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 Regiment56 
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Joined: Mon Sep 07, 2009 6:29 pm
Posts: 24
Location: Behind a Keyboard
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Post Re: Regiment56
Flammablezombie wrote:
Hey, it's not bad. If this is your first mod, you have a promising future.

I just think the brain should look more high tech, you know, like have some tubes and wires in the bubble. This mod has that feel for some reason.

Thank you. It's nice to have some positive reinforcement for once. It really hurts my self esteem, and, and I... I'm just hurt (Snivel) :wink:
No, really- it was frustrating when I asked for feedback publicly, and no one answered. But now, I'm good- thanks. I guess leaving some tags did help.


Thu Jan 21, 2010 8:51 pm
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Joined: Sat Jan 22, 2011 2:23 am
Posts: 213
Location: Somewhere over the rainbow of public acceptance.
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Post Re: Regiment56
Hey man, nice job! I really enjoy this mod. So much so, in fact, that it is a keeper in my Cortex Command folder (that's saying something. I'm the pickiest person on these forums with the mods I use). The update really made this faction. The sprites actually look really nice, though I think the long range sniper should have a bit more clarity. It looks a tad messy as it is. I really like the color scheme you have here, the blue and white. The weapons don't feel any more overpowered than any other fan-made factions out there (look at Crobotech). Now, time for the rating...

Aesthetic:
~ Sprites: 7/10
~ Colors: 9/10
~ Sounds: 8/10
~ Total (Aesthetic): 8/10

Function:
~ Balance: 6/10
~ Walkpaths: 9/10
~ Offsets: 8/10
~ Total (Function): 7/10

Creativity:
~ Uniqueness: 7/10
~ Variety: 6/10
~ Originality: 6/10
~ Total (Creativity): 6/10

Total: 7/10

Overall, nice job!


Tue Apr 05, 2011 6:04 pm
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Joined: Mon Jan 31, 2011 10:51 pm
Posts: 81
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Post Re: Regiment56
I really hope the creator is still around.

This mod, I thought, was excellent. The ideas were executed very well.
Suggestions:
More actors! Maybe an Acrab?
An AS rifle turret. It works wonders as an AA gun.
Adjust the prices on the guns a bit.
Redo the sniper completely.

Overall, 8/10. I'd love to see this expanded.


Wed Apr 06, 2011 5:20 am
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Joined: Sat Jan 22, 2011 2:23 am
Posts: 213
Location: Somewhere over the rainbow of public acceptance.
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Post Re: Regiment56
I forgot to mention, I think the AS rifle needs to be seriously nerfed or something, because it's ridiculously overpowered (I know I said the mod isn't too overpowered, but I forgot about this gun). The fact that it is fully automatic, has 20 rounds, and each round is a conglomerate of five rounds it pretty outrageous.


Wed Apr 06, 2011 6:19 pm
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Joined: Tue May 03, 2011 7:23 pm
Posts: 7
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Post Re: Regiment56
Uh, yeah. I haven't been here in a long time. This is MaiminMat, only from a new account. I couldn't remember my password, nor figure out why the hell the reactivation email address wouldn't work. I'll try to have a mod help me out on that one.

Jackal- Yeah, it was my first ever mod. I didn't really like vanilla, and most other mods were either way too big or didn't have the right feel for me. Thanks for the rating, btw. And yeah, that AS rifle was a bit of a joke almost. It's range is also way too far, and there are 2 particles per bullet...

KravenDanger- I really don't play this too much anymore, and I'd actually love someone to take it over. I'm not a huge modder, like, I don't have any idea where to start in making an AA turret. Also, the whole prices with everything was supposed to make up for the overpowered-ness. My personal favorite weapon, actually, is the revolver- it blows heads off of anything, and you can almost use it was a secondary jetpack the recoil is so heavy :P .

So again, This probably wont be seen, but I don't care- If anyone is interested in taking this mod over, be my guest. I've been busy, and actually haven't been to this site in over a year i believe. Playing Minecraft and Team Fortress 2 (Which, by the way, has been crashing ever since the Hatless Update)


Tue May 03, 2011 7:32 pm
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