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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: *WIP* End-User Research (Requests accepted)
paco wrote: You should make a fortified small bunker but in seprate parts like hallways that have a t junction and a place for a person with a gun like in the moutian base, so that peaple dont have to fool around with modules and bunker bits. GrammerNazi wrote: Make small, fortified bunker modules that include cover. Especially a T-Junction. Is this correct?
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Thu Apr 08, 2010 12:48 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: *WIP* End-User Research (Requests accepted)
not bad, not bad at all. I love the concept for this mod, especially how its presented, but it could use some more original material, hows about some more new modules?
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Thu Apr 08, 2010 2:05 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: *WIP* End-User Research (Requests accepted)
Stairs...I want stairs and slopes I don't care how long small or what I want stairs and slopes I want to make bunkers not rat mazes. oh and double tall tunnels would be nice ( I would like to walk my Punisher though my bunker.
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Thu Apr 08, 2010 2:34 am |
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Mittens
Joined: Thu Apr 08, 2010 2:43 am Posts: 16 Location: Ontario, Canada
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Re: *WIP* End-User Research (Requests accepted)
gtaiiilc wrote: Stairs...I want stairs and slopes I don't care how long small or what I want stairs and slopes I want to make bunkers not rat mazes. oh and double tall tunnels would be nice ( I would like to walk my Punisher though my bunker. I could not have said it any better myself. I have always wanted stairs and ramps which I could use to make large, open bunkers with varying levels that look nice. Stairs, ramps, and bunker modules that are twice the height of the normal would be great. As for my own suggestions; hangar doors that do not break after five minutes of gameplay. I was thinking maybe make them stronger and have them retract to the sides rather then open out. Also: First post with the account I finally made, so hey everyone
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Thu Apr 08, 2010 3:07 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: *WIP* End-User Research (Requests accepted)
Yes seriously, there aren't any mods with big/any stairs and ramps and the vanilla ones are just downright terrible. I want ones with and without roofs.
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Thu Apr 08, 2010 3:13 am |
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Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
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Re: *WIP* End-User Research (Requests accepted)
What about doors without the bottom part so that I can put two together to make a hangar?
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Thu Apr 08, 2010 3:29 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: *WIP* End-User Research (Requests accepted)
Chiming in to say that every single thing yearned for so ravenously in the past few posts exists already, has been done before, and guess what? Most if not all of it exists in the current version of the BMCP.
In punishment for your laziness in claiming these fabled modules do not exist, I will make you go find the link to the mod yourselves.
On another note, Bunker Modules (especially the simple edits you are clamoring for) are among the easiest modifications that CC offers.
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Thu Apr 08, 2010 4:44 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: *WIP* End-User Research (Requests accepted)
Yes, but LFOW, they want them in MY modification! They want MY designs and MY non-lazyness, and I can do it People won't look at the BMCP because it's got lots of things that I think don't fit the CC vanilla theme. I might use some of that stuff for inspiration though.
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Thu Apr 08, 2010 5:11 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: *WIP* End-User Research (Requests accepted)
Firstly, most if not all of the modules in the compilation pack are set to the theme of vanilla modules. They aren't out of place at all.
Second, Duh102 did perfectly acceptable modules for 2x size, and myself for 1.5x size. I don't believe any futher iterations are required there.
As for stairs, Azukki I believe did a really great stair mod that lets you make varying stair sizes.
For the ramps/open corridors, the BCMP has both ramps and open-ended pieces that allow construction of the bunkers they desire while keeping to theme.
I'm not posting to save you time nor claim you're not up to the job, but to prevent another mod being added when the need for it is non-existent.
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Thu Apr 08, 2010 5:19 am |
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Mittens
Joined: Thu Apr 08, 2010 2:43 am Posts: 16 Location: Ontario, Canada
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Re: *WIP* End-User Research (Requests accepted)
LowestFormOfWit wrote: On another note, Bunker Modules (especially the simple edits you are clamoring for) are among the easiest modifications that CC offers. I know that there are bunker modules like what we are asking for already out there, and I have the very mod you named. I just like the way this guy does his neat remakes and enjoy any new bunker moduels, even if they are only slightly different from pre existing ones. I just like buildinding kool bases :3 I really think everyone needs to give the author of this thread a break though, he clearly states that he simply redoes existing stuff in a neat and tidy package. I also know creating custom bunker moduels is the easiest form of modding in CC, but not everyone has time to make their own, it is much nicer to have somone do it for you. I hope this clears everything up and will save the author from any more negative comments
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Thu Apr 08, 2010 5:24 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: *WIP* End-User Research (Requests accepted)
I believe my minions have saved my mod from certain death I never said I would make stairs or double-sized modules, either. I will be making different bunker modules for different purposes, if I can. Quoted for 'Satisfied Customers' Update coming soon!
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Thu Apr 08, 2010 6:03 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: *WIP* End-User Research (Requests accepted)
Hey can you make some presets that doesn't just look like a heap of bunkermodules placed alongside eachother?
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Thu Apr 08, 2010 12:16 pm |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: *WIP* End-User Research V1.2 (Requests accepted)
Added to the production list!
Also,
UPDATE! UPDATE! UPDATE! UPDATE! UPDATE!
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Thu Apr 08, 2010 2:50 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: *WIP* End-User Research V1.2 (Requests accepted)
Huzzah!!!
Love the ramps!
I also just got an idea!
So maybe you should make a long hallway with a platform at one end. When the actor steps on it, it moves to the other end and vice-versa. You could make an elevator version of this with your large shaft module. That would be a nice project to try out.
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Thu Apr 08, 2010 4:14 pm |
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Manbearpig
Joined: Sun Aug 03, 2008 4:08 pm Posts: 102 Location: Finland Winland!
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Re: *WIP* End-User Research V1.2 (Requests accepted)
Nice work! I hope you have the nerves and time to make all this!
I don't want to sound needy or anything, but i would need a dropship that cant drop off more soldiers in 1 time and not actually killing them by laying them over each other.
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Thu Apr 08, 2010 7:19 pm |
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