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 Warp Test 
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Joined: Mon Jun 29, 2009 2:40 am
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Post Re: Warp Test
Grif wrote:
Hmm. Considering a GetTerrMatter check to telefrag your actors.
Worth it?

I want to telefrag other actors first, but that's cool too.
However, I've noticed that the actual teleport location lags behind the aiming dot pretty considerably.
This makes teleporting to an exact location less likely. At least for me.

I've thought about alternate methods to get around this, and one in particular struck me as a good idea; giving the actor a sharpaim-like aiming method, so that you can extend and retract the pointer at will. However, I know that guns with massive range tend to act really weird when aiming at something nearby, so this may in fact not work.
Just a thought.


Wed Sep 23, 2009 10:31 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Warp Test
Nah it's actually just a hiccup with my script, not a problem with lag or anything.

If it helps, the indicator is always going to be exactly 24 pixels in front of where the actor actually goes.


Thu Sep 24, 2009 7:26 am
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Post Re: Warp Test
Grif wrote:
Hmm. Considering a GetTerrMatter check to telefrag your actors.

Worth it?
Extremely worth it.


Thu Sep 24, 2009 8:54 am
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Grif wrote:
If it helps, the indicator is always going to be exactly 24 pixels in front of where the actor actually goes.

...Great.
And those 24 pixels are in the direction of the actor, yes?
I'm going to have to go look at your script, and see if I can make head or tail of how to fix it.


Thu Sep 24, 2009 6:45 pm
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REAL AMERICAN HERO
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Look at the script. Replace 24 with 1 in both instances (should be exactly two)

profit


Thu Sep 24, 2009 11:34 pm
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Joined: Sat Aug 25, 2007 5:50 am
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Post Re: Warp Test
I enjoy the youthful carelessness of the OP.


Mon Sep 28, 2009 2:20 am
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REAL AMERICAN HERO
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carelessness I can understand

where did you get the adjective youthful out of that


Mon Sep 28, 2009 2:29 am
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Post Re: Warp Test
I dunno. Lower case is youthful now kbye


Mon Sep 28, 2009 3:17 am
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