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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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 Re: Duke Nukem mod
Just 'Ronin' legs? : (
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Wed Aug 04, 2010 5:55 am |
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XANAX Corp.
Joined: Sun Aug 01, 2010 1:14 am Posts: 52
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 Re: Duke Nukem mod
Oobagoo wrote: Just 'Ronin' legs? : ( In the future there are no jeans  & I think Ronin fit him ^-^
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Wed Aug 04, 2010 6:01 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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 Re: Duke Nukem mod
I guess, but maybe make them fit with his other body parts a bit more? They have oooouuuuutliiiiines...
?
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Wed Aug 04, 2010 6:09 am |
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toasty
Joined: Wed Jun 23, 2010 12:07 am Posts: 4
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 Re: Duke Nukem mod
Duke isn't tough enough, his health should be 500.
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Wed Aug 04, 2010 6:29 am |
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Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
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 Re: Duke Nukem mod
Give him custom wounds that have no sprite. I hate to see him get covered in red blobs when he's supposed to be pretty much invincible.
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Wed Aug 04, 2010 6:33 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Duke Nukem mod
Or he could just have 100 health and have wounds and such that make him into a hulk instead.
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Wed Aug 04, 2010 6:40 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: Duke Nukem mod
Increased health has other repercussions that are not befitting of the duke. Leave his health at standard 100.
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Wed Aug 04, 2010 6:51 am |
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toasty
Joined: Wed Jun 23, 2010 12:07 am Posts: 4
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 Re: Duke Nukem mod
411570N3 wrote: Increased health has other repercussions that are not befitting of the duke. Leave his health at standard 100. Or 1000
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Wed Aug 04, 2010 6:55 am |
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XANAX Corp.
Joined: Sun Aug 01, 2010 1:14 am Posts: 52
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 Re: Duke Nukem mod
Oobagoo wrote: I guess, but maybe make them fit with his other body parts a bit more? They have oooouuuuutliiiiines...
? you may change it, if you wish toasty wrote: Duke isn't tough enough, his health should be 500. stays at 100 Commodore111 wrote: Give him custom wounds that have no sprite. I hate to see him get covered in red blobs when he's supposed to be pretty much invincible. He is a clone, he is supposed to die. clean him up with medical suppliesLizard wrote: Or he could just have 100 health and have wounds and such that make him into a hulk instead. yes health, no hulk
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Wed Aug 04, 2010 7:01 am |
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ajlw
Joined: Mon Mar 15, 2010 11:46 pm Posts: 67
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 Re: Duke Nukem mod
HOLY BUTTCRACKERS BATMAN!
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Wed Aug 04, 2010 11:42 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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 Re: Duke Nukem mod
I really like it so far. However: - The Duke should wear jeans in my opinion. - The sounds could be converted to .ogg for less space usage. - There are a lot of sound files in the mod folder. Even double ones. That could use some cleaning up.  - Maybe add some more (explosive) weapons? (Feel free to use anything from that zip file that gtaiiic posted.)
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Wed Aug 04, 2010 4:36 pm |
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XANAX Corp.
Joined: Sun Aug 01, 2010 1:14 am Posts: 52
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 Re: Duke Nukem mod
Gotcha! wrote: I really like it so far. However: - The sounds could be converted to .ogg for less space usage. - Maybe add some more (explosive) weapons? Do you have a converter handy? (explosive) weapons future projects
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Wed Aug 04, 2010 8:01 pm |
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Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
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 Re: Duke Nukem mod
Yes, I would like to see more weapons. Such as the assault rifle and rocket launcher from Manhattan project. The pulse rifle would be pretty awesome if you know how to use lua.
Anyway, the thing is that he can't soak up bullets like a sponge if you have something like brutality mod on on. So if you give him custom wounds you can customize the damage he takes, and give him custom gore as well.
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Wed Aug 04, 2010 8:21 pm |
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XANAX Corp.
Joined: Sun Aug 01, 2010 1:14 am Posts: 52
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 Re: Duke Nukem mod
Commodore111 wrote: Yes, I would like to see more weapons. Such as the assault rifle and rocket launcher from Manhattan project. The pulse rifle would be pretty awesome if you know how to use lua. I'm clueless with lua Commodore111 wrote: So if you give him custom wounds you can customize the damage he takes .. groovy  Commodore111 wrote: and give him custom gore as well. customize the damage first, If I figure it out 
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Wed Aug 04, 2010 8:35 pm |
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Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
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 Re: Duke Nukem mod
Paste this at the top of the .ini. Code: AddEffect = AEmitter PresetName = Dukewound Mass = 0 LifeTime = 1 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/null.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -3 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Flesh Resolution = 2 Depth = 5 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Flesh Resolution = 3 Depth = 5 DeepCheck = 0 JointStrength = 10000 JointStiffness = 1 DrawAfterParent = 1 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Blood Spread = .01 MaxVelocity = 2 MinVelocity = 1 BurstSound = Sound CopyOf = Flesh Penetration Hit EmissionEnabled = 1 EmissionCountLimit = 500 EmissionsIgnoreThis = 1 ParticlesPerMinute = 2000 BurstSize = 20 BurstScale = 3 BurstDamage = 1 BurstTriggered = 1 EmissionDamage = 0 Flash = None FlashOnlyOnBurst = 0 Then replace all of the "wound flesh entry" and "wound flesh exit" with "Dukewound" and it should work. He doesn't bleed though, at least shouldn't, because the wound has a lifetime of 1.
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Wed Aug 04, 2010 8:39 pm |
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