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Cmdr 5ir
Joined: Sun Feb 28, 2010 5:29 am Posts: 172
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Re: Manta 1.00 (Ronins)
here
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Sat Aug 14, 2010 1:20 am |
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-_Avadon_-
Joined: Sun Jul 04, 2010 2:14 am Posts: 18
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Re: Manta 1.00 (Ronins)
thanks
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Sat Aug 14, 2010 1:23 am |
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Cmdr 5ir
Joined: Sun Feb 28, 2010 5:29 am Posts: 172
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Re: Manta 1.00 (Ronins)
check out my Corosis mod...... ONTOPIC: it seems to die to quickly
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Sat Aug 14, 2010 1:25 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Manta 1.00 (Ronins)
thats why you can heal if you stay still.
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Sat Aug 14, 2010 1:40 am |
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Cmdr 5ir
Joined: Sun Feb 28, 2010 5:29 am Posts: 172
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Re: Manta 1.00 (Ronins)
oh. (face palm)
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Sat Aug 14, 2010 1:42 am |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Manta 1.00 (Ronins)
Quote: thats why you can heal if you stay still. and not shooting or getting shot. Just place it in your badass manta garage while you use your other manta. I have made it kinda weak HP wise because it is meant as a small agile vehicle (maybe a bit like a hover bike) and not a hover tank. Oh... and you can't heal the pilot by standing still. Quote: that would be awesome. here is a sprite Zalo made a while back. Not really interested in halo, and I don't know really if have time to make it. Need to prioritize you know. Quote: Lava! will these sprites help any? They will sure help me as textures, but because cortex command is a detailed side-scroller i need to make a lot of effects to avoid them looking plain. Like it fades from a yellow/orange from the top to a dark red at the bottom. Also if please avoid talking about lava in the manta thread. Just leave it to pm's if you have something important to say about the lava.
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Sat Aug 14, 2010 7:27 am |
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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Re: Manta 1.00 (Ronins)
is this mod a mission? or the things they flying on in hte picture?
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Tue Aug 17, 2010 11:48 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Manta 1.00 (Ronins)
Look at what section it is in. Read the OP. Use brain.
Do these steps and ask again only if you still do not have the answer.
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Wed Aug 18, 2010 5:21 am |
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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Re: Manta 1.00 (Ronins)
Sorry i posted that before i downloaded....I like it..Its very effective and fun to crash.
8/10 stars -2 for not that useful like ground units but still its great.
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Sat Aug 21, 2010 8:50 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Manta 1.00 (Ronins)
pandastar994 wrote: i posted that before i downloaded That's a warnable offence. Try not to do that in future.
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Sun Aug 22, 2010 1:11 am |
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Hawk247
Joined: Wed Aug 10, 2011 8:48 pm Posts: 17
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Re: Manta 1.00 (Ronins)
Man, just found this Mod, looks great, but is it compatible with Build26?
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Fri Sep 23, 2011 11:51 pm |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: Manta 1.00 (Ronins)
Etiquette: is that you don't necro until you've tried it, and then you may ask if they can update
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Sat Sep 24, 2011 12:24 am |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Manta 1.00 (Ronins)
Hawk247 wrote: Man, just found this Mod, looks great, but is it compatible with Build26? Just made it B26 compatible
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Sat Sep 24, 2011 6:20 pm |
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Hawk247
Joined: Wed Aug 10, 2011 8:48 pm Posts: 17
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Re: Manta 1.00 (Ronins) B26
Thank you so much!
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Sat Sep 24, 2011 8:49 pm |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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Re: Manta 1.00 (Ronins) B26
IT DOESN'T LOAD FOR ME!!!
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Sun Sep 25, 2011 4:33 pm |
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