View unanswered posts | View active topics It is currently Fri Dec 27, 2024 1:50 pm



Reply to topic  [ 41 posts ]  Go to page Previous  1, 2, 3  Next
 Random mods 
Author Message
User avatar

Joined: Mon Jun 28, 2010 10:06 pm
Posts: 461
Location: STEPPING INTO THE RING
Reply with quote
Post Re: Random mods
AddEffect = MOPixel

thats it... it should not break using that, since it worked before I added

OneHanded = 1

what would be doing this?


Wed Jul 21, 2010 3:57 am
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Random mods
Make sure that is not already in the code.


Wed Jul 21, 2010 4:07 am
Profile
User avatar

Joined: Mon Jun 28, 2010 10:06 pm
Posts: 461
Location: STEPPING INTO THE RING
Reply with quote
Post Re: Random mods
ok, looking...

EDIT: nope only one. I wonder what happens if I comment it out... testing that.

EDITEDIT: ok that did nothing... maybe it has to do with the Index.ini?
I added the offhand one to the Index... does it have to be in alphabetical order or something?

EDITEDITEDIT: I may have just fixed it, It was saved in Unicode not ANSI... yep I hear the starting movie music, so it worked... thanks dragonxp.

EDITEDITEDITEDIT: Oh, great... just realised the offsets for the silly string are off too... Ill help again lol.

EDITEDITEDITEDITEDIT: hey real quick gif of Silly String and Silly String (offhand) that I edited: Image
as you can see, I got it to stick to stuff... but it isnt a constant. It sticks when it wants to I guess. I am still working on the offsets, so bear with me lol

EDITEDITEDITEDITEDITEDIT: OK! I am done with the offsets, it now appears to be coming out of the can.
Code:
MuzzleOffset = Vector
      X = -5
      Y = -2


If you want the offhand version and the better sticking,
change
Code:
Sharpness = 1
to
Code:
Sharpness = 0

add
Code:
OneHanded = 1
under the
Code:
DrawAfterParent =

replace
Code:
ParticleSpreadRange = (whatever number it was before)
with
Code:
ParticleSpreadRange = 0

change
Code:
GlobalAccScalar = 0
to
Code:
GlobalAccScalar = 1

and save it.
then go to the
Code:
AddDevice = HDFirearm
   PresetName = Silly String
   AddToGroup = Weapons
   Description = Just a random weapon, doesn't do any damage and i am working on getting it to stick to people

and replace it with this:
Code:
AddDevice = HDFirearm
   PresetName = Silly String (offhand)
   AddToGroup = Shields
   Description = Just a random weapon, doesn't do any damage and i am working on getting it to stick to people
and save it as Silly String (offhand).ini
then go to Index.ini and add
Code:
IncludeFile = Random.rte/Weapons/Silly String (offhand).ini


That should make it be like the sprayers in the gif. Enjoy.

EDITEDITEDITEDITEDITEDIT: dragon, when u made the sprites, did u use the pallete? It has some problems with the image. 1. its enormous 2. well just look at this: Image

when it turns left it looks like MissingNo from pokemon (dont ask)
and when its right it has a border? also now the offsets REALLY need redone.


Wed Jul 21, 2010 4:10 am
Profile

Joined: Sun May 02, 2010 3:39 pm
Posts: 354
Reply with quote
Post Re: Random mods
*cough Cough* download to your version*cough cough*

Edit: Please?

EDIT2: Okay, if you give me your sticky version, I will give you my version with working sprites IF I can convert it to the palette.

Edit3: It seems its just in yours. Mine works fine and I checked for any off colors. Nothing was wrong EXCEPT! It seemed antialiased...

Edit4: Checked again. it was jpeged because of my paint.net. So can you give me your version, Darkdoom?


Thu Jul 22, 2010 1:11 pm
Profile
User avatar

Joined: Mon Jun 28, 2010 10:06 pm
Posts: 461
Location: STEPPING INTO THE RING
Reply with quote
Post Re: Random mods
sam123486 wrote:
*cough Cough* download to your version*cough cough*

Edit: Please?

