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 Theatre of Dead V0.4 [WIP] B26 COMPATIBLE 
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Joined: Fri Oct 17, 2008 9:46 pm
Posts: 5212
Location: The Grills Locker.
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Post Re: Theatre of Dead V0.3 [WIP]
Ah, so you've finally released it. Great work as always, NaXx! :grin:


Tue Jun 01, 2010 1:21 am
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Joined: Sat Jan 30, 2010 4:07 am
Posts: 342
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Post Re: Theatre of Dead V0.3 [WIP]
Ok so after a bit more of playing around I've decided that the weapons are completely, super weak compared to the vanilla and is also unrealistic in terms of realistic stopping power. The bullets are super sharp and chew through the ground like crazy and the bullets curve like the sprayers and are slow.


Tue Jun 01, 2010 1:36 am
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Joined: Fri Apr 30, 2010 2:12 pm
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Post Re: Theatre of Dead V0.3 [WIP]
CCnewplayer@ : Maybe, and maybe you must check "service" section in wikipedia... that pistol wasn't originally automatic but shhhhh...

Areku@ : I'm glad to count with your support, my friend =)

LeonXross_firstpart@ : Other nation to come will include Rusia, Japan, America and perhaps a random amount
of paramilitar (wich exist or existed) terrorist groups or factions, not fully decided.
Definitely, not UN, I'm very tired of popular puppets what simulate save the day.
I like unitec, I've learned everything from them as their creator but that's not my way to do the stuff,
if this mod becomes nearly finished, I would like to polish their .ini structure.

LeonXross_secondpart@ : you look very disappointed, some basic concepts which you look to forget.
Weapons aren't shields. Bullets are very sharp when shot, not rocky punches.
About the terrain rape, try to pierce a bunker with blaser-93.


Tue Jun 01, 2010 2:02 am
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Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: Theatre of Dead V0.3 [WIP]
No UK? Come on, I want to see r'lads kicking some arse in CC. Enfields all over the place, please! The AH7 Westland Lynx would be a good choice for helicopter too if you were to include one, functioning in the same way as the S70 with the missiles. One suggestion is to reduce the fire rate of each missile rack, at the moment it spams all 4 simultaneously which pushes the helicopter in the opposite direction, and also makes abducting enemy units a pain. Maybe you could make a custom gunship actor from Abdul's gunship mod, perhaps a Eurocopter Tiger and a Z-9 for Germany and China respectively?


Tue Jun 01, 2010 2:13 am
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Joined: Sat Jan 30, 2010 4:07 am
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Post Re: Theatre of Dead V0.3 [WIP]
Oops I meant the casings from the bullets. lol yea no way I could shoot through a bunker with any of these.

And yea I would love to see some UK Military in this with maybe even Israel since they have a ridiculously excellent military on par with the US and/or better.


Tue Jun 01, 2010 2:18 am
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Joined: Tue Feb 02, 2010 11:36 pm
Posts: 130
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Post Re: Theatre of Dead V0.3 [WIP]
I don't know exactly where it is, but there's a mod that fixes the default acid-casings. Find it, and you shouldn't have this problem again.


Tue Jun 01, 2010 2:30 am
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Joined: Mon May 17, 2010 9:16 pm
Posts: 51
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Post Re: Theatre of Dead V0.3 [WIP]
So you were unbanned and are posting on an alias, or you were banned and are aliasing currently?

Image

You should be one to talk, THOR. User was banned for aliasing.


Tue Jun 01, 2010 2:50 am
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Joined: Sun Jan 24, 2010 11:36 pm
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Post Re: Theatre of Dead V0.3 [WIP]
Oh my god dude I ♥♥♥♥ came when I saw those helicopters, you are my hero.


Tue Jun 01, 2010 2:52 am
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Joined: Mon Jan 11, 2010 12:41 am
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Post Re: Theatre of Dead V0.3 [WIP]
10050 wrote:
Could you possibly make the Helicopter rotors larger? They seem too small in my opinion.


I second this.


Tue Jun 01, 2010 3:01 am
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Joined: Sun Feb 28, 2010 5:29 am
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Post Re: Theatre of Dead V0.3 [WIP]
downloading...........done.

Starting CC............done.


testing...........done

Final statement: Cool? No. Good? No. Great? No. Awesome? YES!!!!!

Great mod NaXx, but the sounds sound like they have been ripped from UniTec.


Tue Jun 01, 2010 3:53 am
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Joined: Fri Apr 30, 2010 2:12 pm
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Post Re: Theatre of Dead V0.3 [WIP]
Morbo!!!@ : Do you really think UK can face almighty China? or extreme tactical Germany? I'll though about it.
About the 4 missiles shot simultaneously, well, I made on purpose, clean the surface before troops inside land,
I don't want lazy missiles stay impacting meanwhile my soldiers keep landing, do you? O_o
About the eurocopter, nobody can do a better job than nachos with that, I really respect his job.

LeonXross, The Egotist@ : I searched a bit, if someone finds that avoider of acid-casings, I'll be glad to add it.

lolinternets@ : I had 2 warns, I rage-quited, I tried to remove the account but I can't so I just modified the
account details to random ones, I'm using this account because it makes me laugh, I don't get aliasing meaning...
also, do you think I'm THOR? or he can do a mod like these? please, someone murder this boy.

ChromeMonkey@ : thanks man ^_^

Tearagion@ : I used schemes of original plains to keep sane proportions, same reason I don't do chibi heads.

Cmdr 5ir@ : Thanks! =) oh and you cannot figure how hard its to find G11 original sound with decent quality...


Tue Jun 01, 2010 5:35 am
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Theatre of Dead V0.3 [WIP]
Nice work on the infantry sprites as a whole, especially the red berets hahah, but the heli sprites need quite a bit of work. Welcome back, naxx.
Aliasing is when you're using a different name instead of yours, on a forum it means the same as multi-accounting.


Last edited by Geti on Tue Jun 01, 2010 8:57 am, edited 1 time in total.



Tue Jun 01, 2010 6:21 am
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Joined: Tue Feb 02, 2010 11:36 pm
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Post Re: Theatre of Dead V0.3 [WIP]
Found it for ya, Naxx. It's just a replacement for the ammo.ini in base.rte, but it works great. Not sure how you would implement it into your mod, though, but I'm not much of a modder, anyway.

http://forums.datarealms.com/viewtopic.php?f=4&t=14650&hilit=ammo+fix


Tue Jun 01, 2010 6:37 am
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Theatre of Dead V0.3 [WIP]
Naxete wrote:
I don't get aliasing meaning...
also, do you think I'm THOR? or he can do a mod like these? please, someone murder this boy.

Worry not, you're not using your alias for a malicious purpose or to subvert a ban or using both accounts at once, so there's no problem with you.


Tue Jun 01, 2010 2:03 pm
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Theatre of Dead V0.3 [WIP]
Hot damn, this mod rocks! Tactical zombie cave assault with german ground troops, GO!


Tue Jun 01, 2010 2:09 pm
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