Author |
Message |
Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
|
Re: Build 20 Compilation Pack
For the dreadnought shell explosion, I recommend that you increase the shell's GibImpulseLimit to 100 instead of 10, make it's LifeTime be -1, and set it GetsHitByMOS to 0.
It worked for me, pass it on.
|
Wed Dec 09, 2009 3:38 am |
|
|
eternjc
Joined: Sun Aug 05, 2007 7:31 pm Posts: 81
|
Re: Build 20 Compilation Pack
Nice pack! Because I'm proud as hell my mod showed up any where near MAX, S.P.A.N.K.Y. and the other awesome classics of unintelligible awesomness, I came back from the dead to mention that I released the Clone Farm, Meatbag, and Pesticide gun. (Though, that last one I'm quite un-proud of ) More than anything though, thanks for the effort to credit people. It get's forgotten too often.
|
Wed Dec 09, 2009 5:53 am |
|
|
Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
|
Re: Build 20 Compilation Pack
GML is the best,funniest mod i have ever used.
|
Wed Dec 09, 2009 7:28 am |
|
|
Pyrokinesis1019
Joined: Sat Sep 12, 2009 4:08 am Posts: 61 Location: Corellia
|
Re: Build 20 Compilation Pack
This is so good. Could you put some spinup on those miniguns, though? It felt so... strange to have the miniguns spray bullets right away. I really like those BT machine pistols though. Lots o' fun.
|
Fri Dec 11, 2009 2:44 pm |
|
|
PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
|
Re: Build 20 Compilation Pack
There are 334 "\" characters in this mod. 330 are in FreshMeat.ini (!) one in Dmac.ini two in Drillone's Desktop.ini and one in FlackGun's Effects.ini
A multi-file find and replace should fix that, and let it run on the Macintosh version. Despite this: "Something went wrong reading the line; make sure it is providing the expected type in B20.rte/TF2 Sentry Guns/Data/INI's/Lv3/TurretLv3.ini at line 3!" ie, " LifeTime = −1" Setting this to a nine-digit integer (999999999) loads, but selecting the gun results in a crash. It also crashes when a zombie falls onto it.
|
Fri Dec 11, 2009 9:24 pm |
|
|
Blaze200038
Joined: Sat Mar 28, 2009 1:46 pm Posts: 26
|
Re: Build 20 Compilation Pack
Looks good, but I ran into problems while loading. In some files you used \ instead of / ... and that apparently makes a difference. Not sure why nobody else is having this problem though : /
|
Sat Dec 12, 2009 2:23 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Build 20 Compilation Pack
Last I checked it was a mac specific problem. But yeah, it can be fixed in a couple of steps quite easily.
|
Sat Dec 12, 2009 2:53 pm |
|
|
octyl
Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
|
Re: Build 20 Compilation Pack
Anybody have those bunker clearing bombs from a while ago? Pretty sure Grif made them...
|
Sun Dec 13, 2009 11:03 pm |
|
|
Fat Zombie
Joined: Wed Jan 25, 2006 8:15 pm Posts: 66
|
Re: Build 20 Compilation Pack
My word!
FZ here. Haven't played CC in ages, downloaded it yesterday (decided to finally buy it after so long; it's improved a lot!). Good to see that my mods are still circulating; I'm quite proud of the Snapper.
I might start making new weapons if my uni studies don't get in the way too much. Nice to see that the Explosive Barrel's still around, that's an action must.
|
Mon Dec 14, 2009 12:13 am |
|
|
DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
|
Re: Build 20 Compilation Pack
Are those my tf2 sentry guns??
|
Tue Dec 29, 2009 4:41 pm |
|
|
Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
|
Re: Build 20 Compilation Pack
I don't know, are they?
|
Tue Dec 29, 2009 9:52 pm |
|
|
Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
|
Re: Build 20 Compilation Pack
Joesycop wrote: GML is the best,funniest mod i have ever used. Wow, and here I was worried that the new AI of recent builds would make its tracking AI embarrassingly terrible as opposed to kinda crappy like before. I suppose that doesn't matter so much when you personally control nearly all shots manually, which is the intended use, kinda. About that, I worked on an update to the GML with air resistance and low gravity, making it way slower and unrealistic, but easily controlled. Less crazy and funny, but more reasonably playable. Maybe that's the wrong direction to take it in though? Of course I got my regular combination of nitpickiness and laziness and didn't release the update. I suppose I still could though. Maybe as a variant, and keep the funny crazy original aesthetically updated alongside it.
|
Wed Dec 30, 2009 3:55 am |
|
|
Quantum
Joined: Tue Aug 04, 2009 9:45 am Posts: 17
|
Re: Build 20 Compilation Pack
<3 Now noobs like me can experience the magnificence of Before B22.
|
Wed Dec 30, 2009 10:14 am |
|
|
DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
|
Re: Build 20 Compilation Pack
Lambda wrote: I don't know, are they? Yes they are.. i made them with my bare hands (and MS paint)
|
Thu Dec 31, 2009 4:16 pm |
|
|
p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
|
Re: Build 20 Compilation Pack
Yeah, I remember beta testing them
|
Thu Dec 31, 2009 4:29 pm |
|
|
|