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 Map Room w/ Actor and Terrain Display *Update 
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Re: Map Room w/ Actor and Terrain Display *Update
Image

Arthur C. Clarke wrote:
Any sufficiently advanced technology is indistinguishable from magic.


Good job.


Sat May 29, 2010 10:50 pm
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Joined: Tue Jul 21, 2009 4:36 am
Posts: 347
Location: The place where asses go to be bad
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Post Re: Map Room w/ Actor and Terrain Display *Update
MaximDude wrote:
CaveCricket48 wrote:
Geti - Room background sprite


>:(


Chillax brah, you said you were too lazy to work on it. Geti did you a favor!


Sat May 29, 2010 10:51 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Map Room w/ Actor and Terrain Display *Update
MaximDude wrote:
CaveCricket48 wrote:
Geti - Room background sprite


>:(

Oops, curse my bad memory.


Sun May 30, 2010 12:09 am
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Joined: Mon Jan 11, 2010 2:50 pm
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Post Re: Map Room w/ Actor and Terrain Display *Update
Some other kind of thing for dropships? Round?


Sun May 30, 2010 12:19 pm
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Post Re: Map Room w/ Actor and Terrain Display *Update
I wanted to keep this simple without different symbols for actors, but I might do it.


Sun May 30, 2010 4:27 pm
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Post Re: Map Room w/ Actor and Terrain Display *Update
Bump for build 24 update.


Mon Feb 28, 2011 1:24 am
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Location: In your office, earning your salary.
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Post Re: Map Room w/ Actor and Terrain Display *Update
Dude, now this one surely gives me the feeling of evil brain commander.

And yeah, it lags from very little to nothing.


Mon Feb 28, 2011 2:32 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: Map Room w/ Actor and Terrain Display *Update
I feel nostalgic.


Mon Feb 28, 2011 4:23 pm
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