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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Lafes Lafetastic Mods
The pistols could be improved with castmos.
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Sun Nov 08, 2009 5:13 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Lafes Lafetastic Mods
mail2345 wrote: The pistols could be improved with castmos. true, but ive yet to look at them. anyways, upadate. added a parachute, and a spiked ball. next comes a 1650 ad style cannon and some futuristic version of a bow and arrow.
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Sun Nov 15, 2009 3:38 am |
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mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
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Re: Lafes Lafetastic Mods update! + Parachute & Spiked ball
lafe...
...your parachute sprite.
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Sun Nov 15, 2009 7:00 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Lafes Lafetastic Mods
lafe wrote: mail2345 wrote: The pistols could be improved with castmos. true, but ive yet to look at them. anyways, upadate. added a parachute, and a spiked ball. next comes a 1650 ad style cannon and some futuristic version of a bow and arrow. Does this futuristic version of a bow and arrow you mention just so happen to be a laser bow, that shoots lasor arrows, that gets stuck in their targets.
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Sun Nov 15, 2009 7:26 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Lafes Lafetastic Mods update! + Parachute & Spiked ball
mbbird wrote: lafe...
...your parachute sprite. lafe, I thought that we had gotten past this. And here I was starting to not be dissapointed in you.
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Sun Nov 15, 2009 3:01 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Lafes Lafetastic Mods update! + Parachute & Spiked ball
Hyperkultra wrote: mbbird wrote: lafe...
...your parachute sprite. lafe, I thought that we had gotten past this. And here I was starting to not be dissapointed in you. fixed the sprite. sorry bout that. anyways, what do you think of the new chute? its quite fun to go to pointy mountan, or to extend the hight of grasslands by about 5000 pixels, and drift down sniping people.
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Sun Nov 15, 2009 5:04 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th
update
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Fri Feb 12, 2010 11:40 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th
Hooray, lafe is back!
Can I just take a moment to say that I never thought I'd see the day I could say that with perfect sincerity.
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Sat Feb 13, 2010 12:13 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th
Dependency on MAT.rte
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Sat Feb 13, 2010 12:19 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th
yes, let's just absolutely TEAR APART what is not such a bad mod. really? cmon guys, we're better than that.
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Sat Feb 13, 2010 12:56 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th
You're new. Lafe has, in the past, made mods. Practically all of which have been, *ahem*, "Subpar quality". Also, the spriting was just plain terrible. But lafe persisted, and got better. Sorta. Dependency on other .rte's is generally a sign of sloppy work, especially from someone who knows the ins and outs of modding. I'm looking at you lafe. You at least know the outs.
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Sat Feb 13, 2010 12:59 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th
i know. it's not the best mod i've seen either, but at least it's not an SMG with 30000 bullets and 300000 sharpness and 3000000 fire rate. there should still be no posts if there is nothing constructive to post. and, if you think this is just an isolated event, people on this forum aren't like that, i've received multiple pms telling me to "heartheartheartheart" off. here's my response Quote: Alright then, sorry.
I guess when I said "We" I meant "Everybody except for you" because obviously you have some need to be rude and vulgar to everybody you see. EVEN IF that was the worst mod you've EVER SEEN you should still be able to tell the difference between smashing others and constructive criticism. If there is something that needs to be improved, if the ENTIRE mod sucks, you STILL shouldn't post if you have nothing positive to say.
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Sat Feb 13, 2010 1:19 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th
This mod pack gets my seal of approval:
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Sat Feb 13, 2010 1:41 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th
alphagamer774 wrote: there should still be no posts if there is nothing constructive to post. Getting rid of outside dependencies is constructive. alphagamer774 wrote: people on this forum aren't like that "People on this forum" is so generic as to be insulting. numgun wrote: This mod pack gets my seal of approval: Wow, you're older than I expected
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Sat Feb 13, 2010 1:45 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th
Hrm, apparently MAT.rte/Sound.wav should be changed to Lfm.rte/MAT/Sound.wav The problem is somewhere in one of the inis in the MAT sub directory of the RTE.
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Sat Feb 13, 2010 2:03 am |
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