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Carlz0r
Joined: Mon Feb 01, 2010 4:31 pm Posts: 3
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Re: Plasma Digger
The visual effect is very nice, I like it a lot. I just wish it dug a bit faster, but it IS faster and covers more area than the stock diggers in the game, so I am pleased.
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Tue Feb 02, 2010 5:33 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Plasma Digger
It doesn't seem to give as much gold as using some other diggers, but I do love the effects. It looks amazing.
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Wed Feb 03, 2010 3:51 am |
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Hamjuice
Joined: Wed Jan 27, 2010 11:38 pm Posts: 36
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Re: Lunar Weaponry
Updated! The Lunar AR is now available for download. Coming soon - the Lunar MG!
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Sat Feb 06, 2010 9:19 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Lunar Weaponry
I love that thing about plasma cores. It makes it feel like I'm shooting pure science. But plasma isn't solid, it's a separate state of matter.
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Sat Feb 06, 2010 10:22 pm |
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Hamjuice
Joined: Wed Jan 27, 2010 11:38 pm Posts: 36
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Re: Lunar Weaponry
Exactly. That's why they're plasma cores. When the cores hit the enemy, they shatter and release a tiny bit of plasma, thus causing damage.
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Sat Feb 06, 2010 10:27 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Lunar Weaponry
Ah. So, solid, shatters, releases red-hot alternative gas? Makes sense.
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Sun Feb 07, 2010 12:05 am |
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Hamjuice
Joined: Wed Jan 27, 2010 11:38 pm Posts: 36
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Re: Lunar Weaponry
I am quite good at pulling stuff out of my own ass.
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Sun Feb 07, 2010 12:07 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Lunar Weaponry
By far this is the greatest piece of work I've seen come out of someone's hindquarters (you can quote me on that). This looks really pretty and the burst fire is really cool.
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Sun Feb 07, 2010 12:08 am |
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Hamjuice
Joined: Wed Jan 27, 2010 11:38 pm Posts: 36
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Re: Lunar Weaponry
Thanks, and I will be sure to quote you on that. The MG I have in development fires in absurdly fast 2-shot bursts, but at a high rate of fire for a strange sort of effect.
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Sun Feb 07, 2010 12:10 am |
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gulstaff
Joined: Fri Sep 12, 2008 2:13 pm Posts: 51 Location: Not so sure...
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Re: Lunar Weaponry
New weapon? MUST TEST. Also, nice sprite for it.
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Sun Feb 07, 2010 3:54 am |
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Hamjuice
Joined: Wed Jan 27, 2010 11:38 pm Posts: 36
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Re: Lunar Weaponry
UPDATE! All of the previous weapons have been tweaked with a new visual effect. The Lunar MG has been added to the arsenal.
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Sun Feb 07, 2010 8:46 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Lunar Weaponry
HOTT (Intentional T surplus for maximum emphasis)
So can we bank on a an actor rolling in any time soon?
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Mon Feb 08, 2010 12:22 am |
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Hamjuice
Joined: Wed Jan 27, 2010 11:38 pm Posts: 36
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Re: Lunar Weaponry
It'd probably be a recolor of the Coalition Heavy with various tweaks and some visual differences. And that'd be shameful, so that's more likely a no.
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Mon Feb 08, 2010 12:26 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Lunar Weaponry
Resprites are only shameful if you consider them the best actor ever. Really, most actors in Cortex Command are resprites.
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Mon Feb 08, 2010 12:48 am |
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Hamjuice
Joined: Wed Jan 27, 2010 11:38 pm Posts: 36
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Re: Lunar Weaponry
I suppose. I'll probably slap some together just to have a full faction of sorts.
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Mon Feb 08, 2010 12:50 am |
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