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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: Medical Supplies + MPSE + Waypoint Teleporter
Cave Cricket, I would like there to be a reverse waypoint teleporter ( Anything around the way-point, is immediately teleported to the teleporter ) .
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Wed Jan 20, 2010 7:23 am |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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 Re: Medical Supplies + MPSE + Waypoint Teleporter
Foa wrote: Cave Cricket, I would like there to be a reverse waypoint teleporter ( Anything around the way-point, is immediately teleported to the teleporter ) . like saying beam me up scotty theres no intelligent life down here?
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Thu Jan 21, 2010 1:55 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: Medical Supplies + MPSE + Waypoint Teleporter *Updated
Way-Point Teleporter has been updated. The first mode is Output mode (the original teleporter), the second is Input mode, which wirks the opposite way, and the third is Two-Way mode, which is like a pair of normal teleporters. Toggle modes by pressing JUMP.
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Thu Jan 21, 2010 5:19 am |
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MontereyJack
Joined: Tue May 05, 2009 3:12 am Posts: 106
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 Re: Medical Supplies + MPSE + Waypoint Teleporter *Updated
Excellent mods! The health packs and module work well, the MPSE is a blast to use, especially in conjunction with the VED Grenade Launcher. The recent update to add 2 way mode to the teleporter adds an incredible amount of transportation ability to the teleporters.....and makes for some fun traps. Keep up the good work!
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Thu Jan 21, 2010 2:35 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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 Re: Medical Supplies + MPSE + Waypoint Teleporter
CaveCricket48 wrote: Heh, there is the VED Grenade Launcher. I might be the only one, but it doesn't quite launch them, or to be precise not at all. It just shows 3 rounds, and fires nothing.
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Thu Jan 21, 2010 3:57 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Medical Supplies + MPSE + Waypoint Teleporter *Updated
Did you follow the directions for it?
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Thu Jan 21, 2010 5:40 pm |
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The-Masses13
Joined: Thu Jan 04, 2007 3:19 am Posts: 426 Location: Melbourne, Victoria, Australia
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 Re: Medical Supplies + MPSE + Waypoint Teleporter *Updated
Instant anywhere teleporter? Yes! Finally I can live out my dream of commanding the Gray Knights.
*BWEEEEEEEOOOOO KRACKA-DOM* FORWARD GRAY KNIGHTS.
- The-Masses
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Mon Jan 25, 2010 7:49 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: Medical Supplies + MPSE + Waypoint Teleporter *Med Update
Yes! I have found a way to copy multiple-same items in an actors inventory! That means if you have an actor with 5 blue bombs, 10 assault rifles, and 43 rocket launchers, the newly spawned actor will have 5 blue bombs, 10 assault rifles, and 43 rocket launchers. So, this probably doesn't mean much to a non-Lua modder except that the Repair Kit works flawlessly now, but to the Lua user it means much more reliable inventory copying.
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Sat May 15, 2010 9:40 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Medical Supplies + MPSE + Waypoint Teleporter *Med Update
Lulz at the HL2 Sprites
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Sat May 15, 2010 9:44 pm |
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Shapeshifters
Joined: Thu Jun 12, 2008 10:06 pm Posts: 68 Location: Texas
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 Re: Medical Supplies + MPSE + Waypoint Teleporter *Med Update
Wait Cricket are we talking your "cloner" tool in Gmod tools will be updated to copy inventory aswell now?
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Sat May 15, 2010 11:24 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: Medical Supplies + MPSE + Waypoint Teleporter *Med Update
Uh, maybe. I have other projects right now.
An attachment kit - attach various things to your weapons, like laser pointers (working)
Some de-rusted robots - Mainly for myself, also working a new robot sprite that is giving me a headache a hurting my eyes from staring at the screen too closely.
I also need to smooth out the grappling gun.
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Sat May 15, 2010 11:57 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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 Re: Medical Supplies + MPSE + Waypoint Teleporter *Med Update
Geeezzz, cavecricket, can you stop being so smart with CC modding?
Again, very cool work here.
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Sun May 16, 2010 2:05 am |
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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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 Re: Medical Supplies + MPSE + Waypoint Teleporter *Med Update
CaveCricket48 wrote: Uh, maybe. I have other projects right now.
An attachment kit - attach various things to your weapons, like laser pointers (working)
Some de-rusted robots - Mainly for myself, also working a new robot sprite that is giving me a headache a hurting my eyes from staring at the screen too closely.
I also need to smooth out the grappling gun. On a semi-related note, I downloaded your de-rusted robots. They're great, but I thought it would be appropriate to tune them up, so I added 30 to all of their gibimpulse limits, 3 to all of their gibwound limits, a second to all of their jump times, 200 to all of their gibdamage thresholds, and 10 oz to their cost. Now they're all kickass, mint condition bots. Anyway, all of your stuff is great, keep up the good work.
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Sun May 16, 2010 7:05 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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 Re: Medical Supplies + MPSE + Waypoint Teleporter *Med Update
ive always wanted to see an attachment kit, GJ.
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Sun May 16, 2010 12:50 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: Medical Supplies + MPSE + Waypoint Teleporter *Med Update
Well, the attachment kit isn't released yet, and it'll probably be awhile before it is. Because now I'm working on a portal gun.
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Sun May 16, 2010 1:10 pm |
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