View unanswered posts | View active topics It is currently Wed Dec 25, 2024 6:22 pm



Reply to topic  [ 54 posts ]  Go to page Previous  1, 2, 3, 4  Next
 Growth Pod *Update for B30 
Author Message
User avatar

Joined: Sun Apr 12, 2009 11:10 pm
Posts: 128
Reply with quote
Post Re: Crab Soldier and Growth Pod with setable rally point
That would be awsome, Good job on this Cricket. Its pretty dang amazing, could you make it spawn self detonating crab bombers?


Tue Oct 06, 2009 3:39 am
Profile
User avatar

Joined: Tue Oct 06, 2009 6:26 am
Posts: 1
Reply with quote
Post Re: Crab Soldier and Growth Pod with setable rally point
:shock: awesome mod i love it.


Tue Oct 06, 2009 6:32 am
Profile
User avatar

Joined: Thu Feb 12, 2009 8:14 am
Posts: 110
Reply with quote
Post Re: Crab Soldier and Growth Pod with setable rally point
Can we get a whole set of these? One for each faction? I'm surprised nobody has done this before (to my knowledge, which is very limited mind you)


Tue Oct 06, 2009 7:07 am
Profile
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Reply with quote
Post Re: Crab Soldier and Growth Pod with setable rally point
Idea for heavy spawn (whyohwhydidn'tanyoneelsethinkofthis) MEGA CRAB every 10 spawns.


Tue Oct 06, 2009 11:31 am
Profile
User avatar

Joined: Mon Feb 02, 2009 9:18 pm
Posts: 618
Location: Ancient Hispania
Reply with quote
Post Re: Crab Soldier and Growth Pod with setable rally point
Very good idea, make the AI work for you, BUT, I still prefering the crabman of areku,
they're more "realistic" in a sci-fi way...

Flammablezombie wrote:
Idea for heavy spawn (whyohwhydidn'tanyoneelsethinkofthis) MEGA CRAB every 10 spawns.


My vote goes for this maniac idea.


Tue Oct 06, 2009 12:02 pm
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: Crab Soldier and Growth Pod with setable rally point
Nice work! I love the looks of these. :grin:

Image


Tue Oct 06, 2009 12:23 pm
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Reply with quote
Post Re: Crab Soldier and Growth Pod with setable rally point
Very nice job with this. The rally point idea makes the whole spawner thing so much more useful. The idea of free never ending soldiers is kind of odd. Maybe deduct 1 oz of gold for each spawn?
Also they look kinda dorky when their heads are facing the player. Profile sprites?


Attachments:
CrabProfile.bmp [1.38 KiB]
Not downloaded yet
Tue Oct 06, 2009 1:13 pm
Profile WWW
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: Crab Soldier and Growth Pod with setable rally point
With Roon's sprites, it's hard to recognize it as a crab. Maybe a lateral view instead of plain side view (I know that's more troublesome to make).


Tue Oct 06, 2009 3:46 pm
Profile
User avatar

Joined: Mon Aug 17, 2009 3:00 am
Posts: 242
Location: The Great White North
Reply with quote
Post Re: Crab Soldier and Growth Pod with setable rally point
Good God, What has science done?!
Also, I think that the heads are fine the way they are, it adds to the inherent silliness of a zerg rush of crab headed troopers.


Tue Oct 06, 2009 7:59 pm
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Crab Soldier and Growth Pod with setable rally point
Sometimes my pods don't make units.
Is there a certain distance they have to be from the ground?
Or maybe a maximum that you can have? (Of growth pods)


Tue Oct 06, 2009 8:07 pm
Profile WWW
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Crab Soldier and Growth Pod with setable rally point
The crabs should just have a jump like the zombies in zombies '09 and claws methinks, maybe as a "primitive" version which costs less?


Tue Oct 06, 2009 8:14 pm
Profile
User avatar

Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
Reply with quote
Post Re: Crab Soldier and Growth Pod with setable rally point
Roon3 wrote:
Very nice job with this. The rally point idea makes the whole spawner thing so much more useful. The idea of free never ending soldiers is kind of odd. Maybe deduct 1 oz of gold for each spawn?
Also they look kinda dorky when their heads are facing the player. Profile sprites?

Thats not a crab thats a deku scrub :P ... I now MUST HAVE a deku scrub!


Tue Oct 06, 2009 9:22 pm
Profile WWW
User avatar

Joined: Tue Mar 25, 2008 1:17 am
Posts: 11
Location: In a room with a moose
Reply with quote
Post Re: Crab Soldier and Growth Pod with setable rally point
Flammablezombie wrote:
Idea for heavy spawn (whyohwhydidn'tanyoneelsethinkofthis) MEGA CRAB every 10 spawns.


Sir, you must look back at the first page and read my post. :v


Tue Oct 06, 2009 9:26 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Crab Soldier and Growth Pod with setable rally point
Lizard - I personally don't like "jumping." It never works very well because the actor's feet always get stuck in the ground and you could jump in middair. But it's possible to Lua it. Claws and primitive crabs will be taken into consoderation.

CrazyMLC - There is a 5 second cool-down after you make a crab, but there aren't any other limits. I plan to make a signal of some sort to indicate when the pod is ready to pop another crab out.

The Decaying Soldat - How's this?
Image

Roon3 - The gold deduction will most likely implemented and togglable (is that a word?).

Flammablezombie - What about a biped mega crab?


Attachments:
Head.bmp [1.31 KiB]
Not downloaded yet
Tue Oct 06, 2009 9:49 pm
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Reply with quote
Post Re: Crab Soldier and Growth Pod with setable rally point
Image

I like you very much, now. How could I make it autospawning?


Tue Oct 06, 2009 10:21 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 54 posts ]  Go to page Previous  1, 2, 3, 4  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.078s | 14 Queries | GZIP : Off ]