Minigun Eco Missile Launcher
_RPRlesslag.lua added, if this mod lags too much replace RPR.lua by this one. It will remove the most laggy bombs from the standard verion of the rpr. It won't do anything to the other versions.
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Thu Nov 18, 2010 3:46 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RocketPropelledRandomness1.90(ModThemeEntry:RocketPropelled)
Updated to V1.90:
_13 weapons added to the randomness:
D35-GL Assault Rifle D37 Pistol D50 Missile Launcher D52-FT Grenade Machine Gun D55 Grenade Launcher D72 Flame Thrower D74 Cryo Gun D103 Electrolaser D104-GL Assault Laser D105 Long Range Laser D107-ML Revolver Laser D113 Force Digger D124 Coil Gun
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Fri Nov 26, 2010 2:44 pm |
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