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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Ghost (Modding Theme Entry: AI)
It doesn't work... Attachment:
File corrupted.png [ 372.85 KiB | Viewed 5412 times ]
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Mon Sep 20, 2010 5:01 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: Ghost (Modding Theme Entry: AI)
Try using winrar instead?
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Mon Sep 20, 2010 5:17 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Ghost (Modding Theme Entry: AI)
Nope same result. Says it's corrupted again.
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Mon Sep 20, 2010 5:27 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: Ghost (Modding Theme Entry: AI)
Download again?
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Mon Sep 20, 2010 6:09 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Ghost (Modding Theme Entry: AI)
Over and over again. Same thing every time. I've got about twenty versions of the .rar in my download folder. Deleting...
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Mon Sep 20, 2010 6:11 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: Ghost (Modding Theme Entry: AI)
Are you overwriting the old one as you download the new?
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Mon Sep 20, 2010 6:25 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Ghost (Modding Theme Entry: AI)
Nope, it comes up as:
Ghost.rar Ghost.rar (1) Ghost.rar (2) ...right up until Ghost.rar (16)
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Mon Sep 20, 2010 6:28 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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 Re: Ghost (Modding Theme Entry: AI)
Maybe give 7zip a try? The archive definitely isn't corrupted.
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Mon Sep 20, 2010 6:38 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Ghost (Modding Theme Entry: AI)
Finally! Gee this has been irritating me.
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Mon Sep 20, 2010 6:43 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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 Re: Ghost (Modding Theme Entry: AI)
I can't see why winrar didn't work though, it's what I used to archive it in the first place. Most odd.
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Mon Sep 20, 2010 6:48 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Ghost (Modding Theme Entry: AI)
As for the mod, the ghost itself is very... um... well it made me laugh. You said it wasn't really a serious post, just an incentive, but I think this mod could be really useful.
Ideas: 1.A variety of colours would be nice and realistic- to the extent that pac-man is real. 2.A lovely little bomb that will release one of these things as a gib, almost certainly killing the thrower, but does allow it to be used in the field. 3. Pac-man himself? Chomping through terrain would look gooood.
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Mon Sep 20, 2010 7:01 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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 Re: Ghost (Modding Theme Entry: AI)
Kudos Pete. I'll give this a 10/10 
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Mon Sep 20, 2010 7:42 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Ghost (Modding Theme Entry: AI)
May I present my rework of this mod, incorporating the following: Roast Veg wrote: Ideas: 1.A variety of colours would be nice and realistic- to the extent that pac-man is real. 2.A lovely little bomb that will release one of these things as a gib, almost certainly killing the thrower, but does allow it to be used in the field.
3. Pac-man himself? Chomping through terrain would look gooood. Attachment:
File comment: **NOT A MOD CONTEST ENTRY** **DO NOT RATE**
Ghost.rte.7z [14.13 KiB]
Downloaded 257 times
Pete feel free to use this as an update, or don't bother, I don't really care.
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Mon Sep 20, 2010 9:05 pm |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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 Re: Ghost (Modding Theme Entry: AI)
9/10!
-love the idiocy of the ghost! -love pacman! -love you for making this! (nohomo!) -love veg's version too! veg + darkdoom = ghostbuddies (oneagainnohomo)
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Mon Sep 20, 2010 9:24 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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 Re: Ghost (Modding Theme Entry: AI)
Nice job for doing the stuff that really should have been in the original release. Still waitin' on those other entries though!
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Mon Sep 20, 2010 9:36 pm |
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