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 Lunar Weaponry 
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Joined: Mon Feb 01, 2010 4:31 pm
Posts: 3
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Post Re: Plasma Digger
The visual effect is very nice, I like it a lot. I just wish it dug a bit faster, but it IS faster and covers more area than the stock diggers in the game, so I am pleased.


Tue Feb 02, 2010 5:33 pm
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Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
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Post Re: Plasma Digger
It doesn't seem to give as much gold as using some other diggers, but I do love the effects. It looks amazing.


Wed Feb 03, 2010 3:51 am
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Joined: Wed Jan 27, 2010 11:38 pm
Posts: 36
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Post Re: Lunar Weaponry
Updated!
The Lunar AR is now available for download.
Coming soon - the Lunar MG!


Sat Feb 06, 2010 9:19 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Lunar Weaponry
I love that thing about plasma cores. It makes it feel like I'm shooting pure science. But plasma isn't solid, it's a separate state of matter.


Sat Feb 06, 2010 10:22 pm
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Joined: Wed Jan 27, 2010 11:38 pm
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Post Re: Lunar Weaponry
Exactly. That's why they're plasma cores.
When the cores hit the enemy, they shatter and release a tiny bit of plasma, thus causing damage.


Sat Feb 06, 2010 10:27 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Lunar Weaponry
Ah. So, solid, shatters, releases red-hot alternative gas? Makes sense.


Sun Feb 07, 2010 12:05 am
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Joined: Wed Jan 27, 2010 11:38 pm
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Post Re: Lunar Weaponry
I am quite good at pulling stuff out of my own ass.


Sun Feb 07, 2010 12:07 am
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Joined: Mon Mar 16, 2009 10:50 pm
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Post Re: Lunar Weaponry
By far this is the greatest piece of work I've seen come out of someone's hindquarters (you can quote me on that). This looks really pretty and the burst fire is really cool.


Sun Feb 07, 2010 12:08 am
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Joined: Wed Jan 27, 2010 11:38 pm
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Post Re: Lunar Weaponry
Thanks, and I will be sure to quote you on that.
The MG I have in development fires in absurdly fast 2-shot bursts, but at a high rate of fire for a strange sort of effect.


Sun Feb 07, 2010 12:10 am
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Joined: Fri Sep 12, 2008 2:13 pm
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Post Re: Lunar Weaponry
New weapon? MUST TEST. Also, nice sprite for it.


Sun Feb 07, 2010 3:54 am
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Joined: Wed Jan 27, 2010 11:38 pm
Posts: 36
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Post Re: Lunar Weaponry
UPDATE!
All of the previous weapons have been tweaked with a new visual effect.
The Lunar MG has been added to the arsenal.


Sun Feb 07, 2010 8:46 pm
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Joined: Mon Mar 16, 2009 10:50 pm
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Post Re: Lunar Weaponry
HOTT (Intentional T surplus for maximum emphasis)

So can we bank on a an actor rolling in any time soon?


Mon Feb 08, 2010 12:22 am
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Joined: Wed Jan 27, 2010 11:38 pm
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Post Re: Lunar Weaponry
It'd probably be a recolor of the Coalition Heavy with various tweaks and some visual differences.
And that'd be shameful, so that's more likely a no.


Mon Feb 08, 2010 12:26 am
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Lunar Weaponry
Resprites are only shameful if you consider them the best actor ever. Really, most actors in Cortex Command are resprites.


Mon Feb 08, 2010 12:48 am
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Joined: Wed Jan 27, 2010 11:38 pm
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Post Re: Lunar Weaponry
I suppose. I'll probably slap some together just to have a full faction of sorts.


Mon Feb 08, 2010 12:50 am
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