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 Build 20 Compilation Pack - Updated (Dec 31st, 2009) 
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Joined: Tue Jul 21, 2009 4:36 am
Posts: 347
Location: The place where asses go to be bad
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Post Re: Build 20 Compilation Pack
For the dreadnought shell explosion, I recommend that you increase the shell's GibImpulseLimit to 100 instead of 10, make it's LifeTime be -1, and set it GetsHitByMOS to 0.

It worked for me, pass it on.


Wed Dec 09, 2009 3:38 am
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Joined: Sun Aug 05, 2007 7:31 pm
Posts: 81
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Post Re: Build 20 Compilation Pack
Nice pack!

Because I'm proud as hell my mod showed up any where near MAX, S.P.A.N.K.Y. and the other awesome classics of unintelligible awesomness, I came back from the dead to mention that I released the Clone Farm, Meatbag, and Pesticide gun. (Though, that last one I'm quite un-proud of :oops:)

More than anything though, thanks for the effort to credit people. It get's forgotten too often. :grin:


Wed Dec 09, 2009 5:53 am
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Joined: Mon Oct 19, 2009 9:04 am
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Location: Under Your Bed
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Post Re: Build 20 Compilation Pack
GML is the best,funniest mod i have ever used.


Wed Dec 09, 2009 7:28 am
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Joined: Sat Sep 12, 2009 4:08 am
Posts: 61
Location: Corellia
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Post Re: Build 20 Compilation Pack
This is so good. Could you put some spinup on those miniguns, though? It felt so... strange to have the miniguns spray bullets right away. I really like those BT machine pistols though. Lots o' fun. :D


Fri Dec 11, 2009 2:44 pm
Profile YIM
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Joined: Mon Jun 29, 2009 2:40 am
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Location: Deep below The Map of Mars
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Post Re: Build 20 Compilation Pack
There are 334 "\" characters in this mod.
330 are in FreshMeat.ini (!)
one in Dmac.ini
two in Drillone's Desktop.ini
and one in FlackGun's Effects.ini

A multi-file find and replace should fix that, and let it run on the Macintosh version.
Despite this:
"Something went wrong reading the line; make sure it is providing the expected type in B20.rte/TF2 Sentry Guns/Data/INI's/Lv3/TurretLv3.ini at line 3!"
ie, " LifeTime = −1"
Setting this to a nine-digit integer (999999999) loads, but selecting the gun results in a crash. It also crashes when a zombie falls onto it.


Fri Dec 11, 2009 9:24 pm
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Joined: Sat Mar 28, 2009 1:46 pm
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Post Re: Build 20 Compilation Pack
Looks good, but I ran into problems while loading.
In some files you used \ instead of / ... and that apparently makes a difference. Not sure why nobody else is having this problem though : /


Sat Dec 12, 2009 2:23 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Build 20 Compilation Pack
Last I checked it was a mac specific problem. But yeah, it can be fixed in a couple of steps quite easily.


Sat Dec 12, 2009 2:53 pm
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Joined: Fri Aug 31, 2007 3:57 am
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Location: Canada
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Post Re: Build 20 Compilation Pack
Anybody have those bunker clearing bombs from a while ago? Pretty sure Grif made them...


Sun Dec 13, 2009 11:03 pm
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Joined: Wed Jan 25, 2006 8:15 pm
Posts: 66
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Post Re: Build 20 Compilation Pack
My word!

FZ here. Haven't played CC in ages, downloaded it yesterday (decided to finally buy it after so long; it's improved a lot!). Good to see that my mods are still circulating; I'm quite proud of the Snapper.

I might start making new weapons if my uni studies don't get in the way too much. Nice to see that the Explosive Barrel's still around, that's an action must.


Mon Dec 14, 2009 12:13 am
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Joined: Sun Dec 03, 2006 6:50 am
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Location: I miss my +1k post count :(
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Post Re: Build 20 Compilation Pack
Are those my tf2 sentry guns??


Tue Dec 29, 2009 4:41 pm
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: Build 20 Compilation Pack
I don't know, are they?


Tue Dec 29, 2009 9:52 pm
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Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
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Post Re: Build 20 Compilation Pack
Joesycop wrote:
GML is the best,funniest mod i have ever used.

Wow, and here I was worried that the new AI of recent builds would make its tracking AI embarrassingly terrible as opposed to kinda crappy like before. I suppose that doesn't matter so much when you personally control nearly all shots manually, which is the intended use, kinda.

About that, I worked on an update to the GML with air resistance and low gravity, making it way slower and unrealistic, but easily controlled. Less crazy and funny, but more reasonably playable. Maybe that's the wrong direction to take it in though?

Of course I got my regular combination of nitpickiness and laziness and didn't release the update. I suppose I still could though. Maybe as a variant, and keep the funny crazy original aesthetically updated alongside it.


Wed Dec 30, 2009 3:55 am
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Joined: Tue Aug 04, 2009 9:45 am
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Post Re: Build 20 Compilation Pack
<3

Now noobs like me can experience the magnificence of Before B22. :D


Wed Dec 30, 2009 10:14 am
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Joined: Sun Dec 03, 2006 6:50 am
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Location: I miss my +1k post count :(
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Post Re: Build 20 Compilation Pack
Lambda wrote:
I don't know, are they?

Yes they are..

i made them with my bare hands (and MS paint)


Thu Dec 31, 2009 4:16 pm
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Joined: Fri Feb 02, 2007 3:53 pm
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Post Re: Build 20 Compilation Pack
Yeah, I remember beta testing them


Thu Dec 31, 2009 4:29 pm
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