View unanswered posts | View active topics It is currently Mon Jan 13, 2025 5:42 pm



Reply to topic  [ 40 posts ]  Go to page Previous  1, 2, 3  Next
 Mine Cart 
Author Message
User avatar

Joined: Sun Aug 01, 2010 1:14 am
Posts: 52
Reply with quote
Post Re: Mine Cart
Awesome :grin:
Image

this would be great for turrets too
if the cart was a turret :lol:


Thu Aug 12, 2010 11:09 pm
Profile
User avatar

Joined: Wed Aug 11, 2010 2:59 pm
Posts: 19
Reply with quote
Post Re: Mine Cart
If you put a Dummy MG turret into it you have a mobile turret! :grin:


Fri Aug 13, 2010 4:21 am
Profile
User avatar

Joined: Sun Aug 01, 2010 1:14 am
Posts: 52
Reply with quote
Post Re: Mine Cart
Destroyer19 wrote:
If you put a Dummy MG turret into it you have a mobile turret! :grin:


I was thinking more along the lines of a tram turret
-minus the cart
you order a "Track"
order a turret, drop it any where on the track
(via generic Lua) :grin: <- this way modders can make their own turrets, just by adding the script
& now you got a mobile turret with the ability to set it's own movement paths. :lol:
.. or something like that, I'm just thinking out load :wink:


Last edited by XANAX Corp. on Fri Aug 13, 2010 9:29 pm, edited 1 time in total.



Fri Aug 13, 2010 6:05 am
Profile
User avatar

Joined: Thu Mar 04, 2010 9:07 pm
Posts: 126
Location: Turkey
Reply with quote
Post Re: Mine Cart
Again CaveCricket proves that he is the utility/tool production master.

This can make a lot of things possible even if it is only in bunker modules:
- Elevator (as Numgun pointed out)
- Mobile turret (as Major pointed out)
- Train; locomotive and wagons.
- Huge mine elevator that is destructible O.o *missions flash before eyes*

REal good.


Fri Aug 13, 2010 8:32 am
Profile
User avatar

Joined: Sun May 30, 2010 5:30 am
Posts: 853
Location: Auckland, NZ
Reply with quote
Post Re: Mine Cart
Quote:
- Mobile turret (as Major pointed out)

As much as I would love to take credit for this great Idea, it was't me, but XANAX corp. :P


Fri Aug 13, 2010 9:30 am
Profile
User avatar

Joined: Sun Aug 01, 2010 1:14 am
Posts: 52
Reply with quote
Post Re: Mine Cart
Major wrote:
Quote:
- Mobile turret (as Major pointed out)

As much as I would love to take credit for this great Idea, it was't me, but XANAX corp. :P

Thank you, Major :lol:

I hope CaveCricket picks up on this, after he is finished tweaking with his cart 8)


Fri Aug 13, 2010 10:00 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4558
Reply with quote
Post Re: Mine Cart
Will there be an update soon?
Cause this mod shouldn't be dead yet. I don't think..


Sun Aug 15, 2010 6:10 am
Profile WWW
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Mine Cart
I was worried that you becoming a developer would halt the flow of your mods.

I'm glad to be proved wrong.


Sun Aug 15, 2010 6:22 am
Profile WWW
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Mine Cart
From what the content devs have told us, being a content dev doesn't entail a large amount of work very often.


Sun Aug 15, 2010 8:06 am
Profile WWW
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Mine Cart
Being a dev actually has not made a single difference lately, Data's not answering my email that I sent him, so the "Content Dev" is only a title right now, nothing more.

Miggles, what's taking so long for an update is A) Minecraft (damn that's addictive) and B) Wondering exactly how the physics are going to work. Having the cart with physics would severely cripple the cart's usefulness/versatility. Even if tapping in one direction would give it some more "push," it would be slow and awkward to operate.


Sun Aug 15, 2010 8:27 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4558
Reply with quote
Post Re: Mine Cart
Yeah, I know what ya mean when you talk about Minecraft...


ALSO:
Maybe it would only have physics if it cot of the track?


Sun Aug 15, 2010 8:47 pm
Profile WWW

Joined: Wed Mar 10, 2010 8:36 pm
Posts: 345
Reply with quote
Post Re: Mine Cart
It would be cool if u could make this run like a real mine craft to where u tap the direction u want to go and according to physics it goes at a set speed.(if at all possible) It would be cool....BUT ITS STILL USEFULL AND FUN


Tue Aug 17, 2010 11:44 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Mine Cart
It would pretty much be impossible for CC to make it go like minecraft, considering all the calculations involved.


Wed Aug 18, 2010 1:55 pm
Profile

Joined: Wed Mar 10, 2010 8:36 pm
Posts: 345
Reply with quote
Post Re: Mine Cart
Lizard wrote:
It would pretty much be impossible for CC to make it go like minecraft, considering all the calculations involved.


Oh....awww...oh well still a great mod! i use it for epic zombie escapes....its funny


Sat Aug 21, 2010 8:48 pm
Profile
User avatar

Joined: Wed Aug 11, 2010 2:59 pm
Posts: 19
Reply with quote
Post Re: Mine Cart
I felt that the current sprites didn't quite fit the CC universe, so I resprited it.


Attachments:
File comment: Behold my lacking spriting skills!
Mine Cart.rte.zip [13.25 KiB]
Downloaded 235 times
Mon Aug 23, 2010 2:34 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 40 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.049s | 14 Queries | GZIP : Off ]