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[WIP] Alchemy (FMA Style)
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Cmdr 5ir
Joined: Sun Feb 28, 2010 5:29 am Posts: 172
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Re: [WIP] Alchemy (FMA Style)
I ran the datacrawler and it only made the HDFireArmsSprites lua.
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Tue May 25, 2010 10:30 pm |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: [WIP] Alchemy (FMA Style)
Did you give it a good 30 seconds at the first pause in the .bat?
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Thu May 27, 2010 4:48 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: [WIP] Alchemy (FMA Style)
kyred, are you the same kyred from experimental gameplay project
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Thu Jun 03, 2010 1:00 am |
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ramonimbao
Joined: Sat Jan 17, 2009 8:53 am Posts: 79 Location: Philippines
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Re: [WIP] Alchemy (FMA Style)
An easier way would be to drain one's health like 1 hp per pixel (or per 2 pixels as to not overkill).
But, as we all know, human transmutation is a tabboo and we will suffer dire consequences.
But then again, is the Alchemist actor really human?
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Sun Jun 13, 2010 1:17 pm |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: [WIP] Alchemy (FMA Style)
The datacrawler just creates two files with no text in them. The HDfirearm and HDfirearm sprites only say a tiny bit of text.
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Sun Jun 13, 2010 8:31 pm |
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