EDIT2: Okay, if you give me your sticky version, I will give you my version with working sprites IF I can convert it to the palette.

Edit3: It seems its just in yours. Mine works fine and I checked for any off colors. Nothing was wrong EXCEPT! It seemed antialiased...

Edit4: Checked again. it was jpeged because of my paint.net. So can you give me your version, Darkdoom?


hey sorry, I wasnt around lol. here is the entire random.rte premodified... I also tweaked the megawin guns a but, to be more deadly... (beware the lag on the auto) download

EDIT: yea, antialiasing may be the problem on the right side for me. but the left side just looks like 3rRorE|) Up
anyway, cant wait for ure working sprites. Ill redo the offsets once I get the working ones :D


Thu Jul 22, 2010 10:51 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Random mods
Paint.Net will not correctly palette your sprites, no matter how nicely you ask. I generally copy it back into paint to palette if I'm using Paint.Net.


Fri Jul 23, 2010 7:36 am
Profile WWW
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Random mods
Okay guyz since we are all having these palette problems here is the fixed Sprites:


Attachments:
Desktop.rar [2.64 KiB]
Downloaded 168 times
Fri Jul 23, 2010 7:44 am
Profile
User avatar

Joined: Mon Sep 10, 2007 4:42 pm
Posts: 59
Location: your miiiiiind
Reply with quote
Post Re: Random mods
Hilarious mods, i'll make a note to build my base more than 1000000000000km away


Fri Jul 23, 2010 1:57 pm
Profile
User avatar

Joined: Mon Jun 28, 2010 10:06 pm
Posts: 461
Location: STEPPING INTO THE RING
Reply with quote
Post Re: Random mods
Thank you dragonxp. The sprite is no longer disturbing to children under the ages of 9 :D


Fri Jul 23, 2010 3:58 pm
Profile

Joined: Sun May 02, 2010 3:39 pm
Posts: 354
Reply with quote
Post Re: Random mods
dude... Playin with the messed up sprites when I'm on i-dose makes it look scary!


Fri Jul 23, 2010 5:35 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Random mods
Then use Dragonxp's fixed version?


Fri Jul 23, 2010 5:49 pm
Profile WWW
User avatar

Joined: Mon Jun 28, 2010 10:06 pm
Posts: 461
Location: STEPPING INTO THE RING
Reply with quote
Post Re: Random mods
411570N3 wrote:
Then use Dragonxp's fixed version?

im retaining the old, creepy sprites for historical lulness.

also, im having trouble fixing the offsets becuase my cortex command keeps freezing when I use it on Death mode, and with my altered AAl weps lol. (infinite, unlmtd rounds ftw)


Fri Jul 23, 2010 7:59 pm
Profile

Joined: Sun May 02, 2010 3:39 pm
Posts: 354
Reply with quote
Post Re: Random mods
Woah. What is hillarious is that the silly string is a jetpack that can KILL!


Fri Jul 23, 2010 11:32 pm
Profile
User avatar

Joined: Sun Jul 18, 2010 11:00 am
Posts: 7
Reply with quote
Post Re: Random mods
Ok guys, sorry we took so long bet the mega win is finally being fixed by our "expert" *cough*amatuer*cough* programmers, since none of us are very good, this may take a day or two but we are working on it, thank you for all your support and persistence, by the way, no, you don't actually need to move the base 1000000000kms away but it would help ;-)


Sat Jul 24, 2010 12:01 pm
Profile
User avatar

Joined: Mon Jun 28, 2010 10:06 pm
Posts: 461
Location: STEPPING INTO THE RING
Reply with quote
Post Re: Random mods
sam123486 wrote:
Woah. What is hillarious is that the silly string is a jetpack that can KILL!


yea! Im unsure WHY the sillystring becomes a jetpack in my version, but it decided it liked recoil that didnt move gun lmao.


Sat Jul 24, 2010 5:22 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 41 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.060s | 14 Queries | GZIP : Off ]