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 ION Update 
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Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
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Post Re: ION
I'm using windows.
It wouldn't matter anyway.


Sun Oct 11, 2009 4:56 am
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Joined: Sun Jan 11, 2009 10:54 am
Posts: 365
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Post Re: ION
Code:
AddEffect = MOPixel
   InstanceName = DEATHZ3
   Mass = 0.015
   RestThreshold = -500
   LifeTime = 1000
   PinStrength = 500
   ScriptPath = HuegPackOMods.rte/Drones/Lua/Deathz.lua
   HitsMOs = 0
   GetsHitByMOs = 0
   Color = Color
      R = 255
      G = 0
      B = 255
   Atom = Atom
      Material = Material
         CopyOf = Bullet Metal
      TrailColor = Color
         R = 255
         G = 150
         B = 0
      TrailLength = 0

the DEATH rpg particle is this....
notice the .lua path


Sun Oct 11, 2009 7:27 am
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: ION
Don't we have moderators to prevent this from happening?

OP needs to put pictures and a description of his mod up.
Also, I recommend he use a little more common sense when choosing what to upload to the forum.
This is rubbish.


Sun Oct 11, 2009 10:50 am
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Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
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Post Re: ION
da rulez wrote:
Mild Offenses
  • Posting off-topic. This includes posting something that belongs in Mod Making.
  • Posting about your mod(s) in another person's topic(s).
  • Posting a finished mod/scene without pictures and a decent (at least one paragraph) description.
  • Posting a mod that doesn't work. (ex: user must move/change files to make it work)
  • Posting a mod not in an RTE.


I am going to go ahead and lock this topic if you're unable to rectify this problem


Sun Oct 11, 2009 11:28 am
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Joined: Mon Oct 12, 2009 12:41 am
Posts: 6
Location: Noveria
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Post Re: ION
If you want the mod to be a sucess u need to describe it and tell us what it is. a gif or two wouldnt hurt if u put them in


Mon Oct 12, 2009 3:53 am
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Joined: Tue Jun 09, 2009 3:38 pm
Posts: 5
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Post Re: ION
The RPG……can't kill anyone^ :shock: This is the most beneficent weapon which I saw :oops:


Wed Oct 14, 2009 2:16 pm
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Joined: Sun Jul 19, 2009 12:34 pm
Posts: 128
Location: Well... turn around and find out.
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Post Re: ION Update
UPDATE


Sat Dec 12, 2009 3:27 am
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Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
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Post Re: ION Update
First, you need pics.

Now for the mod itself, its bad. The weapon sound effects are a joke, they sound and fire shots like literal pea shooter, grab sounds from soundsnap, flashkit, or some other source. The death RPG really needs gibs, yea it sucks the souls of unlucky victims out, but wheres the feeling? With that, I'm finding that you're pretty much using crappy resprites, that fact detracts from your mod entirely, learn to come up with original designs, then look to the many spriting tutorials online. When I'm seeing white painted over a original dropship engine.... I'm not going to comment on the dummy resprite seeing that you're working on others.

On the last note, why are your basic weapons so expensive? Lower the price 100 and below.

To be honest, don't go dreaming of the stuff you want to make until you can design the stuff better!


Last edited by DSMK2 on Sat Dec 12, 2009 3:53 am, edited 1 time in total.



Sat Dec 12, 2009 3:50 am
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Joined: Mon Sep 28, 2009 2:15 am
Posts: 720
Location: A fucking desert.
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Post Re: ION Update
-Test dummy is way over powered unless your using it for testing nukes or something.

-Drop ship is way too expensive.

-why does the shotgun sound like an smg?

-machine gun and shotgun are way too expensive.(someone said you should make them cheaper and you made them MORE expensive?)

-i don't like that the machine gun's bullets have no trail, but it's not that important.


Sat Dec 12, 2009 3:52 am
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