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 dxp's ModDump|Feature:[Dafred Cannon]LastUpdated:4/30/2010 
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Joined: Sun Nov 11, 2007 1:49 pm
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Post Re: dragonxp's Mod Dump
411570N3 wrote:
CCnewplayer wrote:
scenes of sand are difficult to find
That's because a lot of the time the sand wears away very quickly.


I've seen a scene once with custom sand, the sand was just perfect.


Wed Mar 31, 2010 5:18 pm
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Post Re: dragonxp's Mod Dump [Koopas, Technologies, Desert Scene]
Ok, i've gotta say, the koopas are detailed. :shock:

The tanks are nice, style and all, and POWERFUL.


Thu Apr 01, 2010 12:20 pm
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Post Re: dragonxp's Mod Dump [Koopas, Technologies, Desert Scene]
Blobapopo7 wrote:
Ok, i've gotta say, the koopas are detailed. :shock:


Thanks, sorry about how they walk, I couldn't get them to move very well with there bad marching walkpath.
So i settled for a cheap Rayman walkpath.


Thu Apr 01, 2010 5:33 pm
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Post Re: dragonxp's Mod Dump [Koopas, Technologies, Desert Scene]
Bumpdate:
Koopa Troopa.rte:
- Iggy added
- Weapons

Question: Would you like SMB Terrain pieces? Eg, Checkered PlatForm.


Wed Apr 14, 2010 2:41 am
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Post Re: dragonxp's Mod Dump [Koopas, Technologies, Desert Scene]
coool an update, this is cool, also, just a plain mario map would do.


Wed Apr 14, 2010 2:44 am
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Post Re: dragonxp's Mod Dump |Feature:[Koopas]Last Updated: 4/13/2010
I LOVE THIS MOD!! :shock:

I'm using the koopas mostly to be in my ventilation modules, just in case an enemy would try to go there. They are (you even said it) a wee-bit too weak, but that's easily changed.
Otherwise I think they are very accurate to the original. I am liking the koopa kid very much. I think it's a bit more defensive than the koopas. and that's good.
Otherwise I think this is an instaDL for all.

Thanks Dragonxp!


Wed Apr 14, 2010 7:01 am
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Post Re: dragonxp's Mod Dump |Feature:[Koopas]Last Updated: 4/13/2010
im starting to disagree with wanting an influx of new members...
anyways, koopas are nice,
keep up the good work.


Wed Apr 14, 2010 10:16 pm
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Post Re: dragonxp's Mod Dump |Feature:[Koopas]Last Updated: 4/13/2010
Posts removed by request of OP. Keep it civil, boys.


Wed Apr 14, 2010 11:18 pm
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Post Re: dragonxp's Mod Dump |Feature:[Aegis]Last Updated: 4/22/2010
Bumpdate: Aegis.rte
- Double Exit Dropship
- Shears in half when gibbed
- Small engines ensure more control and less chance of being hit.
- When gibbed, it ejects an escape pod with a Robot 1 pilot and armed with m16.
- Can hold a lot of cargo.

Edit: are my mods soooo average that they can't be ridiculed or improved???


Last edited by dragonxp on Fri Apr 23, 2010 5:21 am, edited 1 time in total.



Fri Apr 23, 2010 12:55 am
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Post Re: dxp's Mod Dump |Feature:[Aegis DS]Last Updated: 4/22/2010
cool! ive allways loved thise rare craft that have ecscape pods. thats while i felt the arhtiger copter was allone. now i have another to add to my invintory of asomeness. great job!


Fri Apr 23, 2010 1:21 am
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Post Re: dxp's Mod Dump |Feature:[Aegis DS]Last Updated: 4/22/2010
Woot, you released the dropship!

Edit: Ok, some criticism. First off, I feel that the dropship is too weak. Perhaps make it a bit tougher? I would also suggest some kind of smoke cloud when the ship gibs in half, maybe spawn some fire effects. Aside from that, I love the door animation, it can carry lots of troops, and the escape pod works well.


Fri Apr 23, 2010 8:40 pm
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Post Re: dxp's Mod Dump |Feature:[Aegis DS]Last Updated: 4/23/2010
MiniBumpDate:
- On request of Benpasko, it now has pretty explosion effex.
- Added an antenna with glowy awesomeness.


Sat Apr 24, 2010 2:18 am
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Post Re: dxp's Mod Dump |Feature:[Aegis DS]Last Updated: 4/23/2010
woot allready made it more preatty, i love the effect.


Sat Apr 24, 2010 2:29 am
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Post Re: dxp's ModDump|Feature:[AegisDS Update]LastUpdated:4/23/2010
To be honest, the sprite of the Aegis (if I got that right) ship thingie is one of the most horrible ones I've seen in a while, but the idea of the escape pod is always very cool. I might modify the sprite for my own use, but I wish you could make it a bit better yourself... Over-all the Aegis is pretty neat.

-iWhiteBot


Sat Apr 24, 2010 4:45 pm
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Post Re: dxp's ModDump|Feature:[AegisDS Update]LastUpdated:4/23/2010
Update:
[Aegis.rte]
- Aegis now has improved sprites
- Easter Egg

[OldBunker.rte]
- Added an older Bunker Module i found in base.rte which i multiplied the size by 2.


Sun Apr 25, 2010 2:02 am
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