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 Shamsy Electric Technologies - update 26/01/11 
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Joined: Mon Apr 13, 2009 12:27 pm
Posts: 813
Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Shamsy Electric Technologies - Working WIP
I see! I still have it contain an additional group:weapons. I'll fix that one.


Sun Nov 08, 2009 4:00 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Shamsy Electric Technologies - Working WIP
I like the shape of the walker. I'm keeping it with my brain as a guard dog :3

But it really needs to learn to stand and fire the gun properly first.


Sun Nov 08, 2009 5:31 am
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Joined: Wed May 20, 2009 10:06 am
Posts: 163
Location: Sweden
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Post Re: Shamsy Electric Technologies - Working WIP
Great visually (although I dislike the regular Enforcers), and the guns are fun to use (mainly coz they make nice sounds), but as people have said they're pretty weak when it comes to falls, and the mechs are also quite weak


Sun Nov 08, 2009 5:15 pm
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Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
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Post Re: Shamsy Electric Technologies - Working WIP
am I the only one that KEEPS HAVEING THERE DAMN ARMS POP OFF!!!! I can live with the falldamage but the arms are killing me >_<


Sun Nov 08, 2009 5:32 pm
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Joined: Mon Feb 02, 2009 9:18 pm
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Location: Ancient Hispania
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Post Re: Shamsy Electric Technologies - Working WIP
The only thing what I don't like of this mod, its the shading... pretty poor.

Otherwise its almost perfect, very hellgast style.


Sun Nov 08, 2009 7:44 pm
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Location: Sweden
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Post Re: Shamsy Electric Technologies - Working WIP
gtaiiilc wrote:
am I the only one that KEEPS HAVEING THERE DAMN ARMS POP OFF!!!! I can live with the falldamage but the arms are killing me >_<

This too, really annoying if some of them survive the inital hailstorm of bullets (I love the Harbringer MG) they allways blast my arms off with the first few bullets


Sun Nov 08, 2009 9:10 pm
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Joined: Thu Dec 27, 2007 4:08 am
Posts: 590
Location: USA
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Post Re: Shamsy Electric Technologies - Working WIP
This is amazingly good, fall damage and arm losing weren't problems for me though, but i found it annoying that shooting the Incinerator while in motion makes the beam go in odd directions. also, how did you get the sounds and voices? did you record them and then deepen them, and if so, with what program?


Mon Nov 09, 2009 2:08 am
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: Shamsy Electric Technologies - Working WIP
Heh sweet stuff + concepts, though some more jetpack power is needed on the walker/overall. For some reason the battlesuit/assault mech can still operate even if the operator's head is off... The sprites could use some more shading, to show more that the parts are "round". Now all you need is a craft ha ha...


Mon Nov 09, 2009 6:32 am
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Shamsy Electric Technologies - Working WIP
Allright. I've fixed some stuff, and I'll release the next version after some more playtesting. Fixed stuff, as far as this one goes:
-Arm breaking problems. The Battlesuit's and Mech's arms are more durable now, although currently you can still get a deweaponed, de-armed mech. Especially when shooting stuff close-range with the multi launcher.
-Walker is now more balanced. The problem lies with armor weight, and now it's much more balanced than previous version. Noticed that it will still be stuck in some certain situations, so I'll add a weak jump to make it more maneouverable.
-Spinup on Scarab and Walker is fixed. Now, AI with Walkers will burst-fire, somewhat.
-Machinegun rounds now doesn't rape terrain that hard, but now it's kind of hard to one-shot a dummy's head. Will tweak the sharpness more.
-Mech now has better jetpack, but it will still be a pain to fly it (tap dem jetpack button!). This is intended, because it is meant more as a ground vehicle.

@Oobagoo: I usually download lots of Counter-Strike stuff, so most of the voices are from alternate voice packs for CS. Except the mech's voice, it comes from StarCraft. The gun sounds comes from some of these aforementioned CS mods, as well as a few rips from a game by the name of The Day After.
And the Incinerator is meant to be used while standing still...

@DSMK2 & Naxx: Yeah, methinks I should use more shade on bigger parts like the mech's armor.


Mon Nov 09, 2009 12:27 pm
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Joined: Sun Apr 29, 2007 6:11 pm
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Location: The hood
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Post Re: Shamsy Electric Technologies - Working WIP
Post some pics of this ish, yo. I won't download anything until I see 'em.


Mon Nov 09, 2009 5:09 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Shamsy Electric Technologies - Working WIP
You know what would make this better?
A few separate weapon loadouts. Like a rocket launcher battle suit, or a Heavy Enforcer with that awesome lazor.


Mon Nov 09, 2009 10:58 pm
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Joined: Fri May 11, 2007 10:16 pm
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Location: Washington, England
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Post Re: Shamsy Electric Technologies - Working WIP
Really... Anything with Egyptian names gets my download. I'm trying it. :)


Tue Nov 10, 2009 11:44 am
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Joined: Mon Oct 01, 2007 1:33 am
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Post Re: Shamsy Electric Technologies - Working WIP
No seriously, Pix 4 clix please. I don't like to download anything without knowing atleast what it looks like.


Tue Nov 10, 2009 10:29 pm
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Joined: Thu Dec 27, 2007 4:08 am
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Location: USA
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Post Re: Shamsy Electric Technologies - Working WIP
Jesus people are lazy. Here's a pic, sorry for poor resolution.
Image


Wed Nov 11, 2009 12:30 am
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Joined: Tue Aug 26, 2008 2:21 am
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Post Re: Shamsy Electric Technologies - Working WIP
I think I might keep this mod for the healing charges.


Wed Nov 11, 2009 5:16 am
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