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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: dragonxp's Mod Dump
411570N3 wrote: CCnewplayer wrote: scenes of sand are difficult to find That's because a lot of the time the sand wears away very quickly. I've seen a scene once with custom sand, the sand was just perfect.
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Wed Mar 31, 2010 5:18 pm |
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Blobapopo7
Joined: Mon Jan 11, 2010 9:01 pm Posts: 2
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Re: dragonxp's Mod Dump [Koopas, Technologies, Desert Scene]
Ok, i've gotta say, the koopas are detailed. The tanks are nice, style and all, and POWERFUL.
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Thu Apr 01, 2010 12:20 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: dragonxp's Mod Dump [Koopas, Technologies, Desert Scene]
Blobapopo7 wrote: Ok, i've gotta say, the koopas are detailed. Thanks, sorry about how they walk, I couldn't get them to move very well with there bad marching walkpath. So i settled for a cheap Rayman walkpath.
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Thu Apr 01, 2010 5:33 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: dragonxp's Mod Dump [Koopas, Technologies, Desert Scene]
Bumpdate: Koopa Troopa.rte: - Iggy added - Weapons
Question: Would you like SMB Terrain pieces? Eg, Checkered PlatForm.
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Wed Apr 14, 2010 2:41 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: dragonxp's Mod Dump [Koopas, Technologies, Desert Scene]
coool an update, this is cool, also, just a plain mario map would do.
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Wed Apr 14, 2010 2:44 am |
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iWhiteBot
Joined: Sat Apr 10, 2010 6:39 am Posts: 52
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Re: dragonxp's Mod Dump |Feature:[Koopas]Last Updated: 4/13/2010
I LOVE THIS MOD!! I'm using the koopas mostly to be in my ventilation modules, just in case an enemy would try to go there. They are (you even said it) a wee-bit too weak, but that's easily changed. Otherwise I think they are very accurate to the original. I am liking the koopa kid very much. I think it's a bit more defensive than the koopas. and that's good. Otherwise I think this is an instaDL for all. Thanks Dragonxp!
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Wed Apr 14, 2010 7:01 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: dragonxp's Mod Dump |Feature:[Koopas]Last Updated: 4/13/2010
im starting to disagree with wanting an influx of new members... anyways, koopas are nice, keep up the good work.
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Wed Apr 14, 2010 10:16 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: dragonxp's Mod Dump |Feature:[Koopas]Last Updated: 4/13/2010
Posts removed by request of OP. Keep it civil, boys.
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Wed Apr 14, 2010 11:18 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: dragonxp's Mod Dump |Feature:[Aegis]Last Updated: 4/22/2010
Bumpdate: Aegis.rte - Double Exit Dropship - Shears in half when gibbed - Small engines ensure more control and less chance of being hit. - When gibbed, it ejects an escape pod with a Robot 1 pilot and armed with m16. - Can hold a lot of cargo.
Edit: are my mods soooo average that they can't be ridiculed or improved???
Last edited by dragonxp on Fri Apr 23, 2010 5:21 am, edited 1 time in total.
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Fri Apr 23, 2010 12:55 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: dxp's Mod Dump |Feature:[Aegis DS]Last Updated: 4/22/2010
cool! ive allways loved thise rare craft that have ecscape pods. thats while i felt the arhtiger copter was allone. now i have another to add to my invintory of asomeness. great job!
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Fri Apr 23, 2010 1:21 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: dxp's Mod Dump |Feature:[Aegis DS]Last Updated: 4/22/2010
Woot, you released the dropship!
Edit: Ok, some criticism. First off, I feel that the dropship is too weak. Perhaps make it a bit tougher? I would also suggest some kind of smoke cloud when the ship gibs in half, maybe spawn some fire effects. Aside from that, I love the door animation, it can carry lots of troops, and the escape pod works well.
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Fri Apr 23, 2010 8:40 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: dxp's Mod Dump |Feature:[Aegis DS]Last Updated: 4/23/2010
MiniBumpDate: - On request of Benpasko, it now has pretty explosion effex. - Added an antenna with glowy awesomeness.
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Sat Apr 24, 2010 2:18 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: dxp's Mod Dump |Feature:[Aegis DS]Last Updated: 4/23/2010
woot allready made it more preatty, i love the effect.
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Sat Apr 24, 2010 2:29 am |
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iWhiteBot
Joined: Sat Apr 10, 2010 6:39 am Posts: 52
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Re: dxp's ModDump|Feature:[AegisDS Update]LastUpdated:4/23/2010
To be honest, the sprite of the Aegis (if I got that right) ship thingie is one of the most horrible ones I've seen in a while, but the idea of the escape pod is always very cool. I might modify the sprite for my own use, but I wish you could make it a bit better yourself... Over-all the Aegis is pretty neat.
-iWhiteBot
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Sat Apr 24, 2010 4:45 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: dxp's ModDump|Feature:[AegisDS Update]LastUpdated:4/23/2010
Update: [Aegis.rte] - Aegis now has improved sprites - Easter Egg
[OldBunker.rte] - Added an older Bunker Module i found in base.rte which i multiplied the size by 2.
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Sun Apr 25, 2010 2:02 am |
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