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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: The FBM CB 4200 - Automated Brain of the Future!
[rave review] [/rave review]
Also stuff dies when you drag it over the map seam.
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Sun Nov 15, 2009 5:42 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Automated Brain of the Future!
Sadly that is something I can't fix as far as I know. CC just does that - if you watch the seam for long enough, you'll see people crossing it over it exploding.. I'll look into any fixes later, but no guarantees.
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Sun Nov 15, 2009 5:44 am |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: The FBM CB 4200 - Automated Brain of the Future!
That's too bad. Excellent mod nonetheless. How long did this take you?
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Sun Nov 15, 2009 5:45 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Automated Brain of the Future!
According to my computer, I created the folder on November 5th. That sounds about right. Admittedly, it's a fairly simple mod.
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Sun Nov 15, 2009 5:47 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: The FBM CB 4200 - Automated Brain of the Future!
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Sun Nov 15, 2009 6:03 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: The FBM CB 4200 - Automated Brain of the Future!
The Incredidoor? Destroyed?!? Impossible!
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Sun Nov 15, 2009 6:05 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: The FBM CB 4200 - Automated Brain of the Future!
That is correct, TLB has created the means on destroying the most amazing bit of bunker in all of CC, Hail
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Sun Nov 15, 2009 6:10 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: The FBM CB 4200 - Automated Brain of the Future!
It crashes.
A lot. I installed a new Cortex Command because it crashes so much.
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Sun Nov 15, 2009 6:15 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Automated Brain of the Future!
I haven't experienced many crashes, and most of the ones people are reporting to me can't be reproduced on my end. This happened with the Hoverboards too - I'm really starting to wonder what is going on.
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Sun Nov 15, 2009 6:17 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: The FBM CB 4200 - Automated Brain of the Future!
wiffles wrote: That is correct, TLB has created the means on destroying the most amazing bit of bunker in all of CC, Hail And the means of making a perfectly unharmed, and lively, active MOID, into a static terrain object, and then draw genitalia on it, and then further destroying the remains with the most impervious ADoor out there ripped off it's hinges, then yes all hail THE LAST BANANA, now to find the last banana...
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Sun Nov 15, 2009 6:18 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: The FBM CB 4200 - Automated Brain of the Future!
TheLastBanana wrote: I haven't experienced many crashes, and most of the ones people are reporting to me can't be reproduced on my end. This happened with the Hoverboards too - I'm really starting to wonder what is going on. I have noticed no pattern. Maybe, if you have a version of B24, there could be some differences. It's fun, nonetheless I love it. The physics mover is pretty stable, as with the pencil.
Last edited by Disst on Sun Nov 15, 2009 6:39 am, edited 1 time in total.
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Sun Nov 15, 2009 6:21 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Automated Brain of the Future!
I tried it on my clean B23 install too - still having trouble causing crashes. I guess this is to be expected given that any Lua mod at this point is fairly hacky.
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Sun Nov 15, 2009 6:22 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: The FBM CB 4200 - Automated Brain of the Future!
TheLastBanana wrote: I tried it on my clean B22 install too - still having trouble causing crashes. I guess this is to be expected given that any Lua mod at this point is fairly hacky. surely you mean 23? in any case, very nice work TLB Ophanim wrote: This is entirely my doing don't let TLB fool you I'm the real brains behind his perceived genius. Ophanim: semi-official irc-based root of most every mod s.
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Sun Nov 15, 2009 6:45 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Automated Brain of the Future!
Err, yeah, B23. This wouldn't work at all in B22. And really Ophanim suggested the Bomber today. That's about it.
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Sun Nov 15, 2009 6:56 am |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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Re: The FBM CB 4200 - Automated Brain of the Future!
WOW! that is all I really have to say about this mod its friggin amazing! aside from the sometimes random crashes this is really ingenious. I took a peek at the lua and about had a heart attack (Then I saw the documentation, THANK YOU!).
I'd give this mod a 10/10 but simple numerical data cannot describe the AWESOMENESS of this mod!
Random idea: Make a "fist" cursor so that you can punch actors to death... While this can be accomplished by picking up actors and ramming them into one another I think it would be funny to have custom punching noises and such (add a new effect to the whole thing) also I thought a lasso would be cool but that's just me (like turn actors into a living ball and chain)
Once again Thank you TLB!
Edit: Crashes happen (maybe) 1 in 40 times I use this and it is usually in addition to using it with other mods... (mostly all I use is HeugPackofStuff and Darkstorm)
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Sun Nov 15, 2009 7:04 am |
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