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XANAX Corp.
Joined: Sun Aug 01, 2010 1:14 am Posts: 52
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Re: Mine Cart
Awesome this would be great for turrets too if the cart was a turret
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Thu Aug 12, 2010 11:09 pm |
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Destroyer19
Joined: Wed Aug 11, 2010 2:59 pm Posts: 19
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Re: Mine Cart
If you put a Dummy MG turret into it you have a mobile turret!
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Fri Aug 13, 2010 4:21 am |
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XANAX Corp.
Joined: Sun Aug 01, 2010 1:14 am Posts: 52
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Re: Mine Cart
Destroyer19 wrote: If you put a Dummy MG turret into it you have a mobile turret! I was thinking more along the lines of a tram turret -minus the cart you order a "Track" order a turret, drop it any where on the track (via generic Lua) <- this way modders can make their own turrets, just by adding the script & now you got a mobile turret with the ability to set it's own movement paths. .. or something like that, I'm just thinking out load
Last edited by XANAX Corp. on Fri Aug 13, 2010 9:29 pm, edited 1 time in total.
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Fri Aug 13, 2010 6:05 am |
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Culthero
Joined: Thu Mar 04, 2010 9:07 pm Posts: 126 Location: Turkey
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Re: Mine Cart
Again CaveCricket proves that he is the utility/tool production master.
This can make a lot of things possible even if it is only in bunker modules: - Elevator (as Numgun pointed out) - Mobile turret (as Major pointed out) - Train; locomotive and wagons. - Huge mine elevator that is destructible O.o *missions flash before eyes*
REal good.
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Fri Aug 13, 2010 8:32 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: Mine Cart
Quote: - Mobile turret (as Major pointed out)
As much as I would love to take credit for this great Idea, it was't me, but XANAX corp.
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Fri Aug 13, 2010 9:30 am |
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XANAX Corp.
Joined: Sun Aug 01, 2010 1:14 am Posts: 52
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Re: Mine Cart
Major wrote: Quote: - Mobile turret (as Major pointed out)
As much as I would love to take credit for this great Idea, it was't me, but XANAX corp. Thank you, Major I hope CaveCricket picks up on this, after he is finished tweaking with his cart
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Fri Aug 13, 2010 10:00 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Mine Cart
Will there be an update soon? Cause this mod shouldn't be dead yet. I don't think..
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Sun Aug 15, 2010 6:10 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Mine Cart
I was worried that you becoming a developer would halt the flow of your mods.
I'm glad to be proved wrong.
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Sun Aug 15, 2010 6:22 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Mine Cart
From what the content devs have told us, being a content dev doesn't entail a large amount of work very often.
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Sun Aug 15, 2010 8:06 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Mine Cart
Being a dev actually has not made a single difference lately, Data's not answering my email that I sent him, so the "Content Dev" is only a title right now, nothing more.
Miggles, what's taking so long for an update is A) Minecraft (damn that's addictive) and B) Wondering exactly how the physics are going to work. Having the cart with physics would severely cripple the cart's usefulness/versatility. Even if tapping in one direction would give it some more "push," it would be slow and awkward to operate.
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Sun Aug 15, 2010 8:27 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Mine Cart
Yeah, I know what ya mean when you talk about Minecraft...
ALSO: Maybe it would only have physics if it cot of the track?
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Sun Aug 15, 2010 8:47 pm |
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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Re: Mine Cart
It would be cool if u could make this run like a real mine craft to where u tap the direction u want to go and according to physics it goes at a set speed.(if at all possible) It would be cool....BUT ITS STILL USEFULL AND FUN
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Tue Aug 17, 2010 11:44 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Mine Cart
It would pretty much be impossible for CC to make it go like minecraft, considering all the calculations involved.
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Wed Aug 18, 2010 1:55 pm |
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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Re: Mine Cart
Lizard wrote: It would pretty much be impossible for CC to make it go like minecraft, considering all the calculations involved. Oh....awww...oh well still a great mod! i use it for epic zombie escapes....its funny
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Sat Aug 21, 2010 8:48 pm |
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Destroyer19
Joined: Wed Aug 11, 2010 2:59 pm Posts: 19
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Re: Mine Cart
I felt that the current sprites didn't quite fit the CC universe, so I resprited it.
Attachments:
File comment: Behold my lacking spriting skills!
Mine Cart.rte.zip [13.25 KiB]
Downloaded 235 times
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Mon Aug 23, 2010 2:34 am |
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