View unanswered posts | View active topics It is currently Thu Dec 26, 2024 9:13 pm



Reply to topic  [ 25 posts ]  Go to page Previous  1, 2
 Extra Plants FIXED 30/06/2010 
Author Message
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: |Extra Plants|23 pieces|Update:29/06/2010
These aren't of a that good quality. Most of them have resized pixels in them and are verry sketchy.
May I reccomend you try to examine the original plant sprites and sprite yours in the same style?


Tue Jun 29, 2010 2:06 pm
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: |Extra Plants|23 pieces|Update:29/06/2010
Indeed, the obviously resized parts are ugly. Even the one you show as the best sprite has that.
When you change the scale of a sprite to edit it from there, it's always best to smooth over all that blocky stuff.

Plant 18 doesn't even have any modifications, it's just a poorly resized version of the plant 18 in the original set!

Instead of resizing and/or modifying the preexisting grass, it would have been much better in my opinion to make a completely new style of grass from scratch, or maybe even something completely different.


Tue Jun 29, 2010 6:11 pm
Profile
User avatar

Joined: Tue Aug 14, 2007 8:40 pm
Posts: 259
Reply with quote
Post Re: |Extra Plants|23 pieces|Update:29/06/2010
Oh I didn't see that. On close inspection, I will change my rating.


Tue Jun 29, 2010 7:24 pm
Profile
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post Re: |Extra Plants|23 pieces|Update:29/06/2010
I have to agree that it's unique, but it doesn't have much purpose except eye candy, which it doesn't deliver all that well...

I suggest dumping what you have now and make some really unique vegetation rather than the current 'not-so-pretty-slightly-different-yet-the-same-as-CC's-vanilla-plants' plants.


Tue Jun 29, 2010 7:33 pm
Profile
User avatar

Joined: Sat Mar 13, 2010 5:52 am
Posts: 229
Reply with quote
Post Re: |Extra Plants|23 pieces|Update:29/06/2010
Or keep adding to the passive vanilla content because I always use it. Thanks for these man.


Tue Jun 29, 2010 10:53 pm
Profile
User avatar

Joined: Sun Apr 25, 2010 12:04 am
Posts: 303
Location: Australia
Reply with quote
Post Re: |Extra Plants|23 pieces|Update:29/06/2010
FuzzyMelon wrote:
Or keep adding to the passive vanilla content because I always use it. Thanks for these man.


That's ok. I'll keep going.

Lizard wrote:
These aren't of a that good quality. Most of them have resized pixels in them and are verry sketchy.
May I reccomend you try to examine the original plant sprites and sprite yours in the same style?


Quote:
(wip)


They are Far from finished. Some (2) sprites, are resized. the rest are edits and completely new sprites.

Waaaahh YOU HURT MY FEELINGS!


haha, jk.


Azukki wrote:
Indeed, the obviously resized parts are ugly. Even the one you show as the best sprite has that.

-Wow. It does?

When you change the scale of a sprite to edit it from there, it's always best to smooth over all that blocky stuff.

-Yeah, I guess I didn't notice.

Plant 18 doesn't even have any modifications, it's just a poorly resized version of the plant 18 in the original set!

-Yes. I acidently skipped that one, I was editing the first grass one. And forgot to edit it.

Instead of resizing and/or modifying the preexisting grass, it would have been much better in my opinion to make a completely new style of grass from scratch, or maybe even something completely different.


Quote:
Or maybe even something completely different.


That is EXACTLY what i have been doing on most of them.

The next update will be the last

Sakiskid wrote:
Oh I didn't see that. On close inspection, I will change my rating.


Quote:
5/10


Harsh dude. Harsh..
MaximDude wrote:
I have to agree that it's unique, but it doesn't have much purpose except eye candy, which it doesn't deliver all that well...
I suggest dumping what you have now and make some really unique vegetation rather than the current 'not-so-pretty-slightly-different-yet-the-same-as-CC's-vanilla-plants' plants.

Quote:
...but it doesn't have much purpose except eye candy...
...which it doesn't deliver all that well...

Ouch...


Wed Jun 30, 2010 2:15 am
Profile
User avatar

Joined: Mon Mar 16, 2009 10:50 pm
Posts: 2175
Location: Neverwhere
Reply with quote
Post Re: |Extra Plants|23 pieces|Update:29/06/2010
I'm going to have to agree with everyone's negative opinions.

I know I seem like an ♥♥♥hole, as I also did this with your scenes, but you need to know that your mod is really bad. I know it sounds harsh, but we all think you should be treated like a grown-up. The fact is, it isn't harsh at all. What would be harsh is to net tell you your mod looks like ♥♥♥♥ and simply let you waste time working on a valueless product.

Once you are able to come to terms with the fact that this mod is really really offensive to look at, you can identify which aspects are the most offensive, and then can improve.

Really guy, I know how it feels. When I sprite something and gather up the nerve, I go to Pixelation and post what I've made. I'll present them with my finest work in all my life, and they'll tell me the whole thing is ♥♥♥♥. Not even quick and obvious like that, they'll go slowly, taking every detail, every idea and every intention I had with the sprite, and tell me why it's ♥♥♥♥. Then they'll do an edit, changing it entirely so none of my hard work is left. And it'll be better, so much better, in every way. Then I'll take that and improve a hundred times faster than if left to my own devices.

So don't go "ouch..." "harsh..." and act like it was an unwarranted attack. Man up. Work harder. Then come back. Do this again and again until any criticisms IS unwarranted. That's the only way to make something good.


Wed Jun 30, 2010 4:24 am
Profile
User avatar

Joined: Sun Apr 25, 2010 12:04 am
Posts: 303
Location: Australia
Reply with quote
Post Re: |Extra Plants|23 pieces|Update:29/06/2010
:shock: :shock: :shock:


Brilliant.
Will do.

So, do you think that without mistakes, the sprites are above really bad?


Wed Jun 30, 2010 7:03 am
Profile
User avatar

Joined: Wed Feb 24, 2010 11:00 pm
Posts: 255
Location: Unknow
Reply with quote
 Re: |Extra Plants|FIXED|30/06/2010
Why I don't liked it , I liked it.I even liked those carrots in CC and see the plants geting raped by the coalition heavy sniper.Now I have more to rape :grin:.
But you could make your topic more beautiful,deleting those "Edits" and "|" , you don't need to give any satisfaction to put "Edit" you topic you edit , and nobody must claim.


Wed Jun 30, 2010 11:52 pm
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: |Extra Plants|23 pieces|Update:29/06/2010
Dylanhutch wrote:
Quote:
Or maybe even something completely different.
That is EXACTLY what i have been doing on most of them.

By something completely different, I meant not even grass. A rocky crust, corpses, tornado'd forest debris, anything but grass.
And even a new style of grass would be an improvement over this. You've got the same general leafs and roots, and most importantly, colors.
Up-scaling and then throwing on another leaf was far from what I meant by something completely different.

Dying grass with the occasional mushroom could be neat. Scarce cacti and skulls?
Using this same color and roots and stuff makes a grass mod seem useless to me; it hardly feels new.


Fri Jul 02, 2010 9:06 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 25 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.147s | 13 Queries | GZIP : Off ]