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 AAL and Ballistic Weapons: Mercenaries unbanned! 
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Joined: Sun May 02, 2010 3:39 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
LowestFormOfWit wrote:
I should remind you that the problem with AAL and the "way too long bomb names" still exists. Do rename the bombs if you plan on going to the bombs menu, or you will freeze CC.



Woops, it only works sometimes without renaming it. How can I rename the bombs? Like what file do I go to.


Tue May 11, 2010 1:35 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Try using the one that's converted. It has all the work done for you.


Wed May 12, 2010 9:31 am
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Joined: Wed Mar 03, 2010 11:29 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Can anyone help me out in making the 'hidden' MPAM weapons accessible? I know where they are, I just can't get them to show up in-game.


Sat May 15, 2010 5:58 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Change Buyable = 0 to Buyable = 1.


Sat May 15, 2010 6:13 am
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Joined: Wed Mar 03, 2010 11:29 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
the Buyable tag wasn't in there, so I added it.
Still not appearing.


Sat May 15, 2010 6:14 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Which weapons do you refer to?


Sat May 15, 2010 6:28 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
DeliveryClawX.


Sat May 15, 2010 6:45 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Look in AALO.rte/MPAM Weapons/Index.ini and uncomment the appropriate entries. That entire folder is actually meant to be a separate mod if I recall.
Also delete the preceding tabs, or it'll stop loading at that point.


Sat May 15, 2010 7:16 am
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Joined: Wed Mar 03, 2010 11:29 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Thanks, it works now.


Sat May 15, 2010 7:35 am
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Joined: Fri Sep 12, 2008 2:13 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Most of these still seem to be in B22 format.

Any of them converted to B23?


Sat May 15, 2010 6:36 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Most of them should work for B23 perfectly fine.


Sat May 15, 2010 7:07 pm
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Except the occasional too-long-name freezes.


Sat May 15, 2010 7:18 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
If you find any errors report them and I'll upload a fixed version as soon as I can.


Sun May 16, 2010 5:23 am
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Joined: Thu Nov 19, 2009 8:43 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Well, I made a modification of the BW:M, which I tried to make the blue mercenary. (http://www.moddb.com/mods/ballistic-weapons-mercenaries, the mercenary of the image under the video) So, it took me 1 week to make a replica of it, perfectly, (well, not SO perfect, but I think it is) here it is:

http://www.mediafire.com/?nnllwiydmy2

Well, I usually extract it at the desktop and then replace in the Mercenary folder...

I give almost ALL the credit to numgun...


Last edited by XxMegamanxX on Sun May 23, 2010 4:31 am, edited 1 time in total.



Sat May 22, 2010 9:00 pm
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Joined: Wed Dec 13, 2006 12:10 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
well guess I will release my Merc edit endorsed by numgun(well parts of it :???: )
It contains.
1.VTOL like the one that was going to be in the unreleased update.
2.Merc teams Green, Blue, Red, and the rouge black MK1 mercs (made because of a suggestion it the gamemodes topic)
3.The teams are all named after warrior classes and weapons from different time periods.
4.weapons renamed to better suit the Ballistic Weapons lore.
5.a new shotgun.
and other things I have forgot.
enjoy!

http://www.mediafire.com/?mwwyyd2tyzi


Sat May 22, 2010 11:41 pm
